The Ambassador program is upon you 3DS owners that purchased your 3DS before the cutoff date and have successfully logged into the eShop. Nintendo announced the other five games that would be accompanying the previously mentioned titles; here is the official list.
– Legend of Zelda
– Donkey Kong Jr.
– Super Mario Bros.
– Ice Climber
– Balloon Fight
– Zelda II – The Adventure of Link
– Wrecking Crew
– NES Open Tournament Golf
Now to access the download for the games can be a bit tricky. Please just follow the next steps to retrieve you free games.
– Log into the eShop
– Scroll all the way over to left to the “Settings/Other” icon and tap on it
– Scroll down to “Your Downloads” and tap on it
– If you have downloaded anything on the eShop the games will appear at the end of your list.
– Find the games and click “Redownload” and they will be downloaded to your 3DS
– Repeat all the steps for each title.
The reason they say redownload is because Nintendo added them to your account as if you already purchased them. This way you may re-download them if you decide to up your memory card or incase any error should occur. These games, for you that purchased a 3DS after the program, will be able to purchase these titles at a later date. These normally run around $5 on the Wii Virtual Console, so expect the same price to come down, but those of you with the program, that’s $50 worth of free games so far, not too shabby. Anyone else excited by these and is downloading them right now?
This was the basis for computer and all programing. From this evolved a dream, the ability for people to play with an environment set to their hopes, dreams, and aspirations. A way to lose ones self in an adverse reality, a way to get away from the complications of everyday life, and indeed a way to teach and learn new things. Gaming, in general this word has gotten both an ovation from its community and a snuff from those who were not fortunate enough to be involved in it at a young age.
A little bit about me; my name is Rodrick Shelton. I have been gaming since the age of 4 and have mastered most every game I have played. Since my incarnation to the world in late 1985 I felt a profound pull to everything gaming. I played the NES first and was able to beat Mario at the age of 5. I kept playing, getting more and more involved as I grew up. SNES, Playstation, N64, and most of all PC, I grew up gaming. A controller in my hand or my knuckles hovering the keyboard and mouse, it didn’t matter as long as I was tearing up and learning the intricacies of whatever universe and engine I was engaged in.
Though consoles spawned my love of games it was the PC that brought it to an entirely new level. My first PC was given to me at the age of 8 and being a technopath I wanted to know everything about it. An old no name 386 was how it began. The machine was beautiful, I was in control. I told it what to do and it did it, unlike consoles where restrictions kept me from moving to the point of my content. I began playing online with a baud modem and phone. I could MUD with the best of them, an open world ripe for the picking…. that is until Unreal was shown to me.
Unreal Gold, the re-release of the original Epic game with a new feature…. Multiplayer. I was entranced. This arena based goldmine had me hooked, from 4pm to 4am I was bleeding at the eyes learning to control everything. Learning to rocketjump, learning to dodge and pounce, learning the maps and how to predict players from around the world…. Nowhere did this lead me except into a hole as Unreal Tournament took over and had me competing for trophies, small sums of money and for the lack of fame.
From here I began doing what came naturally in that I wanted more. More variety, more openness. I looked up free games and open beta games which were few and far between at the time, but I played them. I did it all and for nothing more than to say that I had been there. I found exploits and fell into hacking the systems. This was apparent by my taking a certain companies flagship games closed servers open for a week. Since this and other achievements in the field I began receiving invitations to beta test games in a closed environment to test and find exploits.
I have seen and done quite a bit more for the gaming community as a whole then most self proclaimed gamers have including the invitation for MLG and E3. I love gaming and everything involved. I have developed games, GMed games, and been an avid beta tester for at least a decade and I look forward to bringing not only my experience but my background into the industries mechanics to the table.
I hope to be a major part of TheGamersBlog for some time to come and want to see more folks follow suit.
With the next generation platforms still unforseen we come to find that our gaming industry needs to actually push the limits of our systems. Nowhere is this more aparent than in the Sony brand. We have, since release, seen many exclusives show mind blowing graphics and create long stories within the realm of a game, however, we have only scratched the surface of what the system is capable of and that is where David Jaffe comes in. Since Sony initially launched the Playstation back in 1994 it has been a staple in the gaming society. David Jaffe helped make the Playstation a household name with his exclusive releases on the Sony consoles a few of which would be Twisted Metal (series) and God of War (series). David has been kicking around the same idea for Twisted Metal since its incarnation to the public back in 1995. He has been adament about having realistic style cars ripping one another to shreds along with helicoptors and many other wild rides.
