2011 November

November 29, 2011

Skyrim Map App

Sometime soon (hopefully sooner rather than later), we will be getting an app called “Dragon Shout”. This app looks to be an excellent addition to any Skyrim fan’s app collection. What it is is an interactive hand drawn map of Skyrim for either your iPhone, Android or tablet. The app allows users to mark discovered locations and make notes about said locations and any area the user wants to mark on the map. Find a dragon but want to finish your current quest before killing it? no problem, simply mark where you saw the dragon and make a note of it. Want a hand held depiction of your exploration efforts as bragging rights on the go? Awesome! just mark where youve been and what youve found and show it off to everyone. Keep track of where you found items, where to find alchemy tables and enchanters outside of your normal locations. Share your map markers and notes with friends.

 

At the initial release I wouldnt expect too much in the way of content, but as it matures there will be updates and added content and more importantly the ability for user created content. This will broaden the eventual features list of the app and keep it fresh over time.

November 28, 2011

Need for Speed: The Run Review

Its November again, and we all know what that means for racing fans; another Need for Speed. This year we got something just a bit different. Last year, Criterion gave us a superb game in Need for Speed: Hot Pursuit. A simple racer full of speed and cop chases that hit you primal racing instincts while making you smile every time you hit the turbo button. EA Black Box finally gets to take the NFS reins again after the horrid NFS Undercover. Could EA Black Box redeem itself with The Run or will we get something more miserable and broken than Undercover? The answer is yes, but not an enthusiastic yes.

Need for Speed: The Run is an unusual experiment. Mix one third action movie, one third racer, and one third action game, bake, and what you have is something that is fun but feels awkward. When was the last time you had quick time events in a racing game? I can’t think of one. What EA Black Box has done is taken the cop chases and racing from Hot Pursuit added a paper thin story, and then laid a few Battlefield 3 quick time events for good measure and you have a game that suffers from an identity crisis. But let’s talk about what it gets right.

The Run’s racing is great. The cars handle like they should, the muscle cars back ends swing out, the AWD supercars handle like butter. The sense of speed is there, but could be better. The cop chases are fun with wild crashes involved. The visuals are brilliant. The game runs on Frostbite 2, which makes the vista and canons of the good old US of A absolutely beautiful. The only complaint I have with the visuals is the same that I have had with the Frostbite engine since its inception; the washed out colors. The orchestrated score gets the heart pounding and keeps the tension up despite the razor thin story elements. Despite the story there are some really outstanding set pieces especially the last leg of the race in New York. As much as it frustrated me I must commend Black Box for the overall designed. The career mode is designed like an action game. You have resets that act as lives, the police road blocks are scripted, you will deal with tad bit of QTE’s and you can only change cars at gas stations spread out over the race, but still at heart it’s a racing game just like any other game in the genre. The car list is impressive but most require a handful of challenges to unlock which can be a pain; and there will be pain.

The first pain to come across is the story. You take control of Jack Rourke a slightly cocky douche that has a debt with some mob and you somehow get pulled into a race across the country for some amount of money to do something andzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz, yea you see where I am going with this. In a game where it’s being sold as a racer with a story, the story shouldn’t suck; which it does. The camera sucks, but this is just a personal gripe. I normally play racers with the camera farthest from the car; this game doesn’t give me that option. We get two bumper cams and an out of car cam that has me eating the bumper at every turn. Despite having some exciting set pieces half of the game consist of riding through some foothills “making up time” which transfers to time trials or in other words, filler. Even with the filler it comes to another problem, it’s short; Call of Duty short. Now this is just the story, there are challenges to keep you going and unlocking cars, but wasn’t the game selling itself on the concept of a story driven racer? So if the length is rubbish and the story is rubbish what are you left with? Some great looking vistas and a good racer that has this craptacular story façade hanging over its head. The multiplayer could have taken some hints from Hot Pursuit as well because The Run is about as fun as having the runs. You get into a lobby with 8 other people and race a series of point to point races; that’s it. Where are the cop chases, exciting one on one racing from the story, and where is does all this lag come from; shoddy multiplayer design that’s where. There is attack helicopters shooting at you during the story, there is Porsche SUVs with gun toting mob thugs hanging out of them during the story that shoot at you, there is the infamous red tint around the screen showing your health during these chases and none of this can be shared with anyone. One last gripe and we shall trot on is the reset system. I like the idea of a story racer where each race is designed to be a level and within that level you only have some many tries to get through it; that is what we call progression and I am a fan of it. What I don’t like is when after your glorious death sequence involving your supercar crushing itself against some $15,000 Dodge hatchback and metal, plastic, and glass shards are thrown throughout the air like confetti, you have to wait at least 5-10 seconds at a black screen with a pulsing rewind button breaking the action of your high speed metal twisting carnage. You have enough time to down a 12 oz. can of Mountain Dew so that you won’t fall asleep at what is essentially a load screen because someone at Black Box took the day off and failed to keep any sense of immersion.

