May 10, 2011

Brink: First Impressions

Thanks to some awesome friends of mine I got a copy of Brink on pre-order and got to sit down and play it last night.  Being that I haven’t been able to play all of the way through it I thought I would give my initial impressions of the game. 
Before I begin I want to clarify what Brink is.  Before I was gifted this game I had absolutely no idea what it was or what the point of the game was.  Brink attempts to be a combination of several games.  First and foremost Brink bears similarities to Team Fortress 2 and then tries to combine it with the likes of Borderlands.  There are even some Call of Dutyesq elements in the form of weapon unlocking and modifications and all of this comes without the annoying TF2 hats. 
I’m sure by now most of you have read the reviews at major gaming outlets such as IGN, Kotaku and Gamespot citing their gripes with the game.  In fact, IGN says “An Exercise in needless repetition” and I have to say that I actually agree with these reviews. 
My biggest complaint so far is the lack of a true single player element.  I mean, there are single play elements, but they aren’t really single player as they more closely resembles a Quake 3 arena single player death match but aside from the cinematic intro it doesn’t appear to follow any sort of plotline.  This is more of a personal preference, but I hate that style of single player.  I prefer a true single player experience that is separate from the multi-player component.  Having said that I think co-op is a fantastic idea and should be incorporated in more games but I don’t think you should have to be online to play a single player game.  Brink forces this online component upon you and as we have seen in the past this model doesn’t work well. 
I’ll have a final opinion when I play through the rest of the game but so far it looks like Brink still needs a bit of work before it’s going to be able to contend with the other big players out there.



  1. zero_19 - May 24, 2011 12:34 pm

    So I have continued to play Brink off and on since it was released. Honestly if they could just fix the horrid FPS issues that ATI/AMD GPU users are having it would go a long way to making it more enjoyable. As it stands it will probably be a game I play when I’m bored with whatever I normally play.

    Also that’s the 5th post for the contest, suck it trebek!

  2. AceOfNades69 - May 12, 2011 2:58 pm

    I have 360 version… I like it but they need to fix the lag issue other than that mucho like

  3. zero_19 - May 12, 2011 8:37 am

    Good review.

    I’ve been playing Brink for the last two nights, and while I agree with what you’re saying, I’m still having fun. The game play is different, and it’s fun. The story could have been expanded on a lot more than it was and yes, true single player would have been nice.

    I completely agree on the price tag, this game does not have the content to be valued at $50-$60. That and the horrid FPS I’m getting in game. pretty much averaging 30, which is playable, but annoying.

  4. PimpmasterF - May 11, 2011 8:07 pm

    I just finished the security story line and it was super short, 5hrs to finish it and thats with having a mission that i had to play like 5 times. Basically Brink is an objective based multi player game with no real substance to it, the story is short and lacking and resembles a round of team death match more than anything. Its a game that should have been released at $20-$25 as an arcade game. Dont get me wrong I do like the game, its actually fun to play once you realize what it is and can get passed the initial preconceptions, but its not worth $50/$60 and singles out the community without net or with a slow connection. Granted most of the gamer community is gonna have a sufficient connection however not everyone is into online gaming or can afford it. so although I do like the game, the bottom line is that the game isnt worth the $50 price tag, and simply fails in the single player campaign department. And having said that it is a very unique game with great mechanics and I hope to see more games using the same kind of system in the future, but with an actual single player mode and online multi separate from each other and not combined

  5. Algorind - May 11, 2011 2:09 pm

    The good: running full sprint down a hallway, jumping to catch the rail of a catwalk and clambering over to avoid a hail of bullets, only to leap down the other side of the railing into a powerslide that ends with your shotgun in the crotch of an enemy.


    The bad: total lack of any compelling reason to play single-player. Total lack of any real difference in most of the ‘unlockable’ weapons. Total lack of differences in playstyle between classes. Whether you’re a soldier or a medic, gameplay feels pretty much the same with the exception of your special ability. Sure there are some unlockable abilities for each class that are pretty cool, but several times I’ve forgotten what class I was playing in the middle of a fight, simply because they all play so similarly.

    That being said, do I like the game? Yeah, I do. I think it could be a really, really fun game to play IF you can get a server with some regulars that are willing to work together and be semi-competitive.


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