Not only has his carnage running wild through the carmagedon but the most drawing aspect of the game is its well known and beloved characters. Anyone who has ever played a Twisted Metal title is sure to know Sweet Tooth. This crazed clown in back from “:Black”(Twisted Metal title) and seeking revenge on the “one who got away”. These characters have drawn in crowds from game to game and have seen a multitude of changes, upgrades, and yet still sport some sort of continuity. Though the character ideas themselves are a reason to take a look it is their tale of horror and woe that brings in the true fans. The name of the game says a lot in many ways about what this game truly is. Simply twisted, dark, morbid, and demented are all things that are initially brought the the forefront of my mind to describe them. Some of the sickest stories ever told make the Saw movie series seem a bit Disney-esque.
The latest release of Twisted Metal is finally coming to PS3 and is sporting most of what Jaffe wanted from the title out of the box. He finally got helicoptors and wide open multiplayer with the game boasting multiple modes of online play. There will be a ranked and casual version of online play for the competitive and noncompetitive alike. There will be so far seen 3 game modes and more are said to be behind lock and key until launch. The videos shown at E3, and other shows presents to us a generous variety of vehichle in which to tear our opponents to mear meat piles. With the new release to this system comes the ability to create a custom car to combat with and design as we all know makes the heart grow fonder. It is unclear whether or not the custom cars will be online playable but we are hoping so for the benefit of all. The release date has been kicked around back and forth for a while recently but as of today it is set to drop on February 14, 2012(A perfect bloody Valentines day gift for your man ladies.) this date was from the pushback as its original date was to be Oct. 4 2011. Jaffe had this to say on the Playstation Blog, “Now, if we shipped Twisted Metal tomorrow – going off the response from folks who have played it – I assure you, it would never be a bad game. Not even close. But we’re aiming for a heck of a lot more than that! With Twisted Metal we plan to ship a multiplayer classic. We plan to ship the best Twisted Metal ever made. We plan to convert a lot of folks who think vehicle combat is a relic best left to 90′s nostalgia. And we plan to explode the belief that the only relevant kind of shooter is a first person one (or a 3rd person one, where you play a human… with a tee shirt not all the way tucked in 🙂 …).” This is why we love and hate the industry but this man has never let us down on one of his titles and refuses to do so now.
Take a look at some of the new weapons and vehichles in this recent video footage from in game play.
Hard Reset is now available for pre-order on Steam. Hard Reset is a new, PC exclusive FPS title developed by independent studio Flying Wild Hog. Hard Reset is an action-packed, single-player shooter for the PC. With over-the-top destruction, loads of enemies, great weapon variety and a beautifully realized cyberpunk setting, Hard Reset is sure to shake up the shooter scene.
While there hasn’t been much gameplay footage to be seen, the footage we do have does look good. Hard Reset is scheduled for release on Steam on September 13, 2011.
One interesting thing to note is that there will be no multi-player component. This is quite the departure from the standard FPS approach which is 90% multi-player.
Finally after the long trek down the eastern seaboard and fighting with power issues with my computer, I am back and with the welcome back I get to post news about one of my favorite series of all time; Halo. The news came out of Halo fest that took place this week, mostly multiplayer reveals, but never the less some great news. We will get a preview of the “new” Warthog in Forza 4, complete with the Autovista mode; I am hoping for quite the departure from the traditional vehicle we have manned over the past five games. Below is the official press release describing the new multiplayer maps; anyone else excited for the return of the great Beaver Creek?
Additionally, 343 announced new details for the upcoming “Halo: Reach” title update, debuted 3D functionality in “Halo: Anniversary,” and in collaboration with Turn 10 Studios unveiled a special cameo appearance of the “Halo 4” Warthog in “Forza Motorsport 4’s” Autovista experience. Tied to the announcements, a new behind-the-scenes video feature debuted today, offering a first look at the design and production process behind some of the great multiplayer content in “Halo: Anniversary” as well as a glimpse of the “Halo 4” Warthog shown in “Forza Motorsport 4.”