Now, despite my gripes, I did really enjoy the game. The driving was fun, I never had to diddle with customizing cars and making them look “pimp” (I hate pop culture), and there was a real sense of excitement driving at 150+ while helicopters are shooting at you while cops are in pursuit only to switch to a QTE. There is genuine fun to be had with The Run, but the fun is dabbed into the story instead of the story bathing in it. This is worlds better and much cleaner than Black Boxes last effort but my complaints are outweighing the positives. The game is worth playing if you can get it at a good price or even give it a few days rental. The story driven racer is a unique take on a genre that really hasn’t seen innovation in quite some time. It’s a unique experiment that resulted in a stink bomb rather than a crippling explosion. With a few tweaks, a proper title update, and some worthwhile DLC this could be a title I could return to in the future. It’s not a bad game by any means, it just needed less time between the excitement, a story that won’t be blown away by a slight breeze, and a fleshed out multiplayer.

 

+ QTE’s don’t get in the way of the racing

+ There are some truly exciting set pieces

+ The games visual presentation is top notch

+ Mixing a story element into an arcade racer and making it work

– Reset time is irritating

– The story is paper thin

– The main character is flat and annoyingly smug

– The main character wasn’t crushed at the beginning of the game

– Call of Duty like length

 

November 28, 2011

Need for Speed: The Run Review

Its November again, and we all know what that means for racing fans; another Need for Speed. This year we got something just a bit different. Last year, Criterion gave us a superb game in Need for Speed: Hot Pursuit. A simple racer full of speed and cop chases that hit you primal racing instincts while making you smile every time you hit the turbo button. EA Black Box finally gets to take the NFS reins again after the horrid NFS Undercover. Could EA Black Box redeem itself with The Run or will we get something more miserable and broken than Undercover? The answer is yes, but not an enthusiastic yes.

Need for Speed: The Run is an unusual experiment. Mix one third action movie, one third racer, and one third action game, bake, and what you have is something that is fun but feels awkward. When was the last time you had quick time events in a racing game? I can’t think of one. What EA Black Box has done is taken the cop chases and racing from Hot Pursuit added a paper thin story, and then laid a few Battlefield 3 quick time events for good measure and you have a game that suffers from an identity crisis. But let’s talk about what it gets right.

The Run’s racing is great. The cars handle like they should, the muscle cars back ends swing out, the AWD supercars handle like butter. The sense of speed is there, but could be better. The cop chases are fun with wild crashes involved. The visuals are brilliant. The game runs on Frostbite 2, which makes the vista and canons of the good old US of A absolutely beautiful. The only complaint I have with the visuals is the same that I have had with the Frostbite engine since its inception; the washed out colors. The orchestrated score gets the heart pounding and keeps the tension up despite the razor thin story elements. Despite the story there are some really outstanding set pieces especially the last leg of the race in New York. As much as it frustrated me I must commend Black Box for the overall designed. The career mode is designed like an action game. You have resets that act as lives, the police road blocks are scripted, you will deal with tad bit of QTE’s and you can only change cars at gas stations spread out over the race, but still at heart it’s a racing game just like any other game in the genre. The car list is impressive but most require a handful of challenges to unlock which can be a pain; and there will be pain.

