2011 September

September 30, 2011

Video Awesomeness: Battlefield Edition

 

To kick off the open Beta for the highly anticipated release (BY ME!) of Battlefield 3, I thought it would be cool to visit the Lineage that the Battlefield series has brought to the gaming community from PC to console this is a strategic thinking man’s shooter! So instead of me rambling on about the past here’s Adam Sessler (one of the only good things G4 TV has to offer). He basically sums up the series through Battlefield 1943 in three minutes:

When Battlefield: Bad Company came along I totally got into the series (sorry PC guys Dice mussed up not putting this one out for you!) The story was a modern day version of Kelly’s Heroes, one of my favorite World War II movies from back in the day, which added comedy and an entertaining campaign to this almost exclusive Multiplayer only series adding to its allure.
When Battlefield: Bad Company 2 released you could tell Dice was listening (as always) and released BC2 on ALL platforms with better controls leading to an even more amazing multiplayer experience!

Oh did I forget….FROSTBITE and DISTRUCTION 2.0 this is the engine that brought us destructible environments!

I know there is so much in the Battlefield series that I didn’t point out, but we’re here for some Battlefield 3! Now I had early access to the beta on the Xbox (if you bought MOH Limited Ed. you should have been there too) and for all its short comings (I’m in total belief that EA gave us the Alpha just to shut us up!) this is going to be a great addition to the franchise. That being said looks like Dice has made up a campaign that might be as good as the multiplayer end…..
Here’s some of the story that you will experience:


Yes there are vehicles!….

I can’t believe this is off the Xbox!…

Now that we’ve seen the campaign, how about some multiplayer being that we all will be losing sleep at the end of October! There will be 24 players on the consoles and 64 for the PC! Ground as well as Air yes there will be jets!!!!!! The combat looks intense as ever so b e ready to drop so time into Battlefield 3!

 

Pixel Enemy had some exclusive extended footage from the demo above, here it is!

 

You know if ya got 99 problems……play BF3! See you all on the Battlefield I’ll be the one arming the M-COM!

September 29, 2011

Battlefield 3 Beta Starts Today and Costs How Much?

 

By now everyone knows that the beta for the upcoming release Battlefiled 3 is now available for everyone to play on PC, Xbox and PS3.  I decided to first download it on my Xbox and went to the dashboard to download it when I run into the picture above.  I was mildly shocked when I was told it was going to cost me 429,496,795 Xbox 360 points.  That comes to a grand total, at $19.99 for 1600 points of $5,360,025.58 dollars.  I don’t know, that seems a bit pricey, especially for a beta.  But you know, we are in a recession, gotta do what it takes to make ends meet.  We all know EA is hurting for money these days.  

In all seriousness it will not cost anything to play the beta but you will have to pay for the full game.  The beta release will feature feature 2 maps on the PC and 1 map for the Xbox 360 and PS3 players (sorry guys).  It also features a good number of weapons which are all unlockable. 

For those of you who got early access and have already formed some opinions please let us know your thoughts.  What did you think?  Did it hold up to expectations?  Were you underwhelmed?  Let us know!

httpvh://www.youtube.com/watch?v=wekfYujEEI0&feature=related

Here are system requirements for our PC players out there:

Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ATHLON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE

Recommended System Requirements
OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE

September 27, 2011

War Never Changes… Just Our Games.

There are more than a few differences between the Capital Wasteland and the Mojave Wasteland. This stems from a different development team for each game, both of which fall under the Bethesda Softworks umbrella. Obsidian Entertainment added some interesting new elements. Honestly, I would like to see most of them worked into a Fallout 3 update/overhaul.

First off, hardcore mode is brilliant. It adds a level of realism, challenge, and complete immersion that just isn’t there in Fallout 3. I find that, when I’m playing Fallout 3, I tend to get bored as I progress through the game. With so many inventory items like ammunition, and a few others being completely weightless, it’s far too easy to be able to afford absolutely anything your heart desires. It also keeps me aware that I’m playing a game at all times, at least on some level. I never have to think of what I might actually need in a wasteland survival scenario, as I can just afford and carry it all. This same immersion-proof wall is reinforced by never needing to sleep, eat, or stay hydrated. Combat is never frightening when you can have thousands of instant-effect stimpacks ready for spamming on your hotkey of choice. For all these reasons and more, hardcore mode made me fall in love with Fallout all over again, and completely from scratch. It got me out of my bad hoarding habits, and put me in a bare-essentials-only survival simulation. The change couldn’t possibly have been more refreshing.

