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The Stanley Parable: A Game About Games
The new hd Collection Standard — Kingdom Hearts hd 1.5 Remix Review
Virtually Unstoppable — Saints Row IV Review
Miami hotline review
Violence, Children and Video Games

 

As the eighth gen­er­a­tion of con­soles are still rel­a­tively new, new games are hard to come by, and devel­op­ment can be delayed while learn­ing the ropes for these con­soles. As games that are next gen spe­cific like Bat­man: Arkham Knight are see­ing delays, we are see­ing a return of pre­vi­ous gen games that pushed the older hard­ware to their break­ing lim­its. This past Jan­u­ary we saw the re-release of Tomb Raider in the Defin­i­tive Edi­tion for PlaySta­tion 4 and Xbox One. At the end of this month we will see the re-release of The Last of Us in the Remas­tered Edi­tion for the PS4, and at some point this year Grand Theft Auto 5 will jump to the new hard­ware as well. While some may scream that this is sim­ply a money grab from com­pa­nies, I see this as an oppor­tu­nity for peo­ple to play gems that could have taken visual, per­for­mance, or even game­play hits from the aging sev­enth gen hard­ware. I pur­chased Tomb Raider: Defin­i­tive Edi­tion for the PS4 recently and I am sur­prised over how good the game looks and run on the fresh hard­ware. I still have my orig­i­nal 360 copy and that was by no means an ugly game, but their is a stark visual and per­for­mance con­trast. This maybe the con­tin­u­ing trend of HD releases we received dur­ing the last gen, which I was well on board with. Play­ing the game the past cou­ple of days has also given me a new respect for Jason Graves incred­i­ble score. Graves is also known for scor­ing the Dead Space fran­chise, Mur­dered: Soul Sus­pect, and Alpha Pro­to­col. Tomb Raider’s sound­track may have been some­thing I missed in the past ( with the amount of games I play and sound­tracks I lis­ten to, some­thing just get lost), but I am cor­rect­ing that today with a look at its fan­tas­tic score.

 

Secret of the Island Com­plete — Jason Graves — A very per­cus­sion heavy piece, laid with early Japanese/tribal feel; Secret of the Island is a great rep­re­sen­ta­tion of Yamatai, the island in which Tomb Raider takes place. When the strings enter you can feel the sense of dan­ger; the mys­te­ri­ous Storm Guard; the Sun Queen, Himiko; and the deranged cultist led by Math­ias. The per­cus­sion makes this piece, enjoy

 

SOS Tower Final In-game (unre­leased) — Jason Graves — This track was not on the offi­cial sound­track, but thanks to Sound­Cloud and Graves, we get to lis­ten to what is one of the more hap­pier moments in the game. The part of the game where this piece takes place is a huge step for Lara. Still shaky about her sur­round­ings, she is less than con­fi­dent to climb the dilap­i­dated radio tower. She does, and proves to her­self that she can do this, she can become the char­ac­ter we know. The sight from atop the tower is beau­ti­ful, and this piece cap­tures that won­der­ing beauty.

 

A Sur­vivor is Born — Jason Graves — The main theme from Tomb Raider, is sweep­ing, beau­ti­ful piece of pro­duc­tion. Lara’s theme that starts around the (1:25) mark is epic, encas­ing all that Lara has been through on Yamatai and becom­ing the strong pro­tag­o­nist she is meant to be. At the (2:02) mark, the Lara theme is played again but by a solo piano. I love how in the piece there is the same cen­tral theme, the same notes even, played three dif­fer­ent ways, at dif­fer­ent tem­pos; but yet it all fits together so per­fectly. I hope you Enjoy!

 

Please lis­ten to the pre­am­ble before read­ing the arti­cle, thank you.

 

Being in the hos­pi­tal for any extended period of time is not an enjoy­able expe­ri­ence. I was at the hos­pi­tal with my wife twice last year, for a total of two weeks, and the only sav­ing grace was my hand­held gam­ing devices. Though my griev­ance with hos­pi­tal stays is noth­ing com­pared to what chil­dren with child­hood can­cer endure. Imag­ine not being able to go to school, enjoy recess, the outdoors, or the care­free nature of child­hood. Gameros­ity is here to help make that expe­ri­ence bet­ter through gam­ing and generosity.