The first pain to come across is the story. You take control of Jack Rourke a slightly cocky douche that has a debt with some mob and you somehow get pulled into a race across the country for some amount of money to do something andzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz, yea you see where I am going with this. In a game where it’s being sold as a racer with a story, the story shouldn’t suck; which it does. The camera sucks, but this is just a personal gripe. I normally play racers with the camera farthest from the car; this game doesn’t give me that option. We get two bumper cams and an out of car cam that has me eating the bumper at every turn. Despite having some exciting set pieces half of the game consist of riding through some foothills “making up time” which transfers to time trials or in other words, filler. Even with the filler it comes to another problem, it’s short; Call of Duty short. Now this is just the story, there are challenges to keep you going and unlocking cars, but wasn’t the game selling itself on the concept of a story driven racer? So if the length is rubbish and the story is rubbish what are you left with? Some great looking vistas and a good racer that has this craptacular story façade hanging over its head. The multiplayer could have taken some hints from Hot Pursuit as well because The Run is about as fun as having the runs. You get into a lobby with 8 other people and race a series of point to point races; that’s it. Where are the cop chases, exciting one on one racing from the story, and where is does all this lag come from; shoddy multiplayer design that’s where. There is attack helicopters shooting at you during the story, there is Porsche SUVs with gun toting mob thugs hanging out of them during the story that shoot at you, there is the infamous red tint around the screen showing your health during these chases and none of this can be shared with anyone. One last gripe and we shall trot on is the reset system. I like the idea of a story racer where each race is designed to be a level and within that level you only have some many tries to get through it; that is what we call progression and I am a fan of it. What I don’t like is when after your glorious death sequence involving your supercar crushing itself against some $15,000 Dodge hatchback and metal, plastic, and glass shards are thrown throughout the air like confetti, you have to wait at least 5-10 seconds at a black screen with a pulsing rewind button breaking the action of your high speed metal twisting carnage. You have enough time to down a 12 oz. can of Mountain Dew so that you won’t fall asleep at what is essentially a load screen because someone at Black Box took the day off and failed to keep any sense of immersion.

Now, despite my gripes, I did really enjoy the game. The driving was fun, I never had to diddle with customizing cars and making them look “pimp” (I hate pop culture), and there was a real sense of excitement driving at 150+ while helicopters are shooting at you while cops are in pursuit only to switch to a QTE. There is genuine fun to be had with The Run, but the fun is dabbed into the story instead of the story bathing in it. This is worlds better and much cleaner than Black Boxes last effort but my complaints are outweighing the positives. The game is worth playing if you can get it at a good price or even give it a few days rental. The story driven racer is a unique take on a genre that really hasn’t seen innovation in quite some time. It’s a unique experiment that resulted in a stink bomb rather than a crippling explosion. With a few tweaks, a proper title update, and some worthwhile DLC this could be a title I could return to in the future. It’s not a bad game by any means, it just needed less time between the excitement, a story that won’t be blown away by a slight breeze, and a fleshed out multiplayer.

 

+ QTE’s don’t get in the way of the racing

+ There are some truly exciting set pieces

+ The games visual presentation is top notch

+ Mixing a story element into an arcade racer and making it work

– Reset time is irritating

– The story is paper thin

– The main character is flat and annoyingly smug

– The main character wasn’t crushed at the beginning of the game

– Call of Duty like length

 

November 28, 2011

Gears of War prequel trilogy?

There are rumors floating around that there may be a Gears trilogy set before the events in Gears 1, 2 and 3. People Can Fly, the devs who brought you Bulletstorm, is said to be working on another Gears trilogy focusing on the events prior to the original Gears and will tell the story of how the COG got into a war with the Locust, and more specifically the roles of Marcus and Dom.

 

Personally I hope this goes through, I would love to see more expansion on the background and future of Gears and especially the pendulum wars.

 

Thoughts? who wants to see another gears trilogy?

November 28, 2011

IntKeys.com Service

With our new partners IntKeys behind us and us behind them it seems that it is time to do some investigative reporting. Well I did just this by making a purchase under an unknown name and got all the service that I expected and then some. When I took it upon myself to go through with what I had hoped was a good deal I looked everywhere and IntKeys is still the best place to pick up keys. Let’s get into the process and how I was left very impressed.

You start out by choosing the game that you are wanting to purchase. The details are given straight out of the box and onto the page so that you can see exactly what it is you are thinking about purchasing. Price is given plus the retail cost that you would see anywhere else.

When you get to the page that asks for a promotional code, you can enter ours and get an additional percentage off the price that is listed. Just to give you an idea of how long it took from completion of transaction to the time I was given my key i’ll include some screen captures of my e-mail inbox below.

Order Confirmation

Order Received

All in all, a fast service with proof of purchase. If you have to do business with key vendors, these guys are top notch.

