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    KCGameOn Diablo III Giveaway!

    May 19th, 2012

     

    Wel­come KCGameOn atten­dees!  Wel­come to TGB! We will be spon­ser­ing your local LAN with a free copy of Dia­blo III.  This con­test is ONLY avail­able to KCGameOn attendee’s.  If you are not a mem­ber you CANNOT win.

    This con­test is for a phys­i­cal copy of Dia­blo III for PC which can be picked up from Ice­man at the LAN.

    To qual­ify for the con­test, the fol­low­ing require­ments must be met:
    1.  Sign up for a TGB account!

    2.  Like us on facebook

    3.  What is your favorite video game of all time and what did you like so much about it?

    Thats it!  The win­ner will be cho­sen at ran­dom around 6 PM CST and an email will be send to the win­ners email address and to the LAN host Ice­man. Show your win­ning email to Ice­man to claim your prize.

    Thank you all KCGameOn mem­bers who are par­tic­i­pat­ing in the Dia­blo III give­away!  We hope you come back and check us often.

    If you are in the Kansas City area and would like to attend one of their LAN’s please check them out at www.kcgameon.com.

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    Hard Reset: The Review

    May 1st, 2012

    Hard Reset, one of the games I’ve been look­ing for­ward to since its announce­ment and not only because it is the first PC exclu­sive title in a long time but also because it’s made by some of the won­der­ful peo­ple who designed The Witcher, one of my favorite games of all time.  Does this game live up to the hype that it gar­nered over night?  Sort of…

    Graph­i­cally Hard Reset is gor­geous and it has some of the best light­ing ele­ments I have ever seen in a game.  There is a level where a train is com­ing through a tun­nel and as it approaches you can see light bounc­ing off all the metal in the tun­nel and it looks amaz­ing.  You can see it in some of the pic­tures below.

    Addi­tion­ally there is dam­age based tex­tures on ene­mies so depend­ing on how many times you’ve hit them they may look more dam­aged or exposed.  Sev­eral ene­mies fall apart and dis­in­te­grate as you dam­age them.  Addi­tion­ally there are some fan­tas­ti­cally large scale bat­tles to fight and they are a lot of fun.

    While the game does look amaz­ing in many parts it suf­fers from repet­i­tive level design.  After about the 8th level every­thing looks the same.  There aren’t really any var­ied ene­mies either.  You face the same 5 or 6 ene­mies through­out the entire game.  There is also the prob­lem of hav­ing only two weapons and unlike other games where there are 10 to 20 guns to choose from there are only two in this game that you can mod­ify and they trans­form into the weapon you want.  So your rifle is your rifle, gun, grenade launcher, and so forth all in one.  I’ll give it credit for orig­i­nal­ity and in some ways it works well but switch­ing between the modes for the weapon can be con­fus­ing and it gets dull after a while.

    The story also suf­fers in Hard Reset.  The story is mostly told in comic fash­ion slides dur­ing the load­ing sequences.  There are two prob­lems with this.  First I hate cheaply made cut-scenes instead of ani­mated or pre-rendered action sequences to explain the story line if not already done while play­ing and I will admit there are places for those in cer­tain games but Hard Reset presents itself as a visual spec­ta­cle yet it uses a comic strip to present the story? Sec­ondly the ‘press any key to con­tinue’ and pauses in the dia­logue often occur at the same time and this can lead to you miss­ing 3 – 5 min­utes of dia­logue.   Addi­tion­ally the story is fairly hard to fol­low which can be frustrating.

    There is no Multi-Player so for those of you look­ing for a Multi-Player expe­ri­ence are going to be disappointed.

    Hard Reset feels like it just needed three or four more months in devel­op­ment and it could have been so much more.  The game rings in at about 6 hours on nor­mal for any­one who is expe­ri­enced with FPS.  Those die hard FPS play­ers should be able to go through it quicker.  Hard Reset isn’t a bad game, not by any means and for the price it’s worth its admis­sion price.  That being said it’s an OK game not a great game.  Per­haps the sec­ond time around, if there is one, it will get a lit­tle more attention.

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    Space Marines… Why Are You So Captivating?

