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Losing a Generation and an Industry in Transition
Penguin United Xbox 360 Keyboard Mouse Converter
Brütal Legend PC Review!
DmC: Devil May Cry Review
Hitman: Absolution — Missing the Mark

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As I am look­ing over my notes from this morn­ings announce­ment, I keep ask­ing myself where are the games and why weren’t they here instead of E3? But that is a rant for another post as there is still some infor­ma­tion on Microsoft’s next con­sole, the Xbox One. Say hello to the new dash­board in the upper pic­ture. Looks very sim­i­lar to the Win­dows 8 inspired one the that 360 cur­rently has. The new oper­at­ing sys­tem will have the power to run mul­ti­ple appli­ca­tions through Snap. You will be able to switch from live T.V. via the HDMI in port, to music, to Inter­net Explorer, to games just like chang­ing the chan­nel on your T.V. now, it will be instantaneous. Also avail­able to be used with Snap will be Skype, so that you can video chat while using the con­sole for other things as well. Xbox Live will be get­ting a revamp and much more cloud space and com­put­ing. There will be a total of 300,000 servers ded­i­cated to Xbox Live, more than the ser­vice has ever had. There will be game cap­tur­ing DVR fea­tures, sim­i­lar to what the PS4 was pre­sent­ing dur­ing its announcement. Achievements will return but will be more dynamic than before. I just hope I can carry over my pro­file and my 100,000 gamer­score to boot. There will be a Halo live action series that will be exclu­sive to Xbox One and will have the involve­ment of 343 Indus­tries as well as famed Hol­ly­wood direc­tor and pro­ducer, Steven Spiel­berg. Out­side of that, there will be 15 exclu­sives in the first year of Xbox One, 8 of which will be new IP’s. I am sur­prised that some­one at Microsoft found the “Only on Xbox” moniker they lost a cou­ple of years ago. The Xbox One will launch this year, when and at what price we hope to now in just a few short weeks.

 

Despite all the hoopla this morn­ing there was only three games shown, Call of Duty: Ghost, a new Rem­edy title by the name of Quan­tum Break, and Forza Motor­sport 5. We kind of knew a new Forza title was in the works, and today Turn 10 showed off the tire shred­ding visu­als of Forza Motor­sport 5 run­ning on the Xbox One hard­ware. The pre­vi­ous iter­a­tions were no slouch­ers in the visual depart­ments and always run­ning (out­side of Hori­zon) at a blis­ter­ing 60 FPS. Forza has been the sim­u­la­tion rac­ing king this gen­er­a­tion out shin­ning Gran Tur­ismo in may aspects. The video showed a McLaren P1 rac­ing against a McLaren F1 in a dynamic race that was “in-engine”. If the visu­als look like the screen shots and the video I will be extremely impressed for the first wave of Xbox One titles. Check out the video below for the only launch title we know at this time for the Xbox One, Forza Motor­sport 5. Any guess on what the cover car will be? I will give you three guesses and the first two don’t count. Forza Motor­sport 5 will launch this year along side the Xbox One.

 

 

 

 

At Microsoft’s press event much was revealed and just like what every­one is chomp­ing at the bit for, the specs. While the CPU or GPU is remain­ing under wraps out­side of how many cores the CPU will have. Here are the specs that were announced at the event:

 

GB of Ram

8 Core CPU

New Achitech­ture based on a 3 in 1 oper­at­ing sys­tem that will fea­ture a Win­dows Ker­nel, 64-Bit

A Blu-Ray Drive

500 GB HDD

HDMI in and out

802.11n Wire­less

Brand New Kinect Sensor

The con­troller will have a new D-Pad

The con­troller will have an inte­grated battery

 

The Con­troller looks like a cross between the cur­rent 360 con­troller and the S from the orig­i­nal Xbox. The con­sole will have a self load­ing drive like the ones fea­tured on the PS3 and Nintendo’s cur­rent and last gen con­soles. This is some­thing small but I am excited for, I per­son­ally hate disc trays and feel like they are an anti­quated tech. Below is a gallery look­ing at the con­sole, the new Kinect Sen­sor, and the new controller.