November 28, 2011

IntKeys.com Service

With our new partners IntKeys behind us and us behind them it seems that it is time to do some investigative reporting. Well I did just this by making a purchase under an unknown name and got all the service that I expected and then some. When I took it upon myself to go through with what I had hoped was a good deal I looked everywhere and IntKeys is still the best place to pick up keys. Let’s get into the process and how I was left very impressed.

You start out by choosing the game that you are wanting to purchase. The details are given straight out of the box and onto the page so that you can see exactly what it is you are thinking about purchasing. Price is given plus the retail cost that you would see anywhere else.

When you get to the page that asks for a promotional code, you can enter ours and get an additional percentage off the price that is listed. Just to give you an idea of how long it took from completion of transaction to the time I was given my key i’ll include some screen captures of my e-mail inbox below.

Order Confirmation

Order Received

All in all, a fast service with proof of purchase. If you have to do business with key vendors, these guys are top notch.

November 27, 2011

Understanding The Numbers: PC vs Console Sales Figures

Recently I have seen a great deal of confusion when it comes to understanding sales numbers between Consoles and PC.   Compared to 10 years ago there have been some major changes in the PC gaming industry, changes I consider for the better personally.  The biggest change in the PC gaming industry is the shift towards digital distribution.

 

Digital distribution began to pick up around 8 years ago in 2003 with the release of Valve Software’s digital distribution client steam.  This was really the first time you could get major PC releases online and be able to access, download and purchase them entirely digitally.  While it was slow to start the DD industry has taken off.

 

According to Techcrunch as of 2010 it was estimated that over 57 percent of PC gaming sales are done digitally and that number has only grown.  It’s even more evident as you see the PC gaming sections in retail stores that used to be two or three rows now just a small section of the shelf that’s poorly labeled and hard to find.

 

Personally I think the shift to digital distribution services such as Steam, Impulse and GOG has been a godsend for the PC gaming industry consumer and developer alike and here is why.  The developer no long has to worry about printing costs, distribution fees and all the costs that come along with providing a physical copy of a game and those costs are astronomic.  The average retail copy of a $50 dol¬lar game sold at a retail store brings in a net profit of about $8 where as a game sold on Steam for the same price brings in about $35 dol¬lars.  This price can vary depending on the development costs but all the same the profit difference is clear to see.  This also allows developers to more easily ensure their games are patched and up to date without having to walk consumers through the process.  Anyone remember updating Half-Life?  Enough said.  This in turn translates to savings for the consumer as we have seen with some of Steams amazing sales over the last few years; it also provides the consumer with additional convenience of not having to go pick up their game from a store, wait in lines, etc.  I know for I almost never buy my PC games in the store anymore unless there is a good deal on it AND I can get it to activate on Steam or another respective service.  Additionally when you purchase a game on a Digital Distribution service you do not have to worry about losing your game due to damage which has happened to me several times.

 

Going back to the point of the article… why are those pesky PC vs Console sales numbers so confusing and cause so much debate across the net?  The answer is simply that sales numbers listed in places like VGchartz do NOT include digital sales numbers.   This is because distributors like Steam, GOG, Impulse and Origin rarely if ever release their sales numbers on their digital sales.  The numbers you see in places like VGChartz are only retail sales or sales made at a Store like Best Buy, Gamestop, Walmart, etc.  These do NOT include Steam, Origin, etc.

 

As of right now I think we can realistically assume that that around 65% – 75% of PC game sales are made online.  Let us look at a couple of recent releases such as Battlefield 3 with the following sales numbers from VGchartz:

 

Xbox 360: 2.2 million
PlayStation 3: 1.5 million
PC: 500,000

 

If we follow that 75% of sales were made digitally the sales numbers look quite different:

 

Xbox 360: 2.2 million
PlayStation 3: 1.5 million
PC: 2 Million

 

While this number is not exact I think it’s a fair assumption that the majority of PC Battlefield 3 sales were sold online instead of from a retailer.  The new figures above puts the PC version of Battlefield 3 on par with the Xbox 360.

