February 14, 2012
Mass Effect 3 demo is here!

One of this year’s most anticipated, if not THE MOST anticipated game, Mass Effect 3 released in demo form today and I must say if this is any indication of the full release then I think no other game will come close to touching it the entire year!
In the demo you get two full single player levels complete with cut scenes. The demo also gives you an option to choose the game style you would like to play like straight shooter or classic RPG action shooter. What little of the story you get it amazing in keeping with the Mass Effect franchise it hooks you in the first 5 minutes and keeps you on the line until the demo is over. Without reveling anything all as I can say if HOLY AWESOMES SAUCE! This game is going to be amazing!
There is a multiplayer component that can only be accessed early (Feb 14th to Feb 17th) If you activated your Battlefield 3 online pass and then after the 17th will be open to everyone. Multiplayer is an objective based “Horde” mode that is insanely intense and lots of fun.
The demo is available now on PC via Origin, Xbox live and The PSN for free download. If you haven’t done so download it now and check it out! For more info check out the official Bioware Mass Effect 3 site HERE.
Also on Sunday Feb 19th during the AMC show The Walking Dead a new Mass Effect 3 trailer debuts to make you hunger even more to play this years’ best release! But for now check out this trailer with Fem Sheppard…..ENJOY!
February 13, 2012
Xbox 720 and PS4: The End of the Used Game Market

The recent dominance of Steam and its competitors in the PC market and digital distribution the question has been asked are these types of services going to come to Consoles and what will it mean to game industry.
The answer is a rather complicated one and also kind of frightening. There is a silent battle brewing in the gaming industry and it’s not between you and the game developers or at least not directly, it’s a battle that has been growing more and more heated as profits are falling. A war is being waged between developers and used game vendors such as Gamestop, Vintage Stock and other used game vendors.
Used Game sellers have been the bane of developers for years as every game they sell, unless it is new, does not yield any profits for the developers and developers know that there are hundreds of thousands of people who are more than willing to wait a few months to save $30 dollars on a new title. Developers would love nothing more than to put them out of business and with the next generation of consoles this is very much a possibility. Up until recently there wasn’t much they could do about it but with the advent of social and service based gaming it has becoming much easier to restrict content to those who don’t purchase the game. There are already several titles out that unless you purchase the game new you will not be able to access any of the multi-player content.
Used game sales have always been predominatly and now days exclusively geared toward console gaming. Used games sales disappeared from the PC market almost entirely during the mid to late nineties with the addition of serial keys and game activations and registrations.
Those of you who watch the market like I do can see the signs that used game sellers are starting to catch wind of this and they are doing their best to brace for the coming storm. GameStop is a prime example of this with their recent acquisition of PC digital distribution platform “Impluse Games” they are one of the larger platforms next to Steam and it positions them to come out ahead when, what I consider to be an inevitability, the used game market comes to a screeching halt.
In addition to killing the used game market developers have been looking for ways to deliver their products directly to consumers without actually having to send them any physical product. Shipping, manufacturing, packaging, etc all cost lots of money and if you can eliminate that and distribute that product of a digital network you cut your costs dramatically and you can cut the middle man, retailer, out of the picture entirely.
All these changes are good in some aspects as it allows the consumer direct access to the product, quick downloads and automatic updates. Since the costs have been driven down, in a fair market, the costs should come down as well. You also have the benefit of not ever having to worry about losing a game or having it stolen.
There is also a dark side to this change. With the loss of the middle man, which can dictate their own price, and used game vendors there is little competition to keep prices low. Even with all their increased profits and lower production costs we aren’t likely to see any drops in game prices and in I would expect to see them stay higher for longer.
There is another nefarious side this battle that very few consider and that is do you really own your games anymore and can you still play them online. PC gamers have been fighting with Steam for years to have an easy way to play your games offline as not everyone can have a stable internet connection or even one at all. And let’s not forget that all of our men and women in the armed forces who are deployed abroad do not always have access to internet. This also brings up the problem of if you say something negative about the company can they can come ban your account and take all the games away that you spent your hard earned money on? EA and Blizzard both have been known to swing the ban hammer at their users when they speak out against them. If they completely control their content you are literally at their mercy. Additionally if you are like me and have over 300 games on your Steam account what happens if you get hacked? Do you get your games back? There are a lot of questions that have to be answered before I would be completely sold on this.
I wouldn’t be surprised if the PS4 and the Xbox 720 were completely digital platforms and if not completely I wouldn’t be surprised if the new games didn’t require registration and activation to play both single and multi-player content.
January 30, 2012
D20 Girls Giveaway Second Winner!