Gameros­ity was founded by Manny Munoz, a child­hood can­cer sur­vivor. He was diag­nosed with stage 4 non-Hodgkin’s lym­phoma at age 15. He received a Game Boy Color from a fam­ily mem­ber to use dur­ing treat­ment. In 2011 he donated an Xbox 360 to child with Leukemia. From that expe­ri­ence Gameros­ity was cre­ated. Gameros­ity helps raise money for indi­vid­ual chil­dren with can­cer. You can nom­i­nate a child or donate to one of the many that are already on the site. Once the child receives $600 in dona­tions, either through the mer­chan­dise pur­chased via the online shop or through mon­e­tary dona­tions, the child receives an iPad mini, an iTunes gift card, and some gifts from Gameros­ity in what they have dubbed “the hero pack­age”. Gameros­ity has had huge suc­cess with this pro­gram mak­ing treat­ment for these kids, a bet­ter experience.

I caught wind of Gameros­ity who helped a local child my wife knows through her church. Carolyn Hen­drix was diag­nosed with Ewing’s sar­coma and has just recently ended her treat­ment. Car­olyn was fully funded on Gameros­ity and received her hero’s pack­age. Talk­ing to her father via Face­book, Car­olyn has taken her iPad Mini with her to all of her appoint­ments and hos­pi­tal stays. She had a great expe­ri­ence through Gameros­ity and the gifts she received have been a great help.

I am always look­ing for new ways to help peo­ple and pro­mote the indus­try and hobby that has brought me years of joy. Through Gameros­ity, I can help make a child’s life a bit brighter dur­ing a dif­fi­cult time; and share the joy and excite­ment of video games with them. I hope that this infor­ma­tion reaches out and touches at least one reader to help make a dif­fer­ence in a child’s life. While dis­cussing the arti­cle last week­end with my friends and fam­ily dur­ing an online gam­ing ses­sion, it prompted my younger brother, who has a child, to put down the con­troller and help one of the chil­dren that needed fund­ing. Head over to Gameros­ity to help kids like Car­olyn find hope and joy dur­ing what could be the most dif­fi­cult time of their young lives. Help spread to the joy of gaming!

 

Photo cred­its - https://www.facebook.com/Gamerosity?ref=br_tf

 

Nin­tendo held their dig­i­tal press event this morn­ing and while there was a few sur­prises and some light shed on a few titles in devel­op­ment; it was lack­lus­ter over all. Don’t get me wrong I love Nin­tendo, but they had the same symp­toms that both Sony and Microsoft had, the 2015 delay bug. They are com­ing off a hot title for the Wii U, if the event showed more titles that are com­ing this year, they could have made a dif­fer­ence in the Wii U’s fate. Though we are get­ting some good look­ing titles this fall, but they are scarce and the lack of third party sup­port isn’t help­ing. But lets get to what they should because it is good, but it again needed to be sooner than later.

 

Super Smash Bros. for Wii U and 3DS — Two new char­ac­ters were announced, your Mii and Palutena (from Kid Icarus). The Mii’s will be able to take on three vari­eties; brawlers, sword fight­ers, and gun­ners. You can choose 4 spe­cial moves for your Mii from 12 dif­fer­ent choices. The 3DS ver­sion of the game has been delayed from sum­mer until Octo­ber 3rd, 2014. The Wii U ver­sion is on track for hol­i­day 2014 but I wouldn’t be sur­prised if it slipped to early next year.

Ami­ibo — A new line of NFC fig­ures com­ing for the Wii U. The first title to imple­ment this toys will be Super Smash Bros.

Yoshi’s Woolly World — The new Yoshi title that feels like a spir­i­tual suc­ces­sor to KIrby’s Epic Yarn. There will be 2 player co-op and guess when it comes out, 2015.

Cap­tain Toad’s Trea­sure Tracker — Cap­tain Toad’s great lev­els in Super Mario 3D World are get­ting their own title with Cap­tain Toad finally get­ting the spot­light. The game will be out this holiday.

The Leg­end of Zelda (Wii U) — The first video was revealed and the game is gor­geous. The game will also take an open world approach ver­sus the typ­i­cal for­mula. The visu­als are some­where between the orig­i­nal Wii U E3 demo and Sky­ward Sword. It will be out in 2015.

Bay­o­netta 2– Finally showed off game­play and looks amaz­ing! I was a big fan of the orig­i­nal and great news for those who never played the orig­i­nal; the orig­i­nal Bay­o­netta is being tossed into the box with Bay­o­netta 2. As another bonus, there are Nin­tendo themed cos­tumes in the orig­i­nal game. The Bay­o­netta pack­age will be released in Octo­ber 2014.

Poke­mon Omega Red and Alpha Sap­phire — The remakes are com­ing this year and they are look­ing great with the new visu­als in line with X and Y.