 

Let us also take a look at Elder Scrolls V: Skyrim which saw the largest concurrent number of players ever at one time on steam at over 300,000 which for a single player game is staggering:

 

Xbox 360: 1,997.215
PS3: 969,454
PC: 555,554

 

Following the same logic from above the numbers look like this:

 

Xbox 360: 1,997.215
PS3: 969,454
PC: 2,222,216

 

Which puts the PC as the top selling platform for the Skyrim. I’ve also heard it said that numbers playing the game listed on Steams website only generally represent 15% of the total number of players who actually purchased the games.  If you apply this logic to the 300,000 people playing the game concurrently at release then Skyrim sold over 3 million copies on the PC putting it far ahead the 360 and PS3 versions combined.  Not bad for a platform that is supposedly dead.  Having said that it’s hard to back that number up without some hard numbers from the distributors and until we see those numbers there will always be a debate as to which platform is the best selling.

 

While there is more Piracy on the PC platform sales numbers are still sales numbers and the people who pirate the game are going to pirate is no matter what system you put it on.  I’ve seen how easy it is to now pirate 360 and PS3 games and with the growth of the Console industry we will only see those numbers increase.  Hackers will find a way to pirate and distribute games no matter what system it is on because… they can.

 

Many look at VGchartz and proclaim the death of PC gaming but fail to look at the big picture of how the industry has shifted when comes to the PC as a gaming platform.  That statement simply isn’t true and considering that PC digital sales net 4 times more profit per sale then their retail counterparts we can also argue that they are more profitable than their Console counterparts.

 

Why write this article?  I wanted to clarify the confusion when it comes to interpreting sales numbers when it comes to PC vs Console sales and right now the majority of sales on PC are done online not in a retailer. Because of that we cannot look at the PC gaming platform the same way we did as little as 8 years ago because the way business is now done in the PC gaming community is completely different.

 

Source: VGchartz, Techcrunch

 

 

November 26, 2011

Batman: Arkham City DX11 issues

Batman: ArkhamCityreleased for PC on Nov. 22nd roughly a month after its console counterpart. Many were excitedly awaiting the PC release only to be disappointed with the games performance on the PC. The game itself isn’t the problem, the issue lies within the games DX11 features. To be exact the problem is with the way the game handles a DX11 environment, essentially the game is conflicting with the utilization of DX11 causing intense stuttering and lag, and on some systems renders the game unplayable all together. The good news is that Rocksteady is aware and currently working on a fix. When the problem will be resolved is unknown but it would behoove Rocksteady to appease their paying customers by making the fix a priority and releasing a patch sooner rather than later. In the mean time if you bought Arkham city for PC you can solve this problem by disabling DX11 and running the game in DX9 making the game playable. WB and Rocksteady have given instructions on how to disable DX11 using the game’s launcher.

 

The Launcher can be accessed on Games for Windows LIVE and Steam to change DX 11 to DX 9 in the Settings menu.
Change both DirectX 11 Features and DirectX 11 Tessellation to OFF.

Games for Windows LIVE
Start > All Programs > Games > Right click on Batman: Arkham City and select Launcher > Settings
1. Open the Start Menu
2. Select All Programs and then the Games folder
3. Right click on Batman: Arkham City and select Launcher
4. Choose Settings then click on the arrow next to DX options to change
Steam:
Launch Steam Client > Library > Right click on Batman: Arkham City > Configure PC Options
1. Open Steam
2. Select Library
3. Right click on Batman: Arkham City and select Configure PC Options
4. Choose Settings then click on the arrow next to DX options to change

November 24, 2011

Happy Turkey Day Everyone!

 