    April 23rd, 2012

    I know I will endure all sorts of flack for this but before play­ing Warham­mer: Dawn of War I had never been exposed to the Warham­mer uni­verse.  Yes I’d see the game sit­ting on Best Buys ever dwin­dling PC selec­tions but I never decided to pick it because I thought it would be stu­pid.  The truth is I was the stu­pid one.  I man­aged to get the games as part of the THQ Com­plete Pack that was on sale for $50 on steam and man had I been miss­ing out.  Ever since I’ve picked up every Warham­mer 40k game and now book that I can get my hands on.  Cur­rently I am read­ing “The Ultra­marines Omnibus” by Gra­ham McNeil and I can’t get enough.  In fact I spend half my day dream­ing about the Warham­mer Uni­verse lately which is what prompted me to write this article.

     

    While Warham­mer does bear sim­i­lar­i­ties to other fran­chises there really isn’t any­thing else like it.  The only fran­chises that come close it in my opin­ion are Gears of War and Star­ship Troop­ers.  All 3 uni­verses uti­lize the pow­er­suit soldier.

     

    So what is it about Space Marines that makes them so capit­vat­ing.  They don’t live com­fort­able lives, they spend cen­turies fight­ing for the emperor, they aren’t empa­thetic and they find the sight of reg­u­lar humans to be… annoy­ing.  I’ve always been mes­mer­ized by sol­diers, even as a child, there is some­thing larger than life about them even though it may not nec­es­sar­ily be true.  Then you add in pow­er­suited armor and have them stand 7 — 10 feet tall, give them guns the size of a cake eat­ing 12 year old child,  and drop them into a war torn uni­verse fight­ing Orcs, Elves and demons and sud­denly some­one is in nerd heaven.

     

    The Space Marines pow­er­suit is what gives them their per­sona.  They treat their suits much as we would treat their home.  They adorne them with dec­o­ra­tions, keep them immac­u­lately clean unless in com­bat.  They attach rib­bons of honor and power to them.   The suit is what sep­a­rates them from a nor­mal soldier.

     

    Space Marines fight against all odds to ensure human­i­ties sur­vival and for the glory of the dying emperor.  They are fanat­i­cally loyal and spend their entire lives train­ing to fight and pos­si­b­ley die.  They live a life of appar­ent grand adven­ture and con­stant action.  They dive into sit­u­a­tions where their doom is cer­tain, the chances of win­ning are slim to non-existent but yet they per­se­vere.  Per­haps that is why they are so capi­ti­vat­ing… tall, larger than life, full of adven­ture, or per­haps they are just bad ass and I think their suit looks cool because it’s shiney.  What do you guys think?  Are Space Marines as cap­ti­vat­ing to you as they are to me?

     

    Check out some of these pics and videos:

     

     

     

    1 Comment "

    Crytek 3 SDK Trailer

    April 19th, 2012

    Cry­tek recently announced the release of the updated SDK kit which includes DX11 sup­port.  Take a look at the video below and see the changes for yourself!

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    Starship Tropers: Invasion Preview

    April 10th, 2012

     

    This is going to stray a bit from the beaten path as we don’t talk about movies and TV series much here at TGB but we felt this one is worth the excep­tion and we are very excited about it.  Any­one who is a fan of Sci-Fi has heard of and or love Star­ship Troop­ers.  Sadly over the past decade or so we have had to suf­fer through a cou­ple of ter­ri­ble sequels with no bud­get, bad visu­als and hor­ri­ble act­ing which has watered down what is oth­er­wise a fan­tas­tic uni­verse.  In addi­tion to the movies there was an ani­mated series called Star­ship Troop­ers: Rough­neck chor­ni­cles which is one of my favorite ani­mated series of all time in the Sci-Fi genre.  It’s  a lit­tle dated on the CG ani­mated side but the story is next to none and it sticks pretty close to the books.  If you haven’t checked it out I would highly rec­om­mend it.  The com­plete cam­paigns or series can be had on amazon.com for around $40. 

     

    This series looks like it will break the mold of the pre­vi­ously less than stel­lar releases of the fran­chise and fall back in with the space­bat­tle and action packed set­ting that we fell in love with in the first movie and ani­mated series. 