 

 

Here is what Microsoft unveiled just a few min­utes ago, Xbox One. The new con­sole has deep Kinect inte­gra­tion and the con­troller resem­bles the mar­riage between the cur­rent con­troller and the S from the orig­i­nal Xbox. More to come as more is revealed.

TK MMORPG Update PicturePatch 5.3 which is cur­rently in PTR test­ing is due for release tomor­row, Tues­day 21st May 2013. For the PTR patch notes which tell you about all the changes that this patch brings to WoW you can get these from the battle.net site here. Also, just to remind you that the fourth install­ment of Dawn of the Aspects by Richard A. Knaak is now avail­able for down­load, more details about both of these below.

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WoW Patch 5.3 Key Patch Details

  • The expe­ri­ence required to level from 85 to 90 will be reduced by 33%.
  • The amount of Jus­tice, Honor, and Dark­moon Faire tick­ets needed to upgrade Heir­loom items will be reduced by 60%.
  • Heroic Sce­nar­ios require an aver­age Item Level of 480; unlike nor­mal Sce­nar­ios, you’ll need a pre-made party to enter.
  • An aver­age Item Level of 435 is required for Heroic dungeons.
  • Out­door world crea­tures level 90 and above now have a chance to drop Lesser Charms of Good Fortune.
  • Rare spawns in Pan­daria (except Zan­dalari Warscouts and Zan­dalari War­bringers) and bosses encoun­tered as part of the Bat­tle­field: Bar­rens quest event in Kalim­dor will drop Lesser Charms of Good Fortune.
  • The 7,250 Con­quest Point require­ment to pur­chase non-elite Con­quest Point weapons (PvP) is being removed with patch 5.3.
  • All PvP char­ac­ters now have a base Resilience of 65%.
  • PvP Power bonus to heal­ing is now based on class and specialization.
  • For more visit the battle.net website.

 

Dawn of the Aspects Part IV Now Available

Dawn of the Aspects Dragon Fight

THE AGE OF DRAGONS IS OVER.

Uncer­tainty plagues Azeroth’s ancient guardians as they strug­gle to find a new pur­pose. This dilemma has hit Kalec­gos, youngest of the for­mer Dragon Aspects, espe­cially hard. Hav­ing lost his great pow­ers, how can he—or any of his kind—still make a dif­fer­ence in the world?

The answer lies in the dis­tant past, when sav­age beasts called proto-dragons ruled the skies. Through a mys­te­ri­ous arti­fact found near the heart of Northrend, Kalec­gos wit­nesses this vio­lent era and the shock­ing his­tory of the orig­i­nal Aspects: Alexs­trasza, Ysera, Maly­gos, Nelthar­ion, and Nozdormu.

In their most prim­i­tive forms, the future pro­tec­tors of Aze­roth must stand united against Galakrond, a blood­thirsty crea­ture that threat­ens the exis­tence of their race. But did these mere proto-dragons face such a hor­rific adver­sary alone, or did an out­side force help them? Were they given the strength they would become leg­endary for… or did they earn it with blood? Kalecgos’s dis­cov­er­ies will change every­thing he knows about the events that led to the… DAWN OF THE ASPECTS.” (battle.net web­site)

So, what’s part IV about?

A united group of proto-dragons have embarked on an assault against Galakrond and his undead army. The blue dragon Kalec­gos con­tin­ues to wit­ness the bat­tle through the eyes of his pre­de­ces­sor, Maly­gos. He and his new com­rades: Alexs­trasza, Noz­dormu, Ysera, and Nelthar­ion, soon find them­selves strug­gling for sur­vival. Their only hope for the future may lie with an enig­matic fig­ure named Tyr, but per­haps even that is not enough to save them?

