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Hitman: Absolution — Missing the Mark

 

 

Still work­ing on a title for this lit­tle project Brad and I have been dis­cussing but the con­tent will be the same. We wanted to do some help­ful arti­cles, him doing PC bits, and me on the con­sole side of things. The first thing I wanted to do was hand off some of my Xbox 360 Achieve­ment hunt­ing tips that has helped me gar­ner a 102,684 gamer score in just a few short years. The lit­tle sound you hear above have kept me play­ing games that I would have nor­mally shelved after a play through and while replay­ing, found new ways to enjoy titles. Granted I have played quite a bit of games to achieve this score, but to have a score like this does not require tons of games. If you think about it over the course of 5 years, 102,000 is not that com­pli­cated if you 1000 point games. 102 games over the course of that time would require 20 games per year. But enough with the num­bers here is some tips to help you get the most gamer score from your games.

 

1. Mul­ti­player — First and fore­most, if there is mul­ti­player achieve­ments try to hit those first. Some com­mu­ni­ties do not last for­ever despite how much we like a games mul­ti­player. I jumped on Lost Planet last night, a game that was released in 2006 and a mul­ti­player I really enjoyed, and it was a ghost town. I found one game that had one per­son in it, that was it. Turok is another exam­ple, I tried play­ing the mul­ti­player 8 months after it’s release to get some achieve­ments and 3 peo­ple on a Sat­ur­day were play­ing. The last exam­ple is Full Auto, I will never 1000 point the game. I have every sin­gle player achieve­ment but because less than a year after it’s release the gam­ing com­mu­nity died and I will never get those. So tip num­ber one, if there is mul­ti­player achieve­ments and the game does not have Bat­tle­field, Gears of War, Halo, or Call of Duty in the title, do those first. You should do these prefer­ably with in the first few weeks of a games launch, that is when games have been typ­i­cally the most active.

 

2. Have fun the first play through — Most of my achieve­ments have come after the first play through. What ever I man­aged to tag on my first play through was just icing on what ever treat the cam­paign held for me. Enjoy the first play through. Most games, at least the well writ­ten ones, have a story to tell and some times achieve­ment hunt­ing through that story can break the expe­ri­ence. So if you just broke the seal on a new game, sit back, relax, and enjoy it. Achieve­ments can bring out the best in a game, like a com­plet­ing  a stealth run on Deus Ex or Dis­hon­ored, but I feel play­ing the game the way you want to on the first try to enjoy the story is key. Enjoy the game, achieve­ment hunt later.

 

3. If the servers are going to close, jump on those games — just like tip num­ber one, if a com­pany decides to close down shop and take it’s servers with it, hope on those games quickly. I am los­ing out on some Home­front and Army of Two achieve­ments because of this deal. Homefront’s mul­ti­player was still active up until the day THQ filed for bank­ruptcy, that wasn’t the issue. What was the issue is that the servers closed up on that day as well ren­der­ing the mul­ti­player inop­er­a­tive. EA has been noto­ri­ous for shut­ting down their servers ren­der­ing some modes inert. I wanted to play through Army of Two (the first title) co-op with a friend over Xbox Live only to find out the serves had been shut down and that I could no longer play the game over Xbox Live, which is a crock. Pre­vi­ous year sports titles are noto­ri­ous for being shut down as well. If you want some achieve­ments for some­thing like FIFA Soc­cer 10, you are out of luck. Like the mul­ti­player tip from above, if you find in the gam­ing press that servers are about to be shut down and you want those achieve­ments, pop that game in and get hunting.