Hyrule War­riors — The smash up between Dynasty War­riors and The Leg­end of Zelda is com­ing to our shores! It will be out on Sep­tem­ber 26th, 2014.

Kirby and the Rain­bow Curse — A sequel to the DS cult hit Kirby Can­vas Curse and it is com­ing to the Wii U, next year. 2015

Xenoblade Chron­i­cles X — The Mono­lith soft’s long awaited game for­mally known as X, looks to be wrap­ping up devel­op­ment and will be out in 2015.

Mario Maker — A game in which you can build your own Mario courses. The lay­out is very sim­ple, like a new age Mario Paint. The game will be able to play the lev­els in both clas­sic Mario and “New” 2-D Mario form. The title will be out in 2015.

Spla­toon — A new IP and a game I am legit­i­mately excited for this title. It is a 8 player, 4 vs 4, ter­ri­tory based shooter. Yes, Nin­tendo is mak­ing a shooter; but like Nin­tendo fash­ion it is col­or­ful and looks like a mas­sive load of fun. The trailer is below and it looks fun. This was the height of the NIn­tendo Press event for me, though it won’t be out until 2015.

 

Being very enter­tained by Microsoft this morn­ing, Sony had to bring their A game to the table tonight, and they didn’t dis­ap­point; well mostly didn’t. There was plenty of games, a movie trailer, and some new hard­ware (at least com­ing to Amer­ica). Lets to the announce­ments because there is plenty to cover.

 

Des­tiny — a new game­play trailer kicked off the press event with sev­eral details com­ing about the sum­mer beta. PlaySta­tion users will be able to join the beta on July 17th. There is a spe­cial alpha pre­view that you can reg­is­ter for at greatnessawaits.com/destiny that will run for this upcom­ing week­end. If you are selected you will be noti­fied via email and your PlaySta­tion 4. When Des­tiny launches, it will launch with a bun­dle fea­tur­ing a white PlaySta­tion 4 with white DS4, Des­tiny and 30 days of PlaySta­tion Plus.

The Order 1866: A new game­play trailer was shown and the game was shown with a much darker tone. It looks like what Res­i­dent Evil should have been. This game was pushed to next year, but I am still really intrigued by it.

Infa­mous First Light — The first DLC expan­sion for Infa­mous: Sec­ond Son. The DLC will focus on Fetch, the con­duit you received the neon pow­ers from.

Lit­tle Big Planet 3 — This came out of left field and I am happy that it did. The Lit­tle Big Planet series has been fan­tas­tic on every Sony plat­form the series has graced and now its tak­ing another evo­lu­tion­ary step. There are three new char­ac­ters that will accom­pany Sack­boy, each with their own spe­cial abil­i­ties. There is Odd­sock, a dog like char­ac­ter that is all about speed; Tog­gle, who has the abil­ity to shrink and grow; and finally, Swoop, a bird that has flight. The best news is all the cre­ations from both Lit­tle Big Planet and Lit­tle Big Planet 2 will be playable in LBP 3. The game will release in Novem­ber of 2014.

Blood­borne — a new game being devel­oped by From Soft­ware and being directed by Hide­taka Miyazaki of Dark Souls fame. The game will release in 2015.

Far­Cry 4 — A game­play trailer was shown off with many improve­ments over 3, though 3 was great in its own right. The game will release this fall.

Dead Island 2 — Just a pre-rendered trailer was shown, but the game looks like it will be set in the states some where. The trailer has a humor­ous atti­tude com­pared the to orig­i­nal Dead Island trailer.

Para­dox Enter­tain­ment — Para­dox is devel­op­ing 4 dif­fer­ent PS4 titles, and Mag­icka 2 will hit the con­sole. It also was one of the fun­ni­est trail­ers of the show so far.

Grim Fan­dango — The Tim Schafer clas­sic point and click adven­ture is get­ting an over­haul for the PS4 and PS Vita.

Devolver Dig­i­tal — The pub­lisher had a siz­zle reel show­ing off some of its upcom­ing titles com­ing to the PSN includ­ing Bro­force, Titan Souls, Hot­line Miami 2, Not a Hero, and The Talos Principle.

Let It Die — A new game from one of my favorite dev’s Suda 51.

Abzu — A game by Giant Squid (com­prised of for­mer Jour­ney devs)

No Man’s Sky — The game that cap­ti­vated the Spike VGA’s last year is debut­ing on the PlaySta­tion 4. The game­play shown was impres­sive and I can not wait for this title.