A close second for me is weapon customization. It’s not a very big deal for some playing styles, but as an avid fan of the stealthy approach, its absence in Fallout 3 certainly leaves a void. Why would a stealthy character ever pursue mastery of energy weapons, for instance, if there are no scopes for laser rifles? It also adds a new collectable area to the game. During my first play-through of New Vegas, I made a point of trying to have one of each customizable weapon on display in my suite—fully upgraded. It was something else to seek out and work towards. Even if the weapon upgrades don’t affect all playing styles equally, their collectability is universal, and increases their value for barter.   Those are the two big ones for my list of improvements in New Vegas. I will say, however, that there was one thing in particular that I can’t believe was left out of that game from its predecessor: the Vault-Tec Bobble Heads. Their benefits are obvious, and clearly brilliant. Why would Obsidian ever do away with them? Even if they were just trying to differentiate and carve out their own niche, I still say with absolute certainty that it was a bad move.

Well, as usual, let’s hear your side! Anything you think I missed? Feel free to leave a comment below. Even if I missed one of your favorites, I think we can all agree on hoping that we see the best from both games in the next Fallout installment.

September 23, 2011

Dawn of War II Retribution Review

I’ve been on a roll of playing Warhammer games lately and Retribution hasn’t made it easier to stop doing so and if anything it’s made it harder.  I recently purchased the THQ pack which contained all of the Warhammer titles *Space Marine excluded*.  I must admit I love the Warhammer universe.  I had never touched it before I picked up the THQ pack nor had I played any of the tabletop games or even heard of it for that matter.  I find myself getting more and more immersed as time goes on and now I’m even purchasing the books and reading them non-stop.

One might expect that after so many releases that the content might get dry or the universe boring.  I’m proud to say that this is not the case with Retribution and in addition to bringing a good story to the table it tells several.  You can choose to play not one but 6 different races and each campaign if fairly lengthy and contains it’s own storylines.

THQ has always suprised me with the content that they shove into a $29.95 retail release.  Each campaign took me about 7 – 10 hours a piece which is about 42 hours of gameplay.  I found each of the campaigns interesting and intiguing and Considering most games only have a 5 – 8 hour campaign and cost twice as much.  When it comes to value Retribution is hard to beat.

Retribution has made a few improvements over Dawn of War II which I thought made it a much better game.  The biggest and the most siginificant change aside from being able to play multiple factions is that there are alot more units to choose from and it plays a little more like and RTS instead of an action RTS.  Dawn of War II gave you a very limited number of units to choose from and you had to use them through the majority of the game.  While Dawn of War II is a good game in it’s own right, Retribution is far better. 

Graphically Retribution doesn’t do much to improve on it’s predacessors but that isn’t to say it isn’t a pretty game.  There are plenty of explosions, blood baths and firefights for the eyes to feast on.  The game looks especially impressive when it’s displayed using eyefinity although I had to do some minor adjustments to a text file to get it to display correctly.

Retribution, while not original, ground breaking, or game changing in the RTS genre still succeeds and that is because it presents a unique, dark and intriguing original universe and a very intuitive and entertaining way and combines it with several other stories to boot.  In addition to this it has one of the best values for your money I’ve seen in a long time.   Dawn of War II: Retribution is a must buy for any Warhammer fan.

 

September 23, 2011

Dawn of War II Retribution Review

I’ve been on a roll of playing Warhammer games lately and Retribution hasn’t made it easier to stop doing so and if anything it’s made it harder.  I recently purchased the THQ pack which contained all of the Warhammer titles *Space Marine excluded*.  I must admit I love the Warhammer universe.  I had never touched it before I picked up the THQ pack nor had I played any of the tabletop games or even heard of it for that matter.  I find myself getting more and more immersed as time goes on and now I’m even purchasing the books and reading them non-stop.

One might expect that after so many releases that the content might get dry or the universe boring.  I’m proud to say that this is not the case with Retribution and in addition to bringing a good story to the table it tells several.  You can choose to play not one but 6 different races and each campaign if fairly lengthy and contains it’s own storylines.

THQ has always suprised me with the content that they shove into a $29.95 retail release.  Each campaign took me about 7 – 10 hours a piece which is about 42 hours of gameplay.  I found each of the campaigns interesting and intiguing and Considering most games only have a 5 – 8 hour campaign and cost twice as much.  When it comes to value Retribution is hard to beat.