 

4. Don’t let Achieve­ment hunt­ing be a chore — Achieve­ments should be fun. Most devel­op­ers, not all, try to make achieve­ments fun and make you play games in inter­est­ing ways. Some are pretty straight for­ward and if the game is fun can be fun as well. Need for Speed: Most Wanted (2005) is a good exam­ple. The game is very easy to achieve the 1,000 point max, just sim­ply play through the game. The game though is one of the best Need for Speeds in the past decade and made get­ting those points very enjoy­able. Then there are games that are the oppo­site like Per­fect Dark: Zero that are num­ber hun­gry and expect you to play sev­eral hours of bot matches to get points that are not really worth it. Achieve­ment hunt­ing is a meta game over the base game, the game should be fun. Two of the best times I had in get­ting achieve­ments were Bas­tion and Pac-Man Cham­pi­onship Edi­tion DX. They are games I adore, but the achieve­ments were fun and really drove some skill into nab­bing the 100% com­ple­tion, Need For Speed: Hot Pur­suit (2010) was another I had such enjoy­ment fin­ish­ing to com­ple­tion. Achieve­ments are work but if you enjoy get­ting them, they should be fun, not a chore.

 

5. Be proud of your achieve­ments, don’t farm just to farm — Sure there are games out there like Avatar: The Burn­ing Earth that can net you 1,000 points with in 20 min­utes. I have never exploited a game for achieve­ments, I am proud of what I have accom­plished, you should be to. Yes I know it is just a num­ber, but it’s a meta game I can’t put down. Enjoy the sound of get­ting achieve­ments, enjoy play­ing games in a new light, enjoy see­ing your score increase. Games are about expe­ri­ences and hav­ing fun, it’s why we play. Achieve­ments can be fun be proud of the fun you have had.

 

I have more tips to give and may include spe­cific games in future arti­cles. I hope some of these tips help in your achieve­ment hunt­ing. If you have any tips or tricks you would like to share that I could include in future arti­cles post them below. I want to do this with PSN Tro­phies as well as I am start­ing to gar­ner those as well.

 

I am a big fan of game cases that have more style than func­tion. The Xbox and Xbox 360 had sim­ple DVD cases that were green and that was about it. Start­ing with the PSP tiny cases, I fell in love with cases that were dif­fer­ent from the norm. The DS brought in a a neat and use­ful pack­age that was trimmed down for the 3DS while adding these neat win­dows for art inside the cases. The Vita has to have the small­est cases of all time, but they have ample space for some beau­ti­ful art. The Xbox One cases seem sim­i­lar to a Blu-Ray/PS3 cases with its shorter height and ample cover space. By the Forza 5 mock up, we can see that art is the name of these cases, with min­i­mal logo cov­er­age. If the cases will fea­ture some­thing Sony started doing with the PS3 cover sleeves and hav­ing unal­tered art on the reverse side, these cases could be a real thing of beauty. The only thing miss­ing from this case, which even through the PS3 cases redesign Sony kept, is a “only on Xbox” logo. These were promi­nent dur­ing the early days of the 360, but when the case redesign came, it disappeared. Outside of the new con­troller I feel this is one of the best things to come out of the deba­cle of Tuesday’s announce­ment. The Wii U has already showed it can do cases that focus on art and cov­er­ing the case in a bath of great look­ing blue, and now the Xbox one has a taste­ful green to com­ple­ment the great cover art. I am curi­ous to see what the PS4 cases will be like. This, out­side of the endan­gered instruc­tion man­ual, is one of the rea­sons I pre­fer phys­i­cal media. Hav­ing a book­shelf full of beau­ti­ful cases with some awe­some art­work, is like hav­ing a small art museum in your home. Hope­fully we will get to see more of the launch title are at E3 in just a few short weeks.

 

 

 