Project Mor­pheus — the Sony VR head­set is at the show.

Youtube is com­ing to the PS4’s share capabilities

Guns up, King­dom Under Fire 2, and Plan­et­side 2 are all Free to Play and are all com­ing to the PS4 in the next 12 months.

PlaySta­tion Now will hold an open beta on the PlayStion 4 with PS3 titles. The beta opens on July 31st and will move to the PS3 and Vita shortly after.

Four new titles are com­ing to the Vita — Child of Light, Tales of Heart R, Tales from Bor­der­lands and Minecraft.

PlaySta­tion TV, which was shown at Tokyo Game Show 2013 and has been on sale in Japan for some time is com­ing to the US. The unit will run $99 for the stand­alone, and a $139 bun­dle that will come with a Dual­Shock 3, 8GB mem­ory card, and a copy of The Lego Movie video game. They are now avail­able for pre-order.

Mor­tal Kom­bat X — The newly announced title was given its first game­play footage, and it looks awe­some. Scor­pion faced off against Sub-Zero, and two new fight­ers were pit­ted against each other. The title will launch next year.

The Last of Us: Remas­tered — The phe­nom­e­nal PS3 title from Naughty Dog hits the PS4 with beefed up visu­als on July 29th, 2014.

Grand Theft Auto V — After all the spec­u­la­tion, it is com­ing to next gen via the PlaySta­tion 4. The new ver­sion will be able to take your GTA Online char­ac­ter and money via trans­fer, so you can pick up where you left off. The game will release this fall.

Metal Gear Solid V: The Phan­tom Pain — A new trailer show­cas­ing the upcom­ing Kojima Pro­duc­tions opus was shown. The game is look­ing fan­tas­tic and hav­ing recently play­ing through Ground Zeroes, I can not wait for this title.

Bat­man: Arkham Night — New game­play footage was shown off and it broke my heart. This game is look­ing incred­i­ble and I have to wait until next year.

Uncharted 4 — To close out the show, Naughty Dog showed off the first offi­cial trailer and title for Uncharted 4. Uncharted 4: A Thief’s End will hit the PlaySta­tion 4 next year. I am really sad to see this fran­chise end, it has been truly a great ride.


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As the eighth gen­er­a­tion of con­soles are still rel­a­tively new, new games are hard to come by, and devel­op­ment can be delayed while learn­ing the ropes for these con­soles. As games that are next gen spe­cific like Bat­man: Arkham Knight are see­ing delays, we are see­ing a return of pre­vi­ous gen games that pushed the older hard­ware to their break­ing lim­its. This past Jan­u­ary we saw the re-release of Tomb Raider in the Defin­i­tive Edi­tion for PlaySta­tion 4 and Xbox One. At the end of this month we will see the re-release of The Last of Us in the Remas­tered Edi­tion for the PS4, and at some point this year Grand Theft Auto 5 will jump to the new hard­ware as well. While some may scream that this is sim­ply a money grab from com­pa­nies, I see this as an oppor­tu­nity for peo­ple to play gems that could have taken visual, per­for­mance, or even game­play hits from the aging sev­enth gen hard­ware. I pur­chased Tomb Raider: Defin­i­tive Edi­tion for the PS4 recently and I am sur­prised over how good the game looks and run on the fresh hard­ware. I still have my orig­i­nal 360 copy and that was by no means an ugly game, but their is a stark visual and per­for­mance con­trast. This maybe the con­tin­u­ing trend of HD releases we received dur­ing the last gen, which I was well on board with. Play­ing the game the past cou­ple of days has also given me a new respect for Jason Graves incred­i­ble score. Graves is also known for scor­ing the Dead Space fran­chise, Mur­dered: Soul Sus­pect, and Alpha Pro­to­col. Tomb Raider’s sound­track may have been some­thing I missed in the past ( with the amount of games I play and sound­tracks I lis­ten to, some­thing just get lost), but I am cor­rect­ing that today with a look at its fan­tas­tic score.