Retribution has made a few improvements over Dawn of War II which I thought made it a much better game.  The biggest and the most siginificant change aside from being able to play multiple factions is that there are alot more units to choose from and it plays a little more like and RTS instead of an action RTS.  Dawn of War II gave you a very limited number of units to choose from and you had to use them through the majority of the game.  While Dawn of War II is a good game in it’s own right, Retribution is far better. 

Graphically Retribution doesn’t do much to improve on it’s predacessors but that isn’t to say it isn’t a pretty game.  There are plenty of explosions, blood baths and firefights for the eyes to feast on.  The game looks especially impressive when it’s displayed using eyefinity although I had to do some minor adjustments to a text file to get it to display correctly.

Retribution, while not original, ground breaking, or game changing in the RTS genre still succeeds and that is because it presents a unique, dark and intriguing original universe and a very intuitive and entertaining way and combines it with several other stories to boot.  In addition to this it has one of the best values for your money I’ve seen in a long time.   Dawn of War II: Retribution is a must buy for any Warhammer fan.

 

September 21, 2011

In the News…..

In the News…..

 

We here at ATheGamersBlog like to do things a bit different and put out original content instead of post after post of the same regurgitated headlines strewn throughout the interwebs, but in case you miss anything here’s some headlines that have us stoked. Don’t hate the picture, it was made with love. Sorry I am not a artist.

 

Battlefield 3 beta FINALLY gets a date.

 

The BF3 beta is almost upon us. DICE always hinted at a September release for the beta and it will still make it albeit at the end of the month. The beta will officially begin on September 29th. Anyone still holding on to their Limited Edition Medal of Honor or has a pre-order from Origin will be given early access with the beta beginning on September 27th for those lucky people. Here are the rest of the details from the BF3 blog.

  • “Battlefield 3 beta will run from September 29 to October 10.
  • There is no player level limit on the beta and no limit on how much you can unlock.
  • One game mode, Rush, and one map, Operation Metro will be available.
  • The Operation Metro map has undergone changes since the alpha.
  • The beta is limited to 32 players on PC, 24 on console.
  • Beta size will be around 2-3 GB.
  • The netcode has been re-written from the alpha trial.
  • Owners of Medal of Honor do not need the disc to play the beta
  • EA Origin pre-orders and Medal of Honor owners get access to the beta 48h earlier, on Sep 27.
  • If you want early access, you have to pre-order on Origin before Sep 25.
  • Asia has now been added to the open beta.
  • Origin is required to play the beta on PC.
  • Stats and ranks will not carry over into the final game.
  • PC beta system requirements can be found here.
  • The beta won’t include all the graphics features which will make it in the final version.”

DC Universe goes free to play starting next month.

 

Finally, SOE has heard my cries. After not even a full year on the market, DCU will be free to play starting in October. There will be several tiers to how the new free to play model. This is a great time to dust the game off and head back into Gotham or Metropolis and beat up some hero’s or villains. A fast paced, real time combat MMO that is free to play and carrying the DC branding along with it, who wouldn’t want to jump in and give it a try. Both the PS3 and PC versions will be free to play, grab the press release below.

“Beginning late October, players will be able to download and access DCUO for free on both the PlayStation®3 computer entertainment system and PC. As part of this transition, SOE is introducing three new access levels to the game: Free, Premium and Legendary. All three levels will provide access to open world gameplay and missions, general game updates and fixes to the game, with each level offering different game options and benefits.

“When we launched DC Universe Online, we introduced a very different brand of massive online game driven by fast action combat to PC and PS3™gamers and with that, we discovered a new type of online gamer,” said John Smedley, President, Sony Online Entertainment. “We’ve listened to our community, and we’ve determined that the free-to-play model is the best fit for DC Universe Online.”

Smedley added, “Our philosophy embraces learning from our experience and as a pioneer in the free-to-play space with proven successful games likeFree Realms and Clone Wars Adventures, we believe this new model will expand the DCUO experience and offer more options that cater to every type of player so they can play the game in a way that fits them.”

All three levels provide access to the current game, but allow differing tiers of convenience and flexibility. The levels are:

·         Free: New players will now have access to the current gameplay inDC Universe Online (including Gotham City, Metropolis, and all current raids and alerts), with the ability to create two characters, join a league and many other benefits. Free level players will be able to purchase downloadable game packs/updates, additional character slots, powers and more through microtransactions.