The deals keep on rolling this week on the Wii U Vir­tual Con­sole, with a buy 2 get one 1 free deal on the newly released Kirby titles. This week Kirby’s Dream Course, Kirby Super­star, and Kirby’s Dream­land 3 are all avail­able on the Wii U Vir­tual Con­sole for $7.99 each. But just like the Mario deal last week, there is a spe­cial this week. As I men­tioned, if you buy two of these Kirby titles, you will get the third one free. That is a an awe­some deal, too bad I already have two of the three games with the Kirby Anniver­sary col­lec­tion on the Wii I bought last year. Super­star and Dream­world 3 are both awe­some titles, but Dream Course is some­thing I never got to play but has always held my inter­est. I do have $5 in Nin­tendo credit, maybe I’ll dou­ble dip. On the 3DS we have the return of Don­key Kong, with Don­key Kong Coun­try Returns 3D that will be avail­able for down­load or retail pur­chase on the 24th. The game will run you $39.99. Unfor­tu­nately  that is about it for this week. Next week though we have the dou­ble dose of Leg­end of Zelda Ora­cle of Ages and Ora­cle of Sea­sons. There will be a deal on those next week as they will be priced at $4.99 a piece for a lim­ited time so that you can grab both for under $10. The 30 cent Trial is still going on for two and a half more months, this month Super Metroid is still avail­able for 30 cents. Start­ing on June 12th, Yoshi (NES) will be avail­able for 30 cents and then the fol­low­ing month start­ing on July 15th Don­key Kong will rap up the pro­mo­tion. For every­thing here and more check out the Offi­cial Nin­tendo page.

 

It has been a long time wait­ing, and for those of you that were wait­ing for the Vita ver­sion of Ratchet & Clank Full Frontal Assault, it is finally here. The game was avail­able with cross buy if you bought the PS3 ver­sion of FFA, but it had been delayed for may months.  Full Frontal Assault is free if you bought the PS3 ver­sion through the disc ben­e­fits icon. If you were also one of the ones patiently wait­ing for this like I was, you get Ratchet: Dead­locked free of charge when you start the FFA Vita down­load. For every­one else the Vita ver­sion of Full Frontal Assault will run you $19.99 and the PS3 ver­sion of Ratchet: Dead­locked will run you $9.99. Also this week there are tons of new ulti­mate bun­dles that include the core game plus all the DLC at a dis­count. Some of those titles include DC Uni­verse Online, Far Cry 3, Max Payne 3, Assassin’s Creed 3, Starhawk, and Trans­form­ers: Fall of Cybertron. The ulti­mate bun­dles will only be dis­counted until next Tues­day, so if you see some­thing you like, I rec­om­mend nab­bing it. There is a new Mass Effect cos­tume bun­dle for Lit­tle Big Planet and has maybe the most adorable Gar­rus ever. I men­tioned this the other day, if they would ever make these cos­tumes into plushies, I would buy 100 of each. Are you lis­ten­ing Media Mol­e­cule? There are plenty of more add-on’s and sales going on, for every­thing that I did cover and things I didn’t head over to The Offi­cial PlaySta­tion Blog.

 

I was going to post this yes­ter­day, but with the huge amount of Xbox One con­tent to take in, I just decided to hold off. There are how­ever, plenty of deals this week. Aside from the nor­mal deals of the week, there is a Dis­ney sale fea­tur­ing games like Epic Mickey 2, Tron Evo­lu­tion, and Split Sec­ond. On top of this there is an Alan Wake sale where you can snag the awe­some Alan Wake for $4.99! Also hit­ting this week is the sec­ond add-on char­ac­ter for Injus­tice: Gods Among us in the form of Bar­bra Gor­don her­self, Bat­girl. The char­ac­ter is free with the sea­son pass or $4.99. Also avail­able for Injus­tice this week is the GameStop pre-order bonus the Red Son Pack. The Red Son pack will run you 240 MP and will include skins for Super­man, Won­der Woman, and Solomon Grundy, and include 20 spe­cial S.T.A.R. Lab mis­sions. One last thing for Injus­tice, to go along with the release of Bat­girl, The Killing Joke Skin Pack is now avail­able as well. One of the most leg­endary Dark Knight graphic nov­els, The Killing Joke pack will run you 240 MP and will include 3 skins for the Joker, includ­ing his infa­mous Red Hood cos­tume. Here is a list of the deals of the week, some pretty good prices on the Puz­zle Quest series, they look tempting:

 