 

Secret of the Island Com­plete — Jason Graves — A very per­cus­sion heavy piece, laid with early Japanese/tribal feel; Secret of the Island is a great rep­re­sen­ta­tion of Yamatai, the island in which Tomb Raider takes place. When the strings enter you can feel the sense of dan­ger; the mys­te­ri­ous Storm Guard; the Sun Queen, Himiko; and the deranged cultist led by Math­ias. The per­cus­sion makes this piece, enjoy

 

SOS Tower Final In-game (unre­leased) — Jason Graves — This track was not on the offi­cial sound­track, but thanks to Sound­Cloud and Graves, we get to lis­ten to what is one of the more hap­pier moments in the game. The part of the game where this piece takes place is a huge step for Lara. Still shaky about her sur­round­ings, she is less than con­fi­dent to climb the dilap­i­dated radio tower. She does, and proves to her­self that she can do this, she can become the char­ac­ter we know. The sight from atop the tower is beau­ti­ful, and this piece cap­tures that won­der­ing beauty.

 

A Sur­vivor is Born — Jason Graves — The main theme from Tomb Raider, is sweep­ing, beau­ti­ful piece of pro­duc­tion. Lara’s theme that starts around the (1:25) mark is epic, encas­ing all that Lara has been through on Yamatai and becom­ing the strong pro­tag­o­nist she is meant to be. At the (2:02) mark, the Lara theme is played again but by a solo piano. I love how in the piece there is the same cen­tral theme, the same notes even, played three dif­fer­ent ways, at dif­fer­ent tem­pos; but yet it all fits together so per­fectly. I hope you Enjoy!

 

 

Nor­mally I only post a Gam­ing in Stereo once a week but this track from Over­Clocked Remix has been on repeat since yes­ter­day and I can’t get enough of it. “Tor­na­dosaurus­Rex” by Pro­to­type­R­ap­tor is a remix of Mega Man 9’s Tor­nado Man’s theme. It fea­tures a take on the theme from K-wix “Thun­der Tor­nado” and mashes it with a drum and bass beat sim­i­lar to one of my favorite bands Pen­du­lum. Funny how things come full cir­cle, I only found out about Pen­du­lum via a video game (Motorstorm) and now a video game remix is hark­ing back to Pen­du­lum. Pro­to­type­R­ap­tor did an excel­lent job of just mak­ing a fun track to jam to. It was a real sur­prise to hear lyrics near the end of the track, but I think was a very good fit. Enjoy the track and if you are inter­ested in down­load­ing it, it is free over at Over­Clocked Remix.

 

Assassin’s Creed is one series I never tire of. Some may argue that the yearly titles are start­ing to set in fran­chise fatigue, and to a point, I agree. But unlike other yearly releases, they are given ample devel­op­ment time, they are always try­ing new ideas and mechan­ics (some that stick and oth­ers that only appear once), and the sheer amount of con­tent you get can be stag­ger­ing. To me, they are like tak­ing a walk through a his­tory book, but with fun action doo­dles in the mar­gins. I am cur­rently work­ing through Assassin’s Creed IV: Black Flag, since I play these on the con­soles I waited till I was able to play the PlaySta­tion 4 ver­sion of the title to jump in. For a cross-generation title it is quite stun­ning. Black Flag has been a dream come true since I fin­ished Assassin’s Creed 3. One of the stand­out ele­ments from AC III was the naval bat­tles, which in Black Flag, take the fore­front. As a bonus we received one of the best pirate themed games of all time, some­thing Dis­ney (Pirates of the Caribbean) could never deliver. Jes­per Kyd has helmed most of the series as com­poser. Kyd com­posed the scores for Assassin’s Creed, II, Broth­er­hood, and shared duties on Rev­e­la­tions with Lorne Balfe. Balfe scored parts of rev­e­la­tions and Assassin’s Creed III. I have shared Balfe’s work on AC III on a pre­vi­ous Gam­ing in Stereo. Assassin’s Creed: Lib­er­a­tion, a spin off of AC III that landed on the PS Vita (later con­soles and PC) was scored By Winifred Phillips. Black Flag was scored by Brian Tyler, known for the excel­lent Far Cry 3 sound­track. Though some peo­ple, myself included, were a lit­tle dis­ap­pointed when Kyd didn’t return for Assassin’s Creed III, but I feel it was for the bet­ter. Kyd did a great job dif­fer­en­ti­at­ing the sound of AC and AC II, and I feel fresh com­posers did the same for the fol­low­ing titles. Today we are going to look at those dif­fer­ent sounds with some tracks from Black Flag and Assassin’s Creed II.

 

Jes­per Kyd — Ezio’s Fam­ily — Assassin’s Creed II

This track is sim­ply beau­ti­ful. With the piano, stings, and vocals it feels very fit­ting for renais­sance time period. Since the Assassin’s Creed series is a tale of two time peri­ods, one mod­ern and the other a his­tor­i­cal point in time, the track adds an elec­tric gui­tar ele­ment at the (2:44) mark. Eas­ily one of my favorite tunes from this series, enjoy!