     

    The details on the new Ani­mated film, which going to be full CG, are pretty slim.  The premise of the film is this “A dis­tant Fed­er­a­tion out­post Fort Casey comes under attack by bugs. The team on the fast attack ship Ale­sia is assigned to help the Star­ship John A. War­den sta­tioned in Fort Casey evac­u­ate along with the sur­vivors and bring mil­i­tary intel­li­gence safely back to Earth. Carl Jenk­ins, now min­istry of Para­nor­mal War­fare, takes the star­ship on a clan­des­tine mis­sion before its ren­dezvous with the Ale­sia and goes miss­ing in the neb­ula. Now, the battle-hardened troop­ers are charged with a res­cue mis­sion that may lead to a much more sin­is­ter con­se­quence than they ever could have imag­ined.…” and that is taken directly of the Star­ship Troop­ers: Inva­sion off­i­cal website.

     

    We’ve col­lected all of the, what we con­sider to be, cool images and video from the upcom­ing Direct-to-DVD 2012 release of Star­ship Troop­ers: Inva­sion.  These images are taken directly of the off­i­cal web­site and belong to them: 

     

     

     

     

     

     

     

     

     

     

     

     

    And last but not least… the video trailer.  Has a very Star­craft 2 feel too it doesn’t it? 

    5 Comments "

    Sins of a Solar Empire: Rebellion

    April 10th, 2012

     

    I just thought you all should check out the lat­est trailer Iron­clad games and Star­dock Enter­tain­ments next chap­ter in the Sins of a Solar Empire.  The trailer reminds me very much of the old TV series Baby­lon 5.  Sins of the Solar Empire or SINS for exhibits one of my favorite things in life, movies and gam­ing… space bat­tles.  Check out the trailer and let us know what you think!

    1 Comment "

    The Witcher: Enhanced Edition for… Mac?

    April 9th, 2012

     

    A few days ago we announced that CD Pro­jekt had a big announce­ment planned and well that announce­ment is the release of the crit­i­cally acclaimed ‘The Witcher: Enhanced Edi­tion’ for Mac.  Cur­rent own­ers of the Steam ver­sion of ‘The Witcher’ will be able to play it on both Mac and PC should they so desire.

     

    I’ve always been impressed with CD Pro­jekt in their abil­ity to stick with plat­forms that wouldn’t nor­mally be con­sid­ered big or prof­itable.  Lets be hon­est the PC mar­ket isn’t what it used to be and the Mac mar­ket is much smaller but they still release it for Mac regard­less.  CD Pro­jekt is one of my favorite devel­op­ers of the mod­ern era because of this.  Will any of you be pick­ing this up for Mac?  How is the per­for­mance and what are your machine specs?

    2 Comments "

    CD Projekt to Make Major Announcement Tomorrow

    April 4th, 2012

    CD Pro­jekt, the cre­ators of the crit­i­cally acclaimed “The Witcher” and “The Witcher II” have sent out a press release that they will be mak­ing a big announce­ment tomor­row at 5PM GMT.  Read the state­ment below:

     

    Make sure to watch our con­fer­ence which takes place tomor­row at 5pm GMT. It will be streamed LIVE from our HQ and can be watched at Games­radar and our Face­book page (Ustream tab).

     

    Below you will find a brief sum­mary of what we’ll be talk­ing about:

     

    • The Witcher 2: Assas­sins of Kings Enhanced Edi­tion release for PC and Xbox 360

     

    • A spe­cial sur­prise for all The Witcher 2 fans

     

    • Other great details about what’s com­ing soon for The Witcher 2

     

    • Some­thing unique for gam­ing enthu­si­asts all over the world

     

    AND! Stay tuned after our part of the show and see what incred­i­ble changes have come to GOG.com

     

    The Witcher I and II are prob­a­bly my favorite games of all time so this has my inter­est peeked for sure.  While I highly doubt they are going to be announc­ing “The Witcher III”, I find it very likely it’s going to be some­thing along the lines of a free expan­sion pack, Direct X 11 patch and or a High Res Tex­ture pack.  It would also be nice to see some patch­ing in regards to mutli-monitor plat­forms.  CD Pro­jekt removed sup­port for the eye­fin­ity plat­form a while back.  If any­one has any infor­ma­tion on this please post it here.