Bangai-O HD: Mis­sile Fury 400 (50% off)
Jeremy McGrath 400 (50% off)
Karateka 400 (50% off)
Mad Tracks 400 (50% off)
Matt Haz­ard: Blood Bath and Beyond 400 (50% off)
Pid 400 (50% off)
Puz­zle Quest 2 400 (50% off)
Puz­zle Quest: Chal­lenge of the Warlords 400 (50% off)
Puz­zle Quest: Galactrix 600 (50% off)
Rock­et­Bowl 200 (50% off)
Texas Cheat’em 400 (50% off)

 

Next Week we will get to see a deal on some Dark Souls add-on’s and a sale on the Ghost Recon: Future Solider add-on’s as well.


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Look­ing back among all the Gam­ing in Stereo’s I have posted the only fight­ing game sound­track I have fea­tured was var­i­ous Street Fight­ers. Today, we are going to lis­ten to a recently released fight­ing game that has been cap­ti­vat­ing my time, Injus­tice: Gods Among Us. Injus­tice is from the tal­ented peo­ple at Nether­Realm Stu­dios, the peo­ple behind the crit­i­cally praised Mor­tal Kom­bat (2011). Injus­tice is based on DC comic char­ac­ters like Bat­man, Super­man, and The Flash, and thrown into a chaotic fight between two worlds. Dur­ing DC’s many story lines there have been alter­nate earths, show­ing dif­fer­ent real­i­ties. In Injus­tice, one of these earths shows an alter­nate real­ity where Super­man, grief stricken by the mur­der of Lois Lane at the hands of the Joker, has seized con­trol of earth; he has lived long enough to see him­self become the vil­lain. I applaud Nether­Realm for being gutsy enough that dur­ing this alter­nate real­ity, they killed off some char­ac­ters. Nether­Realm has set the bar for sin­gle player cam­paigns in fight­ing games and Injus­tice is no excep­tion, clock­ing in around 8 hours, which is bet­ter than most AAA titles. The game mechan­ics are solid and there is a bevy of con­tent in the S.T.A.R. Lab mis­sions, unlock­ables, and online game modes. The music is just as epic as the combatant’s them­selves. It was a shame that I had to go into the set­tings and turn up the music, but once it’s heard it fits nicely into the game. Today we are going to look at two specif­i­cally, and funny enough they both appear in menus. I hope you enjoy the music of Injus­tice: Gods Among Us.

 

 

Injus­tice: Gods Among Us – Christo­pher Drake

This is the title track for the game and shows up right after you hit start. This track plays dur­ing the main menu, but just because it’s at a menu doesn’t make it any less effec­tive at hyp­ing you to watch show downs between DC finest heroes and vil­lains. The march like atmos­phere lead­ing up to the (1:46) feels heroes march; that you are about to walk amongst gods. At the (1:46) mark the song tran­si­tions into some­thing more seri­ous, that feel of heroes ris­ing to an occa­sion. Through­out the story there are plenty of heroes and some where you would least expect them.

 

Jus­tice is Done – Dean Grinsfelder

This track I per­son­ally hunted down, there is a por­tion of the track that plays dur­ing the char­ac­ter viewer that is breath­tak­ing. As some­thing sim­ple as look­ing at a char­ac­ter model, turns into an epic gaze. The later part of the track reminds me of the music from Nolan’s Dark Knight Tril­ogy, which was done by Hans Zim­mer. The part of the track that is played dur­ing the char­ac­ter viewer starts at the (1:22) mark. It just reminded me of how epic these char­ac­ters are, how much they sac­ri­fice, that despite adver­sity they still over come, these are the heroes earth deserves. The title of the track is fit­ting, Nether­Realm has given these char­ac­ters justice.