·         Premium: Any player who has spent at least $5 USD (including former paid subscribers and new players who have purchased $5 of in-game items) will qualify for the Premium access level. Premium level players will have more benefits available to them than the Free level player, including additional character slots, additional inventory slots, and higher cash limits. Downloadable adventure packs, additional character slots, and more can be purchased in-game.

·         Legendary: Maximum features and benefits are included at this level. Loaded with enhanced additional features, Legendary access will be available for a $14.99 USD monthly fee and includes all DLC packs at no cost, more than 15 character slots, more than 80 inventory slots, the ability to form unrestricted-sized leagues, and many other benefits.”

 

Free Zelda for all! Well at least some of you…..

 

Nintendo announced during the Tokyo Game show that on September 28th and will be available to all DSI and 3DS owners via DSIWARE. The game is free in celebration of Zelda’s 25th anniversary. The game supports up to four players plus a new single player feature. The download will be only for a limited time so any one with a DSI, DSI XL, or 3DS; I implore you to jump on this great offer. More details are in the press release below.

 

“To get you in the mood for The Legend of Zelda: Skyward Sword, Nintendo is giving you a unique opportunity to re-live or experience for the very first time on your Nintendo DSiTM, Nintendo DSiTMXL or your Nintendo 3DSTM <http://www.nintendo3ds.co.uk/> system a classic multiplayer Zelda adventure. Download and experience the original classic Game Boy AdvanceTM game, but this time with additional new areas to play and a single player option to enjoy, which were not in the original game as The Legend of ZeldaTM: Four Swords Anniversary Edition becomes available to download for free and for a limited time* only on 28th September, on Nintendo DSiWareTM.

Fans of the original game or newcomers alike can expect classic 2D multiplayer adventure as two to four players wirelessly connect their Nintendo DSi, Nintendo DSi XL or Nintendo 3DS systems as they work together to rescue Princess Zelda after Link splits into four with the help of the Four Sword. You and up to three of your friends will each don a different coloured tunic as you all take on the role of Link. Ensure you work together as you discover and play across four themed areas, solve numerous puzzles and defeat bosses along the way. Make sure you collect more Rupees than your friends if you want to be the overall winner after completing one of the themed areas.

However, unlike the original Game Boy Advance version, it is now possible to play the game in a brand new way as a single player. When you go solo you won’t be totally alone though as an additional Link will appear beside the one you control to help you along during your adventure. It is even possible to independently control “each” Link by selecting either of them using the L or R Buttons.

What’s more, there are 2 exclusive new areas to play each containing 3 new levels to complete which have been specifically made for this edition of the game. By completing the new areas, each Link will be able to unlock additional special skills. Fans of the franchise will be familiar with the Hurricane Spin and Master Sword and both return to help you on your quest.

Mastering the challenging new area ‘Hero’s Trial’ which contains elements from other levels as well as 3 new maps will allow you to unlock the Hurricane Spin, whilst tackling the new area

‘Realm of Memories’ made up of famous locations from selected titles in The Legend of Zelda series, unlocks the Master Sword.

The Legend of Zelda: Four Swords Anniversary Edition also includes new control options including “whistle” functionality on the X Button, allowing players to call for attention, alert each other of their location on the map, as well as making use of the lower screen to show your inventory and place on the map.

Visit the Nintendo DSi Shop on your Nintendo DSi / Nintendo DSi XL, or the Nintendo eShop <http://www.nintendo.co.uk/NOE/en_GB/nintendo_eshop_33104.html> on your Nintendo 3DS system to download The Legend of Zelda: Four Swords Anniversary Edition as it becomes available across Europe for a limited time only as a free download in celebration of The Legend of Zelda 25th Anniversary from 28th September 2011. “

September 20, 2011

A Whole New (Old) World for Roleplaying Fans

Not too long ago, there was another post on this same site posing a question that made me think for a very long time. Do the fantastic storytelling and man-versus-machine elements of a single player campaign mode make a good and memorable game, or is it the online and in-person multiplayer experience that allows us to interact with others in an entirely new way? This question bugged me for quite a while, but with the manner in which the internet has influenced society, the answer has become very clear. Single player was once the way to go for a memorable game, but in this day and age, having a “single player only” game closes the player off from a whole different level of experience. (For those of you who caught that last pun, I applaud you. Go eat a cookie. You deserve it.)

This question clanged about in my mind for weeks. I love an epic story, but I love competition. I love immersion, but I love socializing. I like to escape the world, but I also like to involve it. I wondered what kind of game would have both an involving story and a competitive element. At first, my mind went to the MMORPG. Admittedly, they’re close to what I’m looking for, but no cigar. The problem lies in the failure to truly create a different world. People on designated “Roleplaying” servers somewhat understand what I’m going for, but there’s no connection with the PVP community and the roleplaying community. You have your group that is in it to win it, and you have your group who wants an escape from reality.