When will you be able to get the next installment?

Part 5: 17 June 2013

Go down­load (from Ama­zon or through iTunes) and read, NOW!


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Look­ing back among all the Gam­ing in Stereo’s I have posted the only fight­ing game sound­track I have fea­tured was var­i­ous Street Fight­ers. Today, we are going to lis­ten to a recently released fight­ing game that has been cap­ti­vat­ing my time, Injus­tice: Gods Among Us. Injus­tice is from the tal­ented peo­ple at Nether­Realm Stu­dios, the peo­ple behind the crit­i­cally praised Mor­tal Kom­bat (2011). Injus­tice is based on DC comic char­ac­ters like Bat­man, Super­man, and The Flash, and thrown into a chaotic fight between two worlds. Dur­ing DC’s many story lines there have been alter­nate earths, show­ing dif­fer­ent real­i­ties. In Injus­tice, one of these earths shows an alter­nate real­ity where Super­man, grief stricken by the mur­der of Lois Lane at the hands of the Joker, has seized con­trol of earth; he has lived long enough to see him­self become the vil­lain. I applaud Nether­Realm for being gutsy enough that dur­ing this alter­nate real­ity, they killed off some char­ac­ters. Nether­Realm has set the bar for sin­gle player cam­paigns in fight­ing games and Injus­tice is no excep­tion, clock­ing in around 8 hours, which is bet­ter than most AAA titles. The game mechan­ics are solid and there is a bevy of con­tent in the S.T.A.R. Lab mis­sions, unlock­ables, and online game modes. The music is just as epic as the combatant’s them­selves. It was a shame that I had to go into the set­tings and turn up the music, but once it’s heard it fits nicely into the game. Today we are going to look at two specif­i­cally, and funny enough they both appear in menus. I hope you enjoy the music of Injus­tice: Gods Among Us.

 

 

Injus­tice: Gods Among Us – Christo­pher Drake

This is the title track for the game and shows up right after you hit start. This track plays dur­ing the main menu, but just because it’s at a menu doesn’t make it any less effec­tive at hyp­ing you to watch show downs between DC finest heroes and vil­lains. The march like atmos­phere lead­ing up to the (1:46) feels heroes march; that you are about to walk amongst gods. At the (1:46) mark the song tran­si­tions into some­thing more seri­ous, that feel of heroes ris­ing to an occa­sion. Through­out the story there are plenty of heroes and some where you would least expect them.

 

Jus­tice is Done – Dean Grinsfelder

This track I per­son­ally hunted down, there is a por­tion of the track that plays dur­ing the char­ac­ter viewer that is breath­tak­ing. As some­thing sim­ple as look­ing at a char­ac­ter model, turns into an epic gaze. The later part of the track reminds me of the music from Nolan’s Dark Knight Tril­ogy, which was done by Hans Zim­mer. The part of the track that is played dur­ing the char­ac­ter viewer starts at the (1:22) mark. It just reminded me of how epic these char­ac­ters are, how much they sac­ri­fice, that despite adver­sity they still over come, these are the heroes earth deserves. The title of the track is fit­ting, Nether­Realm has given these char­ac­ters justice.

 

Through­out this con­sole life cycle, my pri­mary gam­ing machine has been the 360. I have a Wii and a PlaySta­tion 3; but most of my friends had 360’s, I pre­fer the 360 con­troller to the DS3, and until recently, Xbox Live was the way to go. Though I do enjoy Microsoft’s box, doesn’t mean the that Sony’s or Nintendo’s sat idly by. There has been sev­eral series I have enjoyed on the PS3 and today we look at some of those themes. I spent the entire week­end, out­side of Fri­day, div­ing deep into my PS3 col­lec­tion and rekin­dling a love with Warhawk. I updated the game early on Sat­ur­day and spent the remain­der of the day enthralled with the huge map lay­outs, vehi­cle com­bat, and the glo­ri­ous flight of the Warhawks. Sun­day I spent the day, before Game of Thrones, try­ing to fin­ish my playthrough of the only God of War title I have never fin­ished, God of War II. In between updates to titles and Warhawk matches, I played matches of PlaySta­tion All-Stars Bat­tle Royale on the Vita. I was knee deep in PlaySta­tion good­ness all week­end and it is now con­verg­ing into an all-star theme line up on Gam­ing in Stereo, enjoy!