 

Through­out this con­sole life cycle, my pri­mary gam­ing machine has been the 360. I have a Wii and a PlaySta­tion 3; but most of my friends had 360’s, I pre­fer the 360 con­troller to the DS3, and until recently, Xbox Live was the way to go. Though I do enjoy Microsoft’s box, doesn’t mean the that Sony’s or Nintendo’s sat idly by. There has been sev­eral series I have enjoyed on the PS3 and today we look at some of those themes. I spent the entire week­end, out­side of Fri­day, div­ing deep into my PS3 col­lec­tion and rekin­dling a love with Warhawk. I updated the game early on Sat­ur­day and spent the remain­der of the day enthralled with the huge map lay­outs, vehi­cle com­bat, and the glo­ri­ous flight of the Warhawks. Sun­day I spent the day, before Game of Thrones, try­ing to fin­ish my playthrough of the only God of War title I have never fin­ished, God of War II. In between updates to titles and Warhawk matches, I played matches of PlaySta­tion All-Stars Bat­tle Royale on the Vita. I was knee deep in PlaySta­tion good­ness all week­end and it is now con­verg­ing into an all-star theme line up on Gam­ing in Stereo, enjoy!

 

 

Nate’s Theme 3.0 — Uncharted 3: Drake’s Decep­tion Offi­cial Sound­track — Greg Edmonson

I have fea­tured Nate’s Theme from Uncharted: Drake’s For­tune as per­formed by the Lon­don Phil­har­monic Orches­tra on here before, but today we are get­ting the orig­i­nal com­po­si­tion and what I feel is the great­est ren­di­tion. Nate’s Theme is quite pos­si­bly the great­est known theme of the PS3 era. Naughty Dog crafted a impeca­ble tril­ogy with Uncharted, that took a cin­e­matic approach to gam­ing like no one before. Uncharted 2 still is one of the high­est rated titles on the PS3 and of this gen­er­a­tion. It ranks, on GameRankings.com, as 8th high­est reviewed game of all time right under the likes of Super Mario 64, Soul­Cal­ibur, and Leg­end of Zelda: Ora­rina of Time. Nate’s Theme per­fectly describes the series with music. The epic horns, exotic drums, and Indi­ana Jones like theme crafted a well sense of trea­sure hunt­ing and expe­di­tions. Lighter touches, for instance at the (0:42) mark, make you feel that this is an adven­ture about peo­ple. The superb voice act­ing, scripts, and motion cap­ture make you care about Drake, Elena, Sully, and the rest of the cast. The series may have it’s beau­ti­ful vis­tas, excit­ing fire­fights, and glo­ri­ous set pieces; but the romance between Nate and Elena, the mentor/father fig­ure Sully is to Nate, and watch­ing Nate grow as a char­ac­ter was where I found Uncharted’s bril­liance. Eas­ily one of best trilo­gies avail­able for PS3 and one of the best sound­tracks of this gen­er­a­tion; if you have played the Uncharted series, I hope you loved it as much as I have, Enjoy!

 

God of War III Over­ture — God of War III Offi­cial Sound­track — Ger­ard Marino

The God of War series was some­thing I got into late in the PS2 cycle. I played the first one on the PS2, played both PSP titles, and played the third on the PS3. God of War II unfor­tu­nately slipped by my radar, it was also shipped extremely late in the PS2 life­cy­cle. The series has always enjoyed crit­i­cal and com­mer­cial suc­cess. An action game wrapped deeply in greek mythol­ogy, the series known for its bru­tal com­bat, epic sound­tracks, visu­als that push it’s hard­ware, and Kratos, the main pro­tag­o­nist that has rage and daddy issues. Kratos and the God of War series has become syn­ony­mous with the PlaySta­tion brand. New con­soles or hand­helds typ­i­cally will fea­ture a God of War title some time in its lifes­pan. The PS2 had 2 titles, the PS3 just received its sec­ond title, and the PSP had 2 titles as well. The height of the series cam with God of War 3. GoW3 pushed the PS3 hard­ware to cre­ate some amaz­ing visu­als that ran most of the time at 60 FPS. The scope of the third entry dwarfed those of the pre­vi­ous titles; the open­ing of 3 was an epic assault on Olym­pus by the titans, led by Kratos. The God of War III Over­ture cap­tures the main musi­cal ele­ments of the series and brought them into a epic con­clu­sion. Sony released the God of War Saga (which I had to pick up), which include God of War 1–3 and the two PSP titles in one pack­age on the PS3. Ama­zon cur­rently has it for $36.