A modern MMORPG that looks anything close to what I’ve envisioned in my head is all but impossible. To have the players run the world of the game (perhaps with the assistance of admin “Gods” for added story influence and plot device) would take a whole lot of trust on everyone’s part. The game would be too dynamic to function. Customizing everything to each specific player’s needs and providing a world large and full enough to house such a community would take up an amount of data, processing power, and bandwidth that we just don’t have. The idea could work if we had the technology to do it and the players willing to play it. I’m pretty sure, given the massive popularity of games like World of Warcraft, that a game like this would rapidly become the leading online game, possibly monopolizing the MMORPG industry. The problem is the technology. We just don’t have the power to create a world like this.

 

That’s when it hit me like a train carrying a cargo load of brick walls.

Tabletop roleplayers have been using their imaginations for years.

Online games where the players are capable of ruling their own world exist.

I’ve played them.

 

Some of you already knew where I was going with this. If not, hear me out. Games that function like this are out there, and you can play them for free in most instances. However, be warned. These games can be outright dangerous if not enjoyed responsibly. I’ve mentioned my “gaming addiction” in the past; this is it. What do these games that are unbelievably immersive and player controlled look like?

What they’ve done is cut out the technological aspect. The beautiful graphics are all in your imagination. It’s primarily text, with a few ASCII images (generally the game title and a few maps.) This genre of game is referred to as a Multi-User Dungeon (named after the first game of the sort), and has been around since the early days of the home computer. Some of you saw this coming. Some of you didn’t, but you’re now drooling and wanting more information. However, I’d like to speak to the skeptics.

Yes, these games are all text, and you control them by typing. Admittedly, it does take some getting used to. It doesn’t take too long, and once you’ve learned the basics, these games get really fun, really fast. It’s like Dungeons and Dragons (or any other tabletop RPG for that matter), only the calculations are done by your computer. The companies that manage these games often release new content via their own employees (usually in the form of gods), but most of the story comes from the players. It’s a persistent world that is as immersive as you want it to be. Like I said, be warned. These games can and will shut down and replace your social life. It happened to me early in high school, and I regret that. A running joke all the way from the early 80’s is that MUD stands for Multi-Undergraduate Destroyer, since many college students spent obscene amounts of cash and time playing these games on the predecessors to the Internet, and eventually failed or dropped out. However, once you learn to control and balance yourself, these games are truly amazing.

Combat is unbelievably intricate. In most games, you’ll have to rig your client up with “scripts” to automatically respond to certain actions and status afflictions so you can focus on fighting. The rest varies from game to game, and I can’t really describe it all. The possibilities are endless. Roleplaying is also very in depth. Staying in character is pretty well enforced, and not hard to do at all. I’ve had just as many memorable experiences in these games as I have with, say, Final Fantasy or Paper Mario. (Yes, I’mma let you finish, but Paper Mario is one of my favorite RPGs of all time. ALL TIME.)

I would love to tell you more about all of these games, but I can’t. Each and every game is different, sometimes astoundingly so. They all have their own “language”, and it’s tough to learn them all. All I can say is that if you have the slightest interest in this kind of game, look it up. You might have a new favorite by tonight. I recommend the Iron Realms games. They all handle similarly, are easy to learn but tough to master, and have fairly large communities. They can even be played in your browser, though most combat-oriented players recommend that you use a separate client (I use MUSHclient, there are others that are also highly recommended).

Had any experiences with MUD’s you’d like to share? Have any other ones you’ve enjoyed to recommend? Not a fan, and have something to say? Drop a comment below!

September 17, 2011

More Bang for Your Microsoft Buck?

It’s no secret that Xbox Live costs the most of all console networks. Nintendo’s Wifi service is free, PlayStation Network is free and an identity thief’s wet dream, and Xbox Live costs, at best, $50 a year. Is it really that much better? Whether it’s worth it or not, I’m paying. As a paying customer, there are a few features I’d like to suggest, and almost feel inclined to claim a sort of shareholder leverage to pitch

If only...