 

 

Nate’s Theme 3.0 — Uncharted 3: Drake’s Decep­tion Offi­cial Sound­track — Greg Edmonson

I have fea­tured Nate’s Theme from Uncharted: Drake’s For­tune as per­formed by the Lon­don Phil­har­monic Orches­tra on here before, but today we are get­ting the orig­i­nal com­po­si­tion and what I feel is the great­est ren­di­tion. Nate’s Theme is quite pos­si­bly the great­est known theme of the PS3 era. Naughty Dog crafted a impeca­ble tril­ogy with Uncharted, that took a cin­e­matic approach to gam­ing like no one before. Uncharted 2 still is one of the high­est rated titles on the PS3 and of this gen­er­a­tion. It ranks, on GameRankings.com, as 8th high­est reviewed game of all time right under the likes of Super Mario 64, Soul­Cal­ibur, and Leg­end of Zelda: Ora­rina of Time. Nate’s Theme per­fectly describes the series with music. The epic horns, exotic drums, and Indi­ana Jones like theme crafted a well sense of trea­sure hunt­ing and expe­di­tions. Lighter touches, for instance at the (0:42) mark, make you feel that this is an adven­ture about peo­ple. The superb voice act­ing, scripts, and motion cap­ture make you care about Drake, Elena, Sully, and the rest of the cast. The series may have it’s beau­ti­ful vis­tas, excit­ing fire­fights, and glo­ri­ous set pieces; but the romance between Nate and Elena, the mentor/father fig­ure Sully is to Nate, and watch­ing Nate grow as a char­ac­ter was where I found Uncharted’s bril­liance. Eas­ily one of best trilo­gies avail­able for PS3 and one of the best sound­tracks of this gen­er­a­tion; if you have played the Uncharted series, I hope you loved it as much as I have, Enjoy!

 

God of War III Over­ture — God of War III Offi­cial Sound­track — Ger­ard Marino

The God of War series was some­thing I got into late in the PS2 cycle. I played the first one on the PS2, played both PSP titles, and played the third on the PS3. God of War II unfor­tu­nately slipped by my radar, it was also shipped extremely late in the PS2 life­cy­cle. The series has always enjoyed crit­i­cal and com­mer­cial suc­cess. An action game wrapped deeply in greek mythol­ogy, the series known for its bru­tal com­bat, epic sound­tracks, visu­als that push it’s hard­ware, and Kratos, the main pro­tag­o­nist that has rage and daddy issues. Kratos and the God of War series has become syn­ony­mous with the PlaySta­tion brand. New con­soles or hand­helds typ­i­cally will fea­ture a God of War title some time in its lifes­pan. The PS2 had 2 titles, the PS3 just received its sec­ond title, and the PSP had 2 titles as well. The height of the series cam with God of War 3. GoW3 pushed the PS3 hard­ware to cre­ate some amaz­ing visu­als that ran most of the time at 60 FPS. The scope of the third entry dwarfed those of the pre­vi­ous titles; the open­ing of 3 was an epic assault on Olym­pus by the titans, led by Kratos. The God of War III Over­ture cap­tures the main musi­cal ele­ments of the series and brought them into a epic con­clu­sion. Sony released the God of War Saga (which I had to pick up), which include God of War 1–3 and the two PSP titles in one pack­age on the PS3. Ama­zon cur­rently has it for $36.