 

Dark Pur­suit — Warhawk Offi­cial Sound­track - Christo­pher Lennertz & Tim­o­thy Michael Wynn

Warhawk was one of those titles I bought a PS3 for. Warhawk is a mul­ti­player only title, but is one of the best mul­ti­player titles avail­able this gen­er­a­tion. This third per­son action game com­bined what I love about Bat­tle­field (large open maps and unprece­dented vehic­u­lar com­bat) and Advanced Wars/Battalion Wars (a quirky, chunky style), into a recipe that,  despite being launched in 2007, still has an active com­mu­nity to this day. Hav­ing an active com­mu­nity for a title as old as Warhawk, is typ­i­cally unheard of on the con­sole scene. To accom­pany the action and thrill of flight, Lennertz and Wynn have crafted a sound­track that feels lifted out of a World War 2 movie. From the start of the track until the (1:48) mark, is what plays dur­ing the menus. The menu has a run­ning of video of flight through clouds and the track feels like that sense of won­der, of accom­plish­ing flight for the first time, and liv­ing in a time of advance­ment and spec­ta­cle. The can be had for the small price of $2.99 at a local GameStop. It is as epic as Dark Pur­suit and some of the most fun I have played on the PlaySta­tion Net­work. I salute Warhawk for stay­ing strong and pre­vail­ing through a gen­er­a­tion where mul­ti­player titles don’t suc­ceed unless there is a Call of Duty trade­marked into the title. Archipelago is by far one of the best maps I have ever played. Go give it a try to see the epic 32 player action title can offer.

 

Releas­ing last month on Over­Clocked Remix, Milky Way Wishes is the lat­est album to come from the great com­mu­nity of con­trib­u­tors. Milky Way Wishes is a trib­ute to on the Kirby’s SNES out­ings, Kirby Super Star. If you are new to the fea­ture, Over­Clocked Remix is a com­mu­nity ded­i­cated to video game music and remixes. It’s a non-profit group that started back in 1999. All the arrange­ments are free and done by the com­mu­nity; for the love of the game, as they say. With some of the albums, there is some great art­work to be has as well. With this album, the down­load con­sisted of the dou­ble disc album and a folder filled to the brim with cre­ative art­work. The art fea­tures the same sto­ry­book style the game shares, there is a gallery of sam­ples at the end of the arti­cle. It’s timely that I decided this week to fea­ture Kirby, as he makes his Wii U Vir­tual Con­sole debut this week on the 17th.

 

 

The BEST 2 Min­utes and 14 Sec­onds of YOUR LIFE (Peanut Plains) — ProtoDome

I picked the three tunes from the album I enjoyed the most but there is wide range of genre’s rep­re­sented on the album. I loved this track for it’s use of chip­tunes and the pur­pose dri­ven stut­ter­ing and stops. The most dra­matic stop is at the (0:56) mark, the first time I lis­tened to the song, I thought it was over; just to come back with a big­ger sec­ond half. There is a sec­ond break at (1:47) to fin­ish out the track. It’s a fun track and that can best describe the Kirby titles; they were never truly dif­fi­cult, but you had a hard time ton­ing down the smile.

 

Spelunk­ing in Space (Cocoa Cave) — Hylian Lemon

This one starts off a lit­tle calm and des­o­late, then at the (0:23) mark kicks the track into dance mode with puls­ing beats and great use of chip­tunes. I love the lower bass hits at (1:04). Around the (1:49) the song tran­si­tions into a slower ser­ine  feel, only to be sped up again hit­ting back into the chip­tunes. The great melody and tempo tran­si­tions make this track just as fun as the pre­vi­ous. I can’t remem­ber this orig­i­nal track off the top of my head, I may have to dive into my Kirby 25th Anniver­sary col­lec­tion and fire up Super Star; love the track though.

