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Xbox 360 | The Gamers Blog


First I wanted to say sorry I haven’t posted more, with life, school, work, Des­tiny, Shad­ows of Mor­dor, Forza Hori­zon 2, and Super Smash Bros. for the 3DS has taken all of my free time. I will how­ever, try to take the time more often to post, and start­ing with that here are a cou­ple of videos I put together to show some of the goofy things we have been up to in the world of Des­tiny. My thoughts on Des­tiny are split, the story is a inco­her­ent mess, the loot sys­tem is all based on chance, the voice act­ing is hit or miss (mostly misses); but the game play keeps me com­ing back almost every­day. Enjoy the videos and will be back shortly with another post.



The servers are up, the game is wait­ing in store rooms around the coun­try in antic­i­pa­tion for the mid­night release, and the forums (Bungie.net and oth­ers) are fill­ing with excite­ment. Des­tiny launches at mid­night (though some ter­ri­to­ries already have it due to it being the 9th already, curse you Aussies and Kiwi) and the hype machine has hit max­i­mum over­load. This hybrid MMO/FPS/RPG/Kitchen sink, will be the first non-Halo title to come from Bungie since 2001 title Oni. Bungie fin­ished off their side of the Halo fran­chise with Halo: Reach (released in 2010), pass­ing the Halo torch to 343 Indus­tries. Since the depar­ture of Halo, Bungie has been focused with deliv­er­ing a new IP. I, per­son­ally, have not been this hyped for a game since Halo 3 (coin­ci­den­tally another Bungie title). I played the post E3 Alpha, and then in late July, played the Beta on three dif­fer­ent plat­forms (PS4, PS3, Xbox One), and even though much of the con­tent between those tri­als was the same, I could not be more hyped for this game. If you have not yet caught the Des­tiny bug, then I have sev­eral pieces of media, that will try its hard­est to entice you.


First up is three tracks from the beta, that I am more than cer­tain are in the final game. Just a note an offi­cial sound­track has not been released yet, but I am hop­ing that will change very shortly, since the sound­track is eas­ily becom­ing my favorite of the year. The sound­track was com­posed by Bungie’s res­i­dent crafts­men, Mar­tin O’Donnel (who unfor­tu­nately is no longer with Bungie) Michael Sal­va­tori, and spe­cial guest Sir Paul McCart­ney. The sound­track is robust, dynamic, and full of con­trast. Tak­ing the tribal drums, epic cho­ruses, rock, and elec­tronic ele­ments from Halo; they have crafted some­thing that feels fresh yet famil­iar. Below are three of my favorite tracks from the beta, I had a list of them to choose from, but these three stand above the crowd. Enjoy!


1. The Last Array

2. Deac­ti­vat­ing the Mesh

3. Sepiks Prime




Last, but not least, are two trail­ers. The first is the live action trailer that was directed by the helm of Tron Legacy, Joseph Kosin­ski. The trailer is all fun and fluff, try­ing to get the gen­eral pub­lic inter­ested and it does a fair job. The sec­ond trailer is the Game­play Launch trailer and does a much bet­ter job of hyp­ing the game. Enjoy!




For any­one that played the Alpha this is for you.….



I can’t wait to see every­one starside!


Early this morn­ing, here in the States that is, Microsoft held their press event at Gamescom in Cologne, Ger­many. There were plenty of games on dis­play dur­ing the press event but one title stood out among the crowd and it may have been for dif­fer­ent rea­sons. Rise of the Tomb Raider, the sequel to the 2013 reboot of the fran­chise, is com­ing exclu­sively to the Xbox One in fall of 2015. This announce­ment was huge. The game sold well on the PC, Xbox 360, and PlaySta­tion 3. The Defin­i­tive Edi­tion came to the PlaySta­tion 4 and Xbox One this year and net­ted more sales for the reboot. This announce­ment was net­ted with pos­i­tive feed­back and plenty of neg­a­tive feed­back. Crys­tal Dynam­ics, the stu­dio behind Tomb Raider, posted a response on the their Tum­blr page . The Response is typ­i­cal PR, but is also cryptic.

Our friends at Microsoft have always seen huge poten­tial in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any sup­port we have had from them in the past — we believe this will be a step to really forg­ing the Tomb Raider brand as one of the biggest in gam­ing, with the help, belief and back­ing of a major part­ner like Microsoft.”

This is a quote taken from that Tum­blr response. What I see is pos­si­bly the same thing that hap­pened with Bay­o­netta. Tomb Raider sold well, but never met the lofty sales expec­ta­tions Square Enix set for the game until the Defin­i­tive Edi­tions were released. Could have this been a move by Microsoft to secure a Uncharted like exclu­sive? Could it have been a way to guar­an­tee a sequel to a game, that right­fully deserves one? There are more ques­tions than answers with this announce­ment; there is one thing for sure, Rise of the Tomb Raider will be out in 2015 on Xbox One.