A second winner for the D20 Girls Giveaway has been selected. Congratulations to MaxxTx on being the second winner of the D20 Girls Giveaway.
MaxxTx, you have been contacted by TGB listing instructions on how to claim your prize (Skyrim or SWTOR).
Again congratulations to MaxxTx and keep an eye out for more giveaways!!!
January 27, 2012
Release Date Revealed For The Witcher 2: Assassins of Kings Enhanced Edition on the Xbox 360

Yesterday in a press conference in Warsaw, Poland, CD Projekt RED revealed the release date for The Witcher 2: Assassins of Kings Enhanced Edition for the Xbox 360. Also revealed was that there will be two versions available to purchase, hitting store shelves April 17th 2012!
Adam Badowski, head of CD Projekt RED studio had this to say about the game:
“The Xbox 360 version is a complete adaptation of the game to the new platform; we’ve rewritten the code so it feels native to the console. This latest version of The Witcher 2 has been expanded in many ways, and some experts believe it to be one of the best-looking games ever to make it to consoles,”
The game has been extended through added quests and locations enhancing the already complex story of the battle for the Northern Kingdoms.
“PC users who already own the game will be happy to learn that they will be able to download all the added content free of charge. At the same time, the Xbox 360 version will incorporate all DLCs and upgrades made available thus far for the game’s original platform (including the ‘Arena’ arcade mode and Tutorial that were part of the latest and richest PC version)” added Badowski.
For details on the 2 editions and pre-order information head over to: buy.thewitcher.com, But for now check out the amazing CGI release trailer below!
I think this is great news, an incredible award winning title ported over from the PC to the console AND all the added content available FREE to everyone who bought it on the PC! What do you guys think? Have your say below!
January 24, 2012
D20 Girls Giveaway Winner!!!


We apologize for the delay but we have a winner, Congratulations to Karen from D20 Girls for winning the giveaway!!!
Thanks to everyone who participated and we hope to continue to see you on the site
January 15, 2012
XCOM gets abducted into 2013

2K Marin’s follow up to Bioshock 2, the FPS reboot of the XCOM series, has been delayed from March of this year to 2013. IGN AU gave the scoop this morning from the newest issue (226) of Game Informer. We will still see XCOM in 2012 as Firaxis is preparing their game XCOM: Enemy Unknown, a strategy game that is more in line with the classic XCOM. If all goes to plan XCOM: Enemy Unknown will be out this fall on the PS3, 360, and PC respectfully. Does the news get you down or was I the only one not surprised by this push? 2K will still see the release of Bioshock: Infinite sometime this year so they are still in good shape.
January 13, 2012
Get Diablo 3 Free! with some Stipulations…

I know this was announced late last year at Blizzcon but I’m thinking that due to the release of Star Wars: The Old Republic, Blizzard is finally getting their first real competition in the world of MMO’s. So they’re trying to promote this offer to lock you into a World of Warcraft subscription for a year. You will get Diablo 3 free when it’s finally released but there are some stipulations:
- You have to have had an ACTIVE World of Warcraft account in good standing before October 18th, 2011
- If you don’t have one already create a Battle.net account and merge it with your WoW account.
- Agree to purchasing the WoW annual pass, locking you into a full year subscription that can be paid in monthly installments ( you must complete the annual pass or you will lose access to Diablo 3)
What you get for your trouble:
Access to download Diablo 3 when Blizzard decides to release it, Tyrael’s Charger mount for use in WoW unlocked after patch 4.3 is released, and guaranteed beta access to the next WoW expansion
For more info on this offer, head over to the FAQ right here.
December 28, 2011
Thoughts from the Dota 2 Beta