 

A Green Green Ded­ede (Great King Dedede’s Theme/Green Greens) –Sir_NutS

It wouldn’t be a Kirby album with the inclu­sion of Green Greens, one of the most iconic Kirby tracks. The track starts with King Dedede’s theme and tran­si­tions over at the (1:36) mark. It’s another heavy dance beat, chip­tune infused track. I would love to play this at a club and see the reac­tions. The King Ded­ede theme at the begin­ning of the track feels like it came off on of the Mega Man OC remix albums; fast tempo, lots of infused sounds, just as impos­ing as a Robot Mas­ter fight.

 

The album is full of great music rang­ing from dance beats; to somber piano pieces; to clas­si­cal Japan­ese inspired pieces; to even a Ska piece. I urge you to down­load it your­self, it is free. You can down­load the album + art­work combo from here, the eas­i­est way to down­load it is to just hit one of the mir­rors. Again, below is a gallery with some of the fan­tas­tic art­work, there is plenty more in the full down­load. I hope every­one enjoys Milky Way Wishes.

 

 

To be quite hon­est, I was never sold on Assassin’s Creed 3. I never cared much for the time period, I still want Vic­to­rian Lon­don. I really don’t care for Amer­i­can his­tory. It’s dread­fully bor­ing; full of ter­ror­is­tic acts; forc­ing the Native Amer­i­cans from their homes; and full of ques­tion­able “heroes”. Until 3, I have much love for the series. Even the lesser titles like Rev­e­la­tions, I played till com­ple­tion, and enjoyed my time with them. I hardly heard good things said about the main pro­tag­o­nist, Con­nor Ken­way. Jes­per Kyd, one of my favorite com­posers, was not return­ing to score the third entry. I did, how­ever, wanted to see how the cur­rent Desmond story arc fin­ished so when I found the game for a good price, I picked it up recently.

After sink­ing well over 25 hours into it and have still not com­pleted the main story line, my atti­tude towards the game has dra­mat­i­cally changed; I still loathe Amer­i­can his­tory though. Despite being set in the Amer­i­can Rev­o­lu­tion, the time period in itself is intrigu­ing. The story between the Tem­plars and Assas­sins dur­ing the time period is the most intrigu­ing of the series. Con­nor is the son of Haytham Ken­way, a British Tem­plar and Kaniehti:io a Native Amer­i­can. He falls into the Assas­sins by way of a vil­lage elder and under the guid­ance of Achilles Dav­en­port, a retired assas­sin, becomes an assas­sin him­self. Con­nor took some time to get used to. Con­nor is not the suave, charismatic hero that Ezio was. Con­nor is brash, angry, and head­strong. Orphaned as a small boy; never really fit­ting in since he was of two worlds; find­ing and meet­ing his father to find out he is the enemy; con­stantly being manip­u­lated by his father and rev­o­lu­tion­ar­ies; this all could be a bit much. I feel it all came together to give me a proper feel for this char­ac­ter; he is tragic. I never felt bad for the other assas­sins in the fran­chise despite some of them see­ing hard­ship, though Con­nor I feel for. After putting all this time into the game and hear­ing what Lorne Balfe did with the sound­track; this is becom­ing one of my favorites in the series. Lorne Balfe did con­tribute to the Assassin’s Creed: Rev­e­la­tions sound­track as well as help­ing Hans Zim­mer on sev­eral game and movie soundtracks.

 

 

Assassin’s Creed III : Main Theme — Assassin’s Creed III Offi­cial Sound­track — Lorne Balfe

I finally sat at the main screen long enough the other night to expe­ri­ence this full song, and I instantly bought it. Though parts of the theme, and the Vari­a­tion below, can be heard through­out the game. The theme is epic; rang­ing from mod­ern sounds in the begin­ning, to the lower brass fea­tur­ing the main theme, and at (1:00) giv­ing way for the main thor­ough­fare to break through. The song feels heroic, yet tragic; As with Con­nor. I really wish I would have given this game and sound­track time last year, this song could have eas­ily bro­ken my top five list.