Breathtaking New “Halo: Anniversary” Maps
Announced and playable today at Halo Fest are two stunningly re-imagined battlefields and a brand new Firefight map for “Halo: Anniversary”: Timberland, Prisoner and Installation 04.
· TIMBERLAND –Timberland is “Halo: Anniversary’s” beautifully re-imagined multiplayer map from “Halo PC,” set in the classically alpine environment so familiar to “Halo.” Once serving as a watch point for the immense relay complex below, the monitoring outposts nestled atop this ridge became a staging ground for human forces during their time on Installation 04. Toward the end of the conflict, a Covenant assault brought the marines here to a tragic end. Timberland is a tree-covered valley, sporting undulating hills, surging rivers, and a terrain perfect for large-scale vehicle mayhem. (8 – 16 players)
· PRISONER –The return of “Halo: Combat Evolved’s” Prisoner delivers a claustrophobic and frenetic multiplayer experience now elaborately recreated for “Halo: Anniversary.” These spinning confinement platforms are a testament to the technological prowess of the Forerunners. In the event of a security breach, the facility’s suborbital location and frigid temperature were thought to be able to keep any threat at bay, but it appears those plans were… optimistic. Prisoner is a multi-level facility, with tightly-woven corridors and many bridges and ramps, perfect for the chaos of close-range combat. (2 – 8 players)
· INSTALLATION04 – Installation 04 brings fans back to one of the most iconic environments in “Halo’s” history, the base of an enormous Forerunner spire from “Halo: Combat Evolved’s” campaign mission “Halo,” now stunningly returning in “Halo: Anniversary’s” Firefight mode. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you. (1 – 4 players)
Previously announced, playable fan favourite maps also made their US debut at Halo Fest including:
· DAMNATION –A fan favourite multiplayer battleground from “Halo: Combat Evolved,” Damnation is impressively brought back to life with amazing detail. As the primary satellite of the Unggoy home world, Buwan provides the perfect environment for this massive Covenant hydro-facility used to power and refuel a variety of capital ships. Though still operational via automated subsystems, the station was abandoned shortly after the breaking of the Covenant. Damnation is an asymmetrical, multi-tiered complex, replete with long lines of sight and tightly-crafted choke points. (2 – 8 players)
· BEAVER CREEK – The classic “Halo 2” multiplayer map Beaver Creek returns, tracing its roots back all the way to “Halo: Combat Evolved’s” legendary Battle Creek. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational. Beaver Creek’s symmetrical bases in a small, creek-fed canyon are excellent for both free-for-all and team-based game types. (2 – 8 players)
Each of the competitive multiplayer maps that ship with “Halo: Combat Evolved Anniversary” will include two variants which let players experience maps in both their classic layout as well as a modified, re-imagined version with changes that account for the dynamic gameplay created by “Halo: Reach’s” Armour Abilities. For a sneak peek at the explosive multiplayer action that awaits, fire up Halo Waypoint or visit HaloWaypoint.com to see a new behind-the-scenes feature from 343 showcasing five of the seven beautifully re-imagined maps included in “Halo: Anniversary.”
Experience “Halo” like Never Before in Immersive Stereoscopic 3D
For the first time, fans will be able to experience the original “Halo” campaign in a whole new dimension as they step onto the legendary ring world in stereoscopic 3D. Using a custom made top-and-bottom 3D technology, 3D-TV owning fans will be able to experience the amazingly re-mastered “Halo: Anniversary” in a more immersive experience than ever before. Attendees can see this first at the immersive LG Cinema 3D Experience at Halo Fest.
Upcoming “Halo: Reach” Title Update
The team at 343i has been hard at work on an update for “Halo: Reach” both to bring new experiences to fans as well as address longstanding feedback from the community. The most noticeable change in the works? The return of the wicked, deadly and wildly fun “Halo: Combat Evolved” Magnum pistol to “Halo: Anniversary” and “Halo: Reach” multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players revelled in a decade ago.