 

Dark Pur­suit — Warhawk Offi­cial Sound­track - Christo­pher Lennertz & Tim­o­thy Michael Wynn

Warhawk was one of those titles I bought a PS3 for. Warhawk is a mul­ti­player only title, but is one of the best mul­ti­player titles avail­able this gen­er­a­tion. This third per­son action game com­bined what I love about Bat­tle­field (large open maps and unprece­dented vehic­u­lar com­bat) and Advanced Wars/Battalion Wars (a quirky, chunky style), into a recipe that,  despite being launched in 2007, still has an active com­mu­nity to this day. Hav­ing an active com­mu­nity for a title as old as Warhawk, is typ­i­cally unheard of on the con­sole scene. To accom­pany the action and thrill of flight, Lennertz and Wynn have crafted a sound­track that feels lifted out of a World War 2 movie. From the start of the track until the (1:48) mark, is what plays dur­ing the menus. The menu has a run­ning of video of flight through clouds and the track feels like that sense of won­der, of accom­plish­ing flight for the first time, and liv­ing in a time of advance­ment and spec­ta­cle. The can be had for the small price of $2.99 at a local GameStop. It is as epic as Dark Pur­suit and some of the most fun I have played on the PlaySta­tion Net­work. I salute Warhawk for stay­ing strong and pre­vail­ing through a gen­er­a­tion where mul­ti­player titles don’t suc­ceed unless there is a Call of Duty trade­marked into the title. Archipelago is by far one of the best maps I have ever played. Go give it a try to see the epic 32 player action title can offer.

 

Releas­ing last month on Over­Clocked Remix, Milky Way Wishes is the lat­est album to come from the great com­mu­nity of con­trib­u­tors. Milky Way Wishes is a trib­ute to on the Kirby’s SNES out­ings, Kirby Super Star. If you are new to the fea­ture, Over­Clocked Remix is a com­mu­nity ded­i­cated to video game music and remixes. It’s a non-profit group that started back in 1999. All the arrange­ments are free and done by the com­mu­nity; for the love of the game, as they say. With some of the albums, there is some great art­work to be has as well. With this album, the down­load con­sisted of the dou­ble disc album and a folder filled to the brim with cre­ative art­work. The art fea­tures the same sto­ry­book style the game shares, there is a gallery of sam­ples at the end of the arti­cle. It’s timely that I decided this week to fea­ture Kirby, as he makes his Wii U Vir­tual Con­sole debut this week on the 17th.

 

 

The BEST 2 Min­utes and 14 Sec­onds of YOUR LIFE (Peanut Plains) — ProtoDome

I picked the three tunes from the album I enjoyed the most but there is wide range of genre’s rep­re­sented on the album. I loved this track for it’s use of chip­tunes and the pur­pose dri­ven stut­ter­ing and stops. The most dra­matic stop is at the (0:56) mark, the first time I lis­tened to the song, I thought it was over; just to come back with a big­ger sec­ond half. There is a sec­ond break at (1:47) to fin­ish out the track. It’s a fun track and that can best describe the Kirby titles; they were never truly dif­fi­cult, but you had a hard time ton­ing down the smile.

 

Spelunk­ing in Space (Cocoa Cave) — Hylian Lemon

This one starts off a lit­tle calm and des­o­late, then at the (0:23) mark kicks the track into dance mode with puls­ing beats and great use of chip­tunes. I love the lower bass hits at (1:04). Around the (1:49) the song tran­si­tions into a slower ser­ine  feel, only to be sped up again hit­ting back into the chip­tunes. The great melody and tempo tran­si­tions make this track just as fun as the pre­vi­ous. I can’t remem­ber this orig­i­nal track off the top of my head, I may have to dive into my Kirby 25th Anniver­sary col­lec­tion and fire up Super Star; love the track though.