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    Dungeon Siege III Review

    April 2nd, 2012

    Hav­ing played the pre­vi­ous two Dun­geon Siege games I was pretty excited when I heard they were work­ing on a third one.  And why wouldn’t I be the pre­vi­ous two were a lot of fun, had great sto­ries and great graph­ics for the time.  They also had lengthy sin­gle player cam­paigns and wide expan­sive maps to explore and ene­mies en masse to kill. 

     
    Right out of the box Dun­geon Siege is pretty excit­ing.  The graph­ics look nice, the char­ac­ter dia­logue is engag­ing and the pow­ers look cool and the ene­mies are mixed but sadly the eupho­ria wears off.  Graph­i­cally Dun­geon Siege III is pretty to look at, pow­ers are shiney, water looks beau­ti­ful, there are many var­ied and cool look­ing com­bat moves and magic pow­ers, tree’s flow in the wind and enemy move­ments are var­ied.  The biggest com­plaint I had, graph­i­cally, is that the char­ac­ters dur­ing dia­logue scenes are very sta­tic, they are emo­tion­less and always sway back and forth the same way.  I’m also not a fan of the paper ren­der­ing dur­ing cut scenes.  I think it comes off as a very lazy way of sto­ry­telling instead of actu­ally tak­ing the time to make full cut scenes. 

     
    As any avid RPG gamer knows cam­era angles are a big deal and sadly Dun­geon Siege 3 fails pretty bad here.    The game was designed for a con­troller and it shows.  The pre­vi­ous titles were PC only and had a much bet­ter feel to them.  I’m fairly tol­er­ant of most cam­era faults but there were many times where the cam­era would move behind a rock and make it impos­si­ble for me to see who I was fight­ing.  Addi­tion­ally there were timers where my cur­sor would dis­ap­pear off the screen and this would make it incred­i­bly dif­fi­cult to tar­get my quarry.

     
    Story wise Dun­geon Siege 3 is aver­age at best.  It’s cap­ti­vat­ing at first but loses its appeal pretty quickly.  There were sev­eral plot holes and quests were fairly sparse for what I would con­sider nor­mal for an RPG.  There were also fea­tures like influ­ence that appeared to have no impact on the game itself.  The dia­logue in the game is fairly well done but the story in which it is exe­cuted is just not that good. 

     
    The inven­tory sys­tem was yet another dis­ap­point­ment.  It failed to impress and with some many items in the game that sim­ply looked the same and no real good way to orga­nize them it just felt shaky and incom­plete.  That being said I found from very early in the game that I found a spe­cific weapon that I pretty much used through­out the entire game.  I also found that many “potions” found within the game didn’t have a very good descrip­tion of what they did.  For exam­ple, one of the potions lets you imbue doom onto your weapon.  What exactly does doom do? 

    Dun­geon Siege III was a real tragedy to me and has suf­fered what a lot of PC to Con­sole games have gone through and that over­sim­pli­fi­ca­tion.  The game is not made for the hard­core RPG audi­ence which the first two were aimed.  I’m sur­prised they would try to stray from the audi­ence which they were orig­i­nally tar­get­ing.  This has sadly been a trend with com­pa­nies try­ing to jump on the Con­sole cash band­wagon of the last 5 years.  We saw the game thing hap­pen with Dragon Age II which was a far cry from its pre­de­ces­sor.  While Dun­geon Siege III is an ok game it’s not a great one or even a good one.  If you can pick it up for $9.99 on Steam like I did and have some spare time you prob­a­bly won’t be that dis­ap­pointed but I think you’ll find the pre­vi­ous two a much more enjoy­able experience.

     

     

     

    2 Comments "

    Bioshock 2 Giveaway Winner

    March 25th, 2012

     

    TGB wants to say con­grat­u­la­tions to the­creide for win­ning the Bioshock 2 Give­away!  We’ve already con­tacted you via email let­ting you know that you won and we have also added you on Steam.  Please con­tact us at your ear­li­est con­ve­nience to claim your prize.  Thanks for par­tic­i­pat­ing and congratulations!

    2 Comments "