First off, I would like to say Happy Turkey Day to all the readers on this holiday and Happy Turkey Day to all my fellow editors as well. This is the time of year were we remember all the great things we are thankful for and appreciate the little things in life. This year alone we have Nintendo struggling to turn a profit, Activision and EA going head to head for the modern shooter crown, the 3DS and Vita trying to keep portable gaming alive and out of Apples hands, Bungie had handed off the series that put them in the spotlight for so long, watching Kaos Studios, Blue Tongue Entertainment, and Team Bondi become defunct as well as other studios, PC and console gamers continuing to bicker back and forth, the catastrophic tsunami that hit Japan, and losing a true visionary in Steve jobs; this year has had plenty of downs and depressing stories. After all the dust settles and all the rants and yelling have been silenced, I for one am thankful we are still here and have a proud industry to stand behind. We may forget during heated console vs. PC debates, 360 vs. PS3 vs. Wii squabbles, Battlefield vs. Call of Duty fanboy forum fights, the portable gaming market is dead threats, and the motion controls and 3D gaming are fads rants; that we still have a strong industry and during the world financial meltdown, we have stood resilient. Instead of squabbles and bickering this holiday be proud that you take part in a great, creative industry that has stood strong for over a quarter century and is growing continuously. This holiday I am thankful for the industry that I work in. Gaming has become more than a hobby for me and I am proud to be part of it in everyday life. Whether it is at the day job educating people on technology and gaming or helping run and produce content for this growing site, I am thankful for gaming. We could have hit another industry meltdown, we could have hit the wall financially and publishers taking bailouts, but we didn’t. The industry has grown year after year and continues to be the leading entertainment industry, not only in revenue but innovation as well. We were fortunate to celebrate several series milestones this year; The Legend of Zelda and Metroid celebrating their 25th anniversary as well as Sonic the Hedgehog celebrating his 20th anniversary. In terms of games and hardware, it’s turning out to be one of the strongest years yet! The 3DS is on track to break the original DS’s first year sales; Kinect will be coming to Windows and will be in schools, hospitals, and businesses lending an interactive approach to everyday life. Sony has finally toppled the DVD with Blu-Ray, proving it’s the best physical media format on the market. We received two great shooters out of a rivalry in Battlefield 3 and Modern Warfare 3, the best Sonic game in over a decade in Sonic Generations. A relatively unknown developer released what is not only the best super hero game of all time, but the best licensed game of all time with Batman Arkham City. Michel Ancel showed us he is still one of the best developers around with the superb Rayman Origins. The Wii’s swan song, The Legend of Zelda: Skyward Sword was not only a great way to celebrate Zelda’s 25th anniversary, but one of if not the greatest Wii and Zelda games of all time. We saw may series return to the limelight and make genre jumps such as Warhammer 40K: Space Marine, Kirby: Return to Dreamland, Mortal Kombat and Deus EX: Human Revolution. We received great sequels to great games such as Skyrim, Gears of War 3, Uncharted 3, Resistance 3, Forza Motorsport 4, Saint’s Row: The Third, and Portal 2. Microsoft celebrated 10 years of Xbox and their rise to success in the gaming industry and as a gift to fans we received a sound and visual overhaul to the beloved shooter that jumpstarted the console in Halo: Combat Evolved Anniversary. We gained a quite the handful of new IP’s as well such as Homefront, Bulletstorm, LA Noire, Child of Eden, Rage, and Dead Island as well as others. If I have left a game out that you are thankful for having I apologize, I tried to list everything I could think of but with a wealth of great games this year, it’s hard to list them all. With all that is going wrong in the world, as gamers we have a substantial amount to be thankful for. In closing do me a favor, at least for today, put aside the fanboy flame wars, put aside trolling, put aside bickering and squabbles, and appreciate gaming. There could have been so many things that could have decimated the industry but yet he we are having one of the best years in recent memory. To everyone in the industry, from the big three console manufactures, to EA and Activision and every developer and publisher, no matter how small; we extend our deepest thanks. After all the turkey and trimming have been devoured and the football games have come to a close; keep warm and curl up with you either you PC, console, or portable of choice and remember how good the industry has been to us, we could be the movie industry (obligatory cheap shot permitted). Thank you everyone that supports TheGamersBlog, thanks to the D20 Girls, and again, to the gaming industry, thank you! Happy Holiday everyone!

November 23, 2011

MechWarrior coming to a PC near you as a Free to Play MMO

Alright MechWarrior fans, here it is. The MechWarrior universe is being created as a Free to Play MMO. How much the game will cost hasnt been disclosed as far as I can tell, probably the traditional $50, but it will be free to play online creating some stiff competition for Guild Wars 2 when it releases. All your basic knowledge of the original games will be incorporated and you will have complete customization control over your mech such as paint and weapon upgrades and load out. MWO will also include classes such as scout, attacker, defender and commander, to suite the players preferred game style. And for an MMO this will probably be the best looking out there as it will run on CryEngine 3, and as it is a PC exclusive game it will utilize DX11 to show it off, and to accommodate low to mid range systems it will also support DX9 and 10. So there it is folks, the MechWarrior universe that has garnered a massive following throughout the years is coming to you in a free to play MMO, also as an MMO there of course will be no single player campaign.

More info and to reserve your pilot name go to http://mwomercs.com/

 

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