Hello, everyone. It’s been a good while since my last posting. Again, same old excuses– social life, college finals, mandatory holiday family time, and all of that good stuff. However, I’ve definitely not let my gaming slip. Far from it– I got the invite I had been praying for, and have spent the last week or so enthralled with Dota 2. While I’m definitely not experienced enough to put out a full review yet (not even considering the fact that the game is still technically in beta), I can surely provide some perspective for those of you waiting who haven’t received invites yet.
Dota 2 is, unsurprisingly, an incredibly good and challenging tactical experience. It takes some drive and desire to play, however; for newcomers, DotA has always been more of a learning cliff than a learning curve. Dota 2 eases much of the pain that was caused by the limitations of the original DotA without changing the game too terribly much at all. The graphics are excellent, and it’s far easier to distinguish between heroes and creeps (a common novice complaint from the original) than it was previously. All of your abilities follow the new “industry standard” setup of QWER, rather than the previous Warcraft 3 system of “some random letter from the spell name”. The shops are amazingly improved, streamlined, and user-friendly (thank God, because DotA’s shop system left a LOT to be desired), and you can buy items into your stash from anywhere on the map with just a few simple clicks.
Rest assured, though, the challenge is not gone. Last-hitting and denying with most casters requires impeccable timing because they wind up their shots like a Looney Tunes character playing baseball, and animation cancelling is an absolute must for chasing. Quarter-second reactions can decide entire teamfights, which in turn can decide entire games. If you don’t know what you’re doing (and unless you played DotA a LOT, you don’t), you will die at any given opportunity until you get the basics down. Playing LoL does NOT translate into Dota 2 skill AT ALL.
I’ll speak to the LoL players specifically for a moment. In Dota 2, you don’t get your convenient cast range circles, skillshot markers, or any of that good stuff. With the exception of AOE spells, everything is targeted with a simple cursor, and you have to know how your spells work. Last hitting is WAY harder due to the aforementioned animations, and denying is a thing. A couple of spells can kill you even at level one, and everything (except the laning phase) moves a whole lot faster. Your health and mana are greatly reduced, so every shot counts. Turrets can’t save you. Flash can’t save you. God can’t save you, because he’s Zeus, he’s on the enemy team, and he’s going to kill you with his instant Karthus-like ult from across the map when you thought you got away. Playing Dota 2 will make you quite paranoid if you’re used to LoL. Learn the difference quickly.
However, even with its staggering challenge level and excellent user interface, Dota 2 is still in beta and as such, there are a few faults. The lack of an obvious “invite to game” or “join game” option makes finding games an interesting task. Matchmaking search times range from the fairly instantaneous to the unbelievably slow. Yesterday I waited a full fifteen minutes in game search before giving up and playing with bots. On that note, the bot games are oftentimes more challenging than playing against real people; the enemy team is a tactical hivemind, and yours sometimes has trouble acknowledging your existence. To the bots on your own team, you’re the babbling, unpredictable foreigner who’s off doing your own thing and ignoring commands. They gank seemingly arbitrarily, and you have no real way of requesting assistance other than diving headlong in and praying that they follow you (which is typically NOT a good strategy in Dota). Other than these inconveniences, everything seems to work fine. The game hiccups and lags during game start and character selection (which makes the sounds hang up and repeat to form a slammin’ three-second techno beat), but this really has no effect on the overall game.
There ARE many things that Valve has gotten very right with this game, though. The spectator feature is INCREDIBLY helpful, as you can watch the pros (or your friends, or just random people) play and view their actions right down to each individual click of their mouse. This works pretty much flawlessly, and is easy to jump into. Watching a number of other people play a certain hero is an amazing way to learn, and you don’t have to worry about bias, tracking down VODs, or patches making metas outdated: you see everything in real time, and you get the kind of variety you don’t find in online text guides. Doing just about anything I’ve not already mentioned is pretty easy, because the menu construction is incredibly intuitive. You’ll rarely having trouble looking for an implemented feature.
That’s about all I have to say right now, as I still technically qualify as a “noob”. I’ll be sure to post back more frequently with details on the beta and the competitive scene, and I look forward to doing an official review upon the game’s release. Until then, keep enjoying your games, and remember: ALWAYS have a Scroll of Town Portal handy.
December 19, 2011
Counter-Strike: Global Offensive Beta Review