First off, I’d like to see adjustable standard headsets. Yes, I am aware that they are already adjustable to a large extent, but they have one major flaw for large-headed individuals like me. I can choose to either have the earpiece centered comfortably on my ear, or have the mic close enough to my mouth to pick up things I say at a natural volume… not both. Is it so much to ask? Granted, I don’t know the particulars of all the other technical glitches that seem to plague Xbox Live voice chat, but this one seems like an easy fix. With the simple application of the same adjustable size mechanism on the headband to the microphone’s arm, my complaint would go away.

Next is another chat issue. Don’t misunderstand me; I love my Chatpad– I really do. I dropped $30 on the new black one to match the rest of my all-black Elite setup. My problem is that I just don’t get to use it as much as I’d like. Sometimes voice chat just isn’t what I want to use, but nobody uses Windows Live Messenger. Everybody I know is on Facebook Chat, if anything. Can’t we just accept that? Facebook is already available on the dashboard, so why not implement a chat medium that your friends actually use? Who knows, the notion might even result in more Chatpad sales (hint hint).

So how about it, Microsoft? Can some of the money I pay you for the privilege of playing your games go toward making it a better experience? Don’t make my go elsewhere…

How about all of you? Leave a comment if you have another good idea for an Xbox Live feature that we’re already paying for but not getting.

September 16, 2011

Listen to this: OverClocked Remix


I am a huge fan of the music in video games. I have several soundtracks that have been sent to retail and find it to be one of the most critical points in encompassing a player with that immersion factor I always talk about. Does good music make for a good game; no. I’ll be the first to criticize one of my favorite games; Advent Rising. The music was first-rate to the point I over looked the glaring issues it had, and it had several. The game play was mediocre and there were graphical glitches abound, but the music drove home the struggle and hope of the story that it turned what would have been mess of a game into something serviceable. There have been countless games and soundtracks that have become gaming culture icons. What if you took this iconic music and let dedicated fans put their personal spin to these classic tunes? Enter OverClocked Remix.

 

OverClocked Remix – “Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is www.ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.”

 

I first learn of this talented community when the Super Street fighter 2 HD Remix was launched on the XBLA and PSN in 2008. They provided the soundtrack and were available for download shortly after launch and I have fallen in love. The community at OverClocked does renditions on hundreds of game compositions, everything from Mass Effect, to Mortal Kombat, to Mega Man, and to Sonic the Hedgehog. Hearing the remixes puts a different spin, the remixes range from metal, to arena rock, to techno, to even softer acoustic ones, to grandiose symphonic arrangements. I have listened to their remixes at work, in the car, while putting together articles, and even in the shower. This music is free to anyone; normally they ask you download it from the site via torrent to keep bandwidth at a minimum, though you can just get it from the site as well. The music ranges from a single song to entire albums, again all free of charge. These are some really talented musicians as well as dedicated fans of our industry we hold dear. All of the music can be previewed and downloaded via mirrors or bit torrent at ocremix.org. I will leave you with some of my favorites at the bottom let me know what you think and if you have downloaded any of this wonderful music yourself.

 

picture – “Eye of the Rock” by Alex Graziano, Cyrus, djpretzel; artwork from the Mega Man 9: Back in Blue album

quote – ocremix.org/info/about_us

I apologize for the crudeness of some of the videos, all of downloads from ocremix.org are in MP3 format and sound much better.

httpv://www.youtube.com/watch?v=TJ0TGL07QAE

httpv://www.youtube.com/watch?v=uKi8akeLKtg

http://www.youtube.com/watch?v=Rss7Ldwh-ZM

httpv://www.youtube.com/watch?v=eAifZXCny8o

httpv://www.youtube.com/watch?v=ypgCLyHCdwc

httpv://www.youtube.com/watch?v=q_KZ6m1dMy4

httpv://www.youtube.com/watch?v=GAU1cGhdDkg

 

 

 

 

 

 

 

 

 

September 16, 2011

Learn with Portals

With wonderfully unique gameplay and fantastically brilliant writing, it is no wonder that the Portal Game series has become such a hit. This critically acclaimed series has also gone on to other entertainment mediums, such as a comic book and a live action film.

Portal: No Escape

However, the creators didn’t want to stop there. Valve has decided to show the value of video games in education through their new program, Learn with Portals. They recognized the potential for Portal to add an entertaining and innovative approach to learning physics and critical thinking. Valve has invited classrooms to join them at the Valve headquarters to work with top of the line programming and to meet some of the brightest minds in the gaming world. The kids get the opportunity to creative their own Portal worlds, learning physics, math, logic, and spatial reasoning along the way. To support this program, Valve has made the original Portal game available for free download (for Mac and PC) until September 20th, 2011.

 

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