In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for “Halo: Reach” fans have been clamouring for. Armour Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession.
This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.
“Forza Motorsport 4” and the “Halo 4” Warthog
The developers at Turn 10 Studios, creators of the highest-rated racing franchise of this generation and 343i have partnered together to create an incredible “Halo” fan experience with the inclusion of the iconic Warthog in “Forza Motorsports 4’s” breathtaking new Autovista experience. Designed to showcase and offer an unprecedented interactive experience with some of the world’s most iconic vehicles, Autovista lets players walk around, interact and learn about vehicles in a way no other game can. Fans who pick up “Forza Motorsport 4” will be treated to a first look at the “Halo 4” model Warthog and an interactive experience narrated by none other than the voice of Cortana. “Forza Motorsport 4” releases in the UK on 14 October.
August 26, 2011
Counter-Strike: Global Offensive Trailer and Impressions
Today the newest Trailer for Counter-Strike: Global Offensive was released. After watching the trailer I’ve formed a few opinions about it. The first and most glaring is that it doesn’t look any different from Counter-Strike: Source. I was hoping, seven years after the release of source, that they could update the graphics engines.
Valve will be implementing cross-platform play for Counter Strike: Global Offensive and for those of you who don’t know what that is, cross-platform play means people on PC can play those on an Xbox and those who are on PS3 can play those on Xbox 360. While PS3 vs Xbox isn’t that big of a difference in terms of gameplay, PC vs either of the console systems is a huge difference. I forsee this being a catastrophe because the control difference between consoles and PC are completely different. Microsoft held a project a few years back to bring console and PC gaming togeather, they scrapped the project because “Microsoft pitted the best console players using control pads against “mediocre” PC gamers with mice and keyboards and found that the console players were “destroyed every time.” It was apparently so bad, he wrote, that cross-platform play would have been an embarrassment to the Xbox team.” – The Escapist .
I’m still waiting to see if Valve can bring anything new to the FPS genre with so many heavy hitter titles such as Bad Company, Call of Duty and Team Fortresss 2. Valve also hasn’t made it clear if they intend to compete with the major players in the industry. However, being that it is going to be a Xbox Live Arcade release I don’t think they are. I think this is a move to bring some more players back to it’s once #1 multi-player title.
To coincide with the critical success of Deus Ex: Human Revolution Square Enix has called upon Rob Spence, who’s also know as Eyeborg to make a film about human augmentation, prosthetics, and cybernetics at today’s current level of technology.
Rob Spence has himself been augmented with a camera replacing the eye he had lost in a shot gun accident so he brings a unique perspective to the subject of current human augmentation , compares it to Deus Ex: Human Revolution and how far away are we from achieving the level of tech displayed in the game.
In the documentary he looks at the pioneering technology from the leading creators of biotechnology. He also talks with several people who’s lives have been changed by this burgeoning field.
Check it out….
So would you want to be augmented or are you totally against human machine biomechanics? Les see some feedback!!
In a statement released by Apple’s Board of Directors earlier today they announced that Steve Jobs will be stepping down as Chief Executive Officer of Apple effective today. The executive board then elected Jobs as Chairman of the Board so he will still be involved in Apple to some extent. Replacing Steve Jobs will be Tim Cook Apple’s Chief Operating Officer responsible for worldwide sales and operations.
Art Levinson, Chairmen of Genentech, stated on behalf of Apple’s Board:
“Steve’s extraordinary vision and leadership saved Apple and guided it to its position as the world’s most innovative and valuable technology company. Steve has made countless contributions to Apple’s success, and he has attracted and inspired Apple’s immensely creative employees and world class executive team. In his new role as Chairman of the Board, Steve will continue to serve Apple with his unique insights, creativity and inspiration.”
Levinson also stated that the Board had complete confidence in Tim Cook and that he was the right choice to be Apple’s next CEO.
When Jobs submitted his resignation he also strongly recommended that Cook be his replacement as CEO in a personal statement noted here:
I have always said if there ever came a day when I could no longer meet my duties and expectations as Apple’s CEO, I would be the first to let you know. Unfortunately, that day has come.
I hereby resign as CEO of Apple. I would like to serve, if the Board sees fit, as Chairman of the Board, director and Apple employee.
