February 18, 2012
Co-Review: Gotham City Impostors
It’s been some time since we have heard from Monolith Productions. F.E.A.R. 2 was the last we heard from them and while the game was more varied than its predecessor, the A.I. took a large dose of stupid pills. They are finally back with a downloadable title that is rather odd. Take one part