Ah yes, good old Counter-Strike. No other shooter series has been as popular and competative for as long as Counter-Strike has. Well, as many of you know by now, Valve announced a new, long overdue, addition to the Counter-Strike series, Counter-Strike:Global Offensive. Immediately so many rumors came out about the game and how true to Counter-Strike it would end up being and so on. All anyone had were a few short videos showing some limited gameplay to stare at and formulate opinions on. There were some details given out such as the fact that the game is being made for XBox and PS3 as well as PC, and that they want to make it console friendly to draw in a new crowd. I think this definitely scared a lot of the old school CS players as so often when a PC classic goes to console PC gamers feel it gets dumbed down.
On a certainly positive note there is the fact that Valve is testing with top competitive players to try and make the game as true to CS and as competitively geared as they could. Regardless, most of my fellow Counter-Strike players expected it to be a further bastardization of the series; as we all know CS players are generally a pessimistic bunch. Well some time passed, rumors ran rampant, and a closed beta was finally announced for October 2011 with keys being given out at special events like PAX. I was unable to attend any such events but I did weasel my way into getting a key via good ole’ EBay.
October came and at the very end of the month they announced that the beta was delayed to work in input from pro players alpha testing the game stating, “They gave us a lot of feedback on things we should get in the game before we release it, otherwise we’re going to be getting a lot of bug reports or a lot of feedback and it would just be redundant.” They also went on to say, “The closed beta will gradually expand to include more and more players, until “by the end of it, everyone will be playing the game. It will be the released game that you’re playing and then at some point we’ll say, ‘OK we’re going to officially release it.’ We have no mandate from anybody of when we have to ship this. So we’re more than happy to just keep working on this until it’s ready to ship.” This can be interpreted as good and bad. Good in the sense they are going to put a lot of time into polishing it to make sure it is right … Bad because if you dont have a beta key you are stuck wondering, “When will the beta open up so I can play damnit?!”
Well finally, November 30, 2011 the beta was released and as a diehard CS fan I have been all over it. The beta currently is a limited build missing some functionality, maps, and weapons. Currently the only two maps that we have to play are the classic bomb defusal maps de_dust and de_dust2. As was previewed de_dust has been modified a bit to balance out the gameplay such as changing up the underpass, adding a staircase to get ontop of it, and a few other things. De_dust2 on the other hand is pretty much the same exact layout. For those of you who are not terribly familiar with the Counter-Strike series Counter-Strike is a First Person Shooter that began over 10 years ago on PC. The gameplay is simple objective based Counter Terrorist vs Terrorist scenarios. The basic and most popular map type is bomb defusal. The terrorist objective is to get to one of two points on the map and plant a bomb and then defend it until it blows up with the Counter Terrorist trying to either eliminate all of the Terrorist or defuse the bomb. The other main map type are hostage rescue maps. The terrorists have hostages they must defend as the Counter Terrorists objectives are to get in and escort the hostages to rescue points in the map. Counter-Strike has more simplistic mechanics overall than Call of Duty of Battlefield. There are no iron sights, or any zoom for that matter, outside of scoped rifles. There is no sprint. Running is the standard move speed and walking is used to conceal ones movement in contrast to many newer shooters that allow you to sprint. The simpler mechanics speed up gameplay and make the game much more reaction based requiring real twitchy reflex shots and accuracy to be successful rather than positioning and shot setup which is common amongst most newer console shooters. They did stay true to Counter Strike and keep the mechanics in Global Offensive the same as the previous iterations. Had they changed these aspects the game truly wouldn’t be Counter-Strike.
Many other game modes also exist as the CS community has always been big into making mods for the game and some of the modded game types that were extremely popular are supposed to be offical game modes in the new Global Offensive. One that has been confirmed is GunGame. It is a team elimination game where the object is to get one kill with each gun in the game before anyone else in the server does. This has been an extremely popular mod for Counter-Strike for years and is going to receive official support in Global Offensive.
- Written by Aaron R
November 13, 2011
Skyrim PC Screenshots
I thought I’d post up some screens of the PC version of the game. For those of you who haven’t had the chance to play yet or do not have a gaming PC capeable of playin Skyrim take a look at the screens! There may yet be a gaming computer in your future!