 

Assassin’s Creed III: Main Theme Vari­a­tion - Assassin’s Creed III Offi­cial Sound­track — Lorne Balfe

This vari­a­tion on the main theme plays through­out the game when fin­ish­ing mis­sions or one of Con­nors plot points are fin­ished. I love the sin­gle vio­lin at the begin­ning and the con­stant drum­beat are rem­i­nis­cent of other tracks that can be heard through­out the cities and is very fit­ting for the time period. It’s not a long vari­a­tion but the main theme’s from the orig­i­nal are car­ried over, with the the­atrics toned down a bit. I am really happy with what Mr. Balfe did with the soundtrack.

 

With the upcom­ing Assassin’s Creed IV: Black Flag due out this fall, I am not tired of this yearly release. I am inter­ested though, since it will be a pre­quel and fea­ture Edward Ken­way, Con­nors grand­fa­ther, will we ever see Con­nor again. Ezio had three games, Altair was in one and parts of Rev­e­la­tions. If not, it has been a great jour­ney play­ing as Ratonhnhaké:ton (Con­nors proper name) and expe­ri­enc­ing this unique, if not widely appre­ci­ated character.

 

I apol­o­gize again for miss­ing last week, I caught some­thing that had me inca­pac­i­tated last week and even post­ing head­lines was a feat; but this week I am back and so is my reg­u­larly sched­uled arti­cles. This week on Gam­ing in Stereo we will lis­ten to two tracks from games that had or have released this week. They are both ren­di­tions from the Lon­don Phil­har­monic Orches­tra, though both are very close to their orig­i­nal com­po­si­tions. This week Luigi’s Man­sion: Dark Moon saw release on Sun­day and Bioshock: Infi­nite makes it along waited debut tomor­row. The tracks are from their pre­de­ces­sors. If I wasn’t broke and had to chose which game I got this week, I would have been play­ing Luigi’s Man­sion already while wait­ing in line tomor­row for Bioshock: Infi­nite. Both are great series and see­ing both back after such a long hia­tus is a wel­come site. Enjoy!

 

 

Luigi’s Man­sion: Main Theme — Lon­don Phil­har­monic Orchestra

The orig­i­nal theme was com­posed by Kazumi Totaka, who also voices Pro­fes­sor E. Gadd in the game. Totaka has pro­vided sound­tracks to other Nin­tendo games such as Yoshi’s Story and Ani­mal Corss­ing, but those are noth­ing like the fun yet haunt­ing tracks of Luigi’s Man­sion. The Main Theme has that clas­sic Mario magic feel to it, but it also feels like it fell out of a Tim Bur­ton film that was scored by Danny Elf­man. It’s light heart­ened but has enough villainous, dark tones to feel like it prop­erly fits in a haunted man­sion. Just lis­ten­ing to this over an over again makes me want Hal­loween to be every day. I, for one, and very happy they finally made a sequel to one of my favorite Game­Cube games.

 

Bioshock: The Ocean on his Shoul­ders - Lon­don Phil­har­monic Orchestra

Bioshock was not only a rev­e­la­tion in the FPS genre, but it gave new mean­ing to the term “atmos­phere”. The shrill of the muted brass at the begin­ning gives way to the ter­rors that await you in Rap­ture, though slowly taper off to the beau­ti­ful vio­lin show­ing the beauty of this once great city on the ocean floor. Irra­tional Games has a knack for cre­at­ing beau­ti­ful, real­ized worlds; Rap­ture was full of promise, sci­en­tific genius, and yet, full of mani­a­cal men dri­ven mad by greed and power. Gary Schy­man did the orig­i­nal score for Bioshock and Bioshock 2, he has returned for Bioshock: Infi­nite. It just so hap­pens his musi­cal genius was also heard in the depths of Hell in Dante’s Inferno, another favorite game of mine from this gen­er­a­tion. Enjoy!

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