This fall we will see the release of Halo: The Mas­ter Chief Col­lec­tion. In that col­lec­tion comes the highly antic­i­pated Halo 2 Anniver­sary, a visu­ally updated remas­ter sim­i­lar to what we received with the Halo: Com­bat Evolved Anniver­sary edi­tion released 3 years ago. 343 Indus­tries is tak­ing the remas­ter a bit fur­ther this time with the help of Blur Stu­dios, all of the in-game cutscenes are being pre-rendered and rean­i­mated; they look absolutely stun­ning. If you are famil­iar with the Halo series, you will know Blur’s work with the fran­chise. They pro­vided the “Scanned” trailer for Halo 4 and all of the pre-rendered cutscenes for Halo Wars. They have also cre­ated the pre-rendered cin­e­mat­ics for the Bat­man Arkham fran­chise, Injus­tice, Star Wars: The Old Repub­lic, and War for Cybertron. They have a have an incred­i­ble resume, and every time I watch the video below, my heart hurts because I have to wait till Novem­ber to get my hands on this. At the end of the trailer is Johnson’s speech to the scared marines accom­pa­ny­ing the Chief, now on each dif­fi­culty level he spouted off some­thing dif­fer­ent, mak­ing it a fun easter egg. I hope they have taken that into an account when remas­ter­ing these cutscenes. Enjoy the pre­view!

Microsoft and 343 Indus­tries have also sent out a heap of screens show­ing off the remas­tered mul­ti­player map Zanz­ibar. One of best maps to come out of Halo 2 (and we were lucky to gets its return in Halo 3) we are get­ting a retooled ver­sion as one of the six maps that are get­ting this treat­ment. Enjoy your return to Zanz­ibar in the screens below.



As the eighth gen­er­a­tion of con­soles are still rel­a­tively new, new games are hard to come by, and devel­op­ment can be delayed while learn­ing the ropes for these con­soles. As games that are next gen spe­cific like Bat­man: Arkham Knight are see­ing delays, we are see­ing a return of pre­vi­ous gen games that pushed the older hard­ware to their break­ing lim­its. This past Jan­u­ary we saw the re-release of Tomb Raider in the Defin­i­tive Edi­tion for PlaySta­tion 4 and Xbox One. At the end of this month we will see the re-release of The Last of Us in the Remas­tered Edi­tion for the PS4, and at some point this year Grand Theft Auto 5 will jump to the new hard­ware as well. While some may scream that this is sim­ply a money grab from com­pa­nies, I see this as an oppor­tu­nity for peo­ple to play gems that could have taken visual, per­for­mance, or even game­play hits from the aging sev­enth gen hard­ware. I pur­chased Tomb Raider: Defin­i­tive Edi­tion for the PS4 recently and I am sur­prised over how good the game looks and run on the fresh hard­ware. I still have my orig­i­nal 360 copy and that was by no means an ugly game, but their is a stark visual and per­for­mance con­trast. This maybe the con­tin­u­ing trend of HD releases we received dur­ing the last gen, which I was well on board with. Play­ing the game the past cou­ple of days has also given me a new respect for Jason Graves incred­i­ble score. Graves is also known for scor­ing the Dead Space fran­chise, Mur­dered: Soul Sus­pect, and Alpha Pro­to­col. Tomb Raider’s sound­track may have been some­thing I missed in the past ( with the amount of games I play and sound­tracks I lis­ten to, some­thing just get lost), but I am cor­rect­ing that today with a look at its fan­tas­tic score.


Secret of the Island Com­plete — Jason Graves — A very per­cus­sion heavy piece, laid with early Japanese/tribal feel; Secret of the Island is a great rep­re­sen­ta­tion of Yamatai, the island in which Tomb Raider takes place. When the strings enter you can feel the sense of dan­ger; the mys­te­ri­ous Storm Guard; the Sun Queen, Himiko; and the deranged cultist led by Math­ias. The per­cus­sion makes this piece, enjoy


SOS Tower Final In-game (unre­leased) — Jason Graves — This track was not on the offi­cial sound­track, but thanks to Sound­Cloud and Graves, we get to lis­ten to what is one of the more hap­pier moments in the game. The part of the game where this piece takes place is a huge step for Lara. Still shaky about her sur­round­ings, she is less than con­fi­dent to climb the dilap­i­dated radio tower. She does, and proves to her­self that she can do this, she can become the char­ac­ter we know. The sight from atop the tower is beau­ti­ful, and this piece cap­tures that won­der­ing beauty.


A Sur­vivor is Born — Jason Graves — The main theme from Tomb Raider, is sweep­ing, beau­ti­ful piece of pro­duc­tion. Lara’s theme that starts around the (1:25) mark is epic, encas­ing all that Lara has been through on Yamatai and becom­ing the strong pro­tag­o­nist she is meant to be. At the (2:02) mark, the Lara theme is played again but by a solo piano. I love how in the piece there is the same cen­tral theme, the same notes even, played three dif­fer­ent ways, at dif­fer­ent tem­pos; but yet it all fits together so per­fectly. I hope you Enjoy!


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