 

A Green Green Ded­ede (Great King Dedede’s Theme/Green Greens) –Sir_NutS

It wouldn’t be a Kirby album with the inclu­sion of Green Greens, one of the most iconic Kirby tracks. The track starts with King Dedede’s theme and tran­si­tions over at the (1:36) mark. It’s another heavy dance beat, chip­tune infused track. I would love to play this at a club and see the reac­tions. The King Ded­ede theme at the begin­ning of the track feels like it came off on of the Mega Man OC remix albums; fast tempo, lots of infused sounds, just as impos­ing as a Robot Mas­ter fight.

 

The album is full of great music rang­ing from dance beats; to somber piano pieces; to clas­si­cal Japan­ese inspired pieces; to even a Ska piece. I urge you to down­load it your­self, it is free. You can down­load the album + art­work combo from here, the eas­i­est way to down­load it is to just hit one of the mir­rors. Again, below is a gallery with some of the fan­tas­tic art­work, there is plenty more in the full down­load. I hope every­one enjoys Milky Way Wishes.

 

 

To be quite hon­est, I was never sold on Assassin’s Creed 3. I never cared much for the time period, I still want Vic­to­rian Lon­don. I really don’t care for Amer­i­can his­tory. It’s dread­fully bor­ing; full of ter­ror­is­tic acts; forc­ing the Native Amer­i­cans from their homes; and full of ques­tion­able “heroes”. Until 3, I have much love for the series. Even the lesser titles like Rev­e­la­tions, I played till com­ple­tion, and enjoyed my time with them. I hardly heard good things said about the main pro­tag­o­nist, Con­nor Ken­way. Jes­per Kyd, one of my favorite com­posers, was not return­ing to score the third entry. I did, how­ever, wanted to see how the cur­rent Desmond story arc fin­ished so when I found the game for a good price, I picked it up recently.

After sink­ing well over 25 hours into it and have still not com­pleted the main story line, my atti­tude towards the game has dra­mat­i­cally changed; I still loathe Amer­i­can his­tory though. Despite being set in the Amer­i­can Rev­o­lu­tion, the time period in itself is intrigu­ing. The story between the Tem­plars and Assas­sins dur­ing the time period is the most intrigu­ing of the series. Con­nor is the son of Haytham Ken­way, a British Tem­plar and Kaniehti:io a Native Amer­i­can. He falls into the Assas­sins by way of a vil­lage elder and under the guid­ance of Achilles Dav­en­port, a retired assas­sin, becomes an assas­sin him­self. Con­nor took some time to get used to. Con­nor is not the suave, charismatic hero that Ezio was. Con­nor is brash, angry, and head­strong. Orphaned as a small boy; never really fit­ting in since he was of two worlds; find­ing and meet­ing his father to find out he is the enemy; con­stantly being manip­u­lated by his father and rev­o­lu­tion­ar­ies; this all could be a bit much. I feel it all came together to give me a proper feel for this char­ac­ter; he is tragic. I never felt bad for the other assas­sins in the fran­chise despite some of them see­ing hard­ship, though Con­nor I feel for. After putting all this time into the game and hear­ing what Lorne Balfe did with the sound­track; this is becom­ing one of my favorites in the series. Lorne Balfe did con­tribute to the Assassin’s Creed: Rev­e­la­tions sound­track as well as help­ing Hans Zim­mer on sev­eral game and movie soundtracks.

 

 

Assassin’s Creed III : Main Theme — Assassin’s Creed III Offi­cial Sound­track — Lorne Balfe

I finally sat at the main screen long enough the other night to expe­ri­ence this full song, and I instantly bought it. Though parts of the theme, and the Vari­a­tion below, can be heard through­out the game. The theme is epic; rang­ing from mod­ern sounds in the begin­ning, to the lower brass fea­tur­ing the main theme, and at (1:00) giv­ing way for the main thor­ough­fare to break through. The song feels heroic, yet tragic; As with Con­nor. I really wish I would have given this game and sound­track time last year, this song could have eas­ily bro­ken my top five list.