 

Brian Tyler — Assassin’s Creed IV: Black Flag Main Theme

Brian Tyler cap­tured the escapades of Edward Ken­way per­fectly with this theme. The drums and vio­lins give a sea shanty feel, breath­ing a sense of play­ful­ness in to the tune. The fran­tic drums at the (1:29) are the high­light, but like the game, this feels fun. You can feel in the music that Ken­way likes his “pri­va­teer” lifestyle, though the game does have its more seri­ous moments as well.

 

Bonus Track: Brian Tyler — On the Hori­zon

I am going to let the bonus track speak for itself. There are epic drum sec­tions later in the piece, so lis­ten for those. This does show a more seri­ous side to Black Flag, enjoy!

 

 

 

I know I have been away for some time, plan­ning a wed­ding, even hav­ing a year in advance, can be a dif­fi­cult time. The most dif­fi­cult of these choices has clearly been what song I wanted played while danc­ing with my mother. My mother has been the most influ­en­tial peo­ple in my life, push­ing me to always do bet­ter and always tak­ing an inter­est with the things I love. She is a con­stant reader on the site, always for­ward­ing me arti­cles on the good the gam­ing indus­try does, and when ever she vis­its, takes time to sit and watch me play. My love and appre­ci­a­tion for clas­si­cal music stems from her push­ing me in mid­dle and high school. I started learn­ing music when I was around 9 years old. I played the trum­pet from then till I grad­u­ated high school and I can still read sheet music to this day. There had been sev­eral times I wanted to quit, with the rea­son either being some of my friends or a teacher had annoyed me to the point of no return; but, because of her I stayed. Now, as an adult, I see that it was for the bet­ter and I can now hon­estly say, thank you. When choos­ing the song to dance with my mother, I wanted it to incor­po­rate all of the above. I wanted it to have emo­tion, be gam­ing related, and be an orches­trated piece with no lyrics what so ever. I am not a tra­di­tion­al­ist by any means. I feel there is more emo­tion in music with­out lyrics. Lyrics can be an empty shell, devoid of mean­ing, and can be crafted by any­one. Real com­po­si­tion takes an artist, and I looked to one of my favorite game com­posers, who I deeply respect as an artist and com­poser, Nobuo Uematsu for a com­po­si­tion. I chose “Zanarkand” from the Final Fan­tasy X sound­track. It is the ver­sion taken from Uematsu-sans “Dis­tant Worlds II: More Music from Final Fan­tasy” album, it has a full orches­tra play­ing the piece instead of the MIDI ver­sion from the game (the new HD Remas­ter has much bet­ter audio, Yay!). I wanted to say thank you for your hard work and ded­i­ca­tion to me for the past 29 years. I have grown into a young man that appre­ci­ates the arts and well crafted music because of you. I try to pass that love of music and games with each Gam­ing in Stereo arti­cle I write. Mom, if you read this before you leave, I love you and hope you enjoy the music! To every­one else, I will be depart­ing for a bit, but will return in force, with arti­cles pop­ping up, hope­fully next week. I may have to blog a bit while the misses is out shop­ping on our trip, and don’t think I would go on a hon­ey­moon and leave my handhelds!

 

 

 

I had a dif­fer­ent set of songs picked out for this arti­cle this week, then I came across this song and things changed. Hands down, one of the best remixes, and one of the best songs I have heard in quite a while. “Bub­ble Dragon: A Bub­ble Bob­ble Trib­ute” by 7Bit Hero is a remix of the “Bonus theme” and “Main Theme” from Bub­ble Bob­ble, a game that was released in arcades (one of the many cab­i­nets I have had the plea­sure of play­ing) in 1986. 7Bit Hero, out of Bris­bane, Aus­tralia, com­bines music with gam­ing to cre­ate some­thing com­pletely dif­fer­ent. The orig­i­nal tunes mar­ried well with lyrics, one of the few times this actu­ally works. The result is some­thing that feels like a pop tune from the 80’s that feels fresh. The song is free for down­load either at Over­Clocked Remix or 7Bit Hero’s site. The music video is below and is incred­i­bly well done as it is sad. I love the song so much I have added it to my wed­dings playlist. Enjoy this won­der­ful tune, and if you are inter­ested in more from 7bit Hero, they have a free inter­ac­tive app on Google Play and the Apple App Store as well as their albums “We Eat Loot” and “Hey You! a Flappy Bird Lament” are avail­able for purchase.

 

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