As far as my successor goes, I strongly recommend that we execute our succession plan and name Tim Cook as CEO of Apple.
I believe Apple’s brightest and most innovative days are ahead of it. And I look forward to watching and contributing to its success in a new role.
I have made some of the best friends of my life at Apple, and I thank you all for the many years of being able to work alongside you.
So what do you guys think? Will this affect Apple’s future? Do you care or are you clutching your Iphone curled in the corner crying why? Why? Do all the good ones have to leave?…. Haha. I personal haven’t been a fan for some time now because of the ironclad control they keep over their hardware and software squeezing out us little guys who like to tinker and create our own builds! Who knows maybe Apple will bring back the golden age of the Mac once again, but only time will tell!
To celebrate the upcoming release of Gears of War 3 I thought I’d show some videos from one of the 360’s defining series: Gears of War! Now anyone who knows me has heard my utter contempt for Gears of War 2 multiplayer and if I play it I loudly voice my frustration and discontent for the mechanics in it!!!! Now, that said I do love the campaign, the story is truly “Epic” in every meaning of the word and the graphics have always screamed NEXT-GEN. So I have high hopes for the 3rd installment in the series and judging by the Beta I’m thinking I’ll get my wish….maybe.
Gears of War was released by Epic back on “Emergence Day” November 7, 2006 the day when on the planet Sera, 14 years after the end of the Pendulum Wars (War between the various factions of humans for control of Imulsion a highly desired power source buried deep within the planets crust), A new threat to humanity emerged to plot its demise, the Locusts. The surviving governments joined together to form the Coalition of Ordered Governments or COG for short, to fight off this new enemy from deep within the bowls of Sera.
This is where Marcus Fenix comes in…..
After a Devastating blow to the Locust horde at the end of Gears of War, they come back with a vengeance in Gears of War 2 revealing that the horde has a Queen directing all the movements against humanity.
Now Marcus and Dom of Delta squad must go deep into Sera to find what has destroyed all the cities on the surface save one Jacinto. The story for this installment was truly dramatic showing the horrors of war and what some do to save the ones they love….
At the end of Gears 2 humanity thought they had won, that the war was truly over but they only found another enemy that was infecting the Locusts and wanted everything to die, The Lambent. When this was discovered the surviving humans retreated yet again to an island thought to be safe from the Locusts and the Lambent….So this is where Gears of War 3 begins…
Gears 3 shows that no one can sit idly by while others defend them in this the “final” installment everyone must pick up a Lancer and fight! This trailer is truly FANtastic being made by Fans and not Epic it really pulls some emotion out of you
Now this final Video screams BAD ASS with the immortal Black Sabbath’s War Pigs driving home the desire to play this damn game!!!
Now if I ever meet you Cliff Bleszinski I would love to shake your hand for the awesomeness that is Gears of War then punch you square in the forehead for never fixing the multiplayer in Gears 2! Ahhh if only, here’s some multiplayer gameplay footage from the beta…
August 21, 2011
Team Na’Vi Wins Dota 2 International, Charcoal Buys Camcorder
This morning, Team NaVi squared off against EHOME in the Dota 2 International Finals, and took home the grand prize of $1,000,000. The team, based in the Ukraine, had an almost flawless victory, dominating the Winner’s Bracket and only losing one round in the Championship Finals, which were 3/5. EHOME, from China, came in second, bringing home $250,000.
Now that fans are good and hungry to get their hands on Dota 2, they have announced that the public beta will be available in just a few weeks. I’ve thrown my hat into the ring to take a crack at the beta, and I’ll be sure to let you all know everything I can tell you if and when I get my chance.
On a completely different note, you all may or may not be wondering (probably not, but that isn’t stopping me) where I’ve vanished off to. I’ve just spent my first week at college, and as such am pretty busy. However, I’ve spent plenty of my “busy” on preparing to bring something completely new to TheGamersBlog- Video Reviews. I’ve been pulling together all sorts of equipment, writing out scripts, and attempting to get quality footage. I’m hesitant to say at this point, but I think you can probably expect the first video to be released some time next weekend. I’ll get back with you all as soon as possible!