 

Assassin’s Creed III: Main Theme Vari­a­tion - Assassin’s Creed III Offi­cial Sound­track — Lorne Balfe

This vari­a­tion on the main theme plays through­out the game when fin­ish­ing mis­sions or one of Con­nors plot points are fin­ished. I love the sin­gle vio­lin at the begin­ning and the con­stant drum­beat are rem­i­nis­cent of other tracks that can be heard through­out the cities and is very fit­ting for the time period. It’s not a long vari­a­tion but the main theme’s from the orig­i­nal are car­ried over, with the the­atrics toned down a bit. I am really happy with what Mr. Balfe did with the soundtrack.

 

With the upcom­ing Assassin’s Creed IV: Black Flag due out this fall, I am not tired of this yearly release. I am inter­ested though, since it will be a pre­quel and fea­ture Edward Ken­way, Con­nors grand­fa­ther, will we ever see Con­nor again. Ezio had three games, Altair was in one and parts of Rev­e­la­tions. If not, it has been a great jour­ney play­ing as Ratonhnhaké:ton (Con­nors proper name) and expe­ri­enc­ing this unique, if not widely appre­ci­ated character.

 

I apol­o­gize again for miss­ing last week, I caught some­thing that had me inca­pac­i­tated last week and even post­ing head­lines was a feat; but this week I am back and so is my reg­u­larly sched­uled arti­cles. This week on Gam­ing in Stereo we will lis­ten to two tracks from games that had or have released this week. They are both ren­di­tions from the Lon­don Phil­har­monic Orches­tra, though both are very close to their orig­i­nal com­po­si­tions. This week Luigi’s Man­sion: Dark Moon saw release on Sun­day and Bioshock: Infi­nite makes it along waited debut tomor­row. The tracks are from their pre­de­ces­sors. If I wasn’t broke and had to chose which game I got this week, I would have been play­ing Luigi’s Man­sion already while wait­ing in line tomor­row for Bioshock: Infi­nite. Both are great series and see­ing both back after such a long hia­tus is a wel­come site. Enjoy!

 

 

Luigi’s Man­sion: Main Theme — Lon­don Phil­har­monic Orchestra

The orig­i­nal theme was com­posed by Kazumi Totaka, who also voices Pro­fes­sor E. Gadd in the game. Totaka has pro­vided sound­tracks to other Nin­tendo games such as Yoshi’s Story and Ani­mal Corss­ing, but those are noth­ing like the fun yet haunt­ing tracks of Luigi’s Man­sion. The Main Theme has that clas­sic Mario magic feel to it, but it also feels like it fell out of a Tim Bur­ton film that was scored by Danny Elf­man. It’s light heart­ened but has enough villainous, dark tones to feel like it prop­erly fits in a haunted man­sion. Just lis­ten­ing to this over an over again makes me want Hal­loween to be every day. I, for one, and very happy they finally made a sequel to one of my favorite Game­Cube games.

 

Bioshock: The Ocean on his Shoul­ders - Lon­don Phil­har­monic Orchestra

Bioshock was not only a rev­e­la­tion in the FPS genre, but it gave new mean­ing to the term “atmos­phere”. The shrill of the muted brass at the begin­ning gives way to the ter­rors that await you in Rap­ture, though slowly taper off to the beau­ti­ful vio­lin show­ing the beauty of this once great city on the ocean floor. Irra­tional Games has a knack for cre­at­ing beau­ti­ful, real­ized worlds; Rap­ture was full of promise, sci­en­tific genius, and yet, full of mani­a­cal men dri­ven mad by greed and power. Gary Schy­man did the orig­i­nal score for Bioshock and Bioshock 2, he has returned for Bioshock: Infi­nite. It just so hap­pens his musi­cal genius was also heard in the depths of Hell in Dante’s Inferno, another favorite game of mine from this gen­er­a­tion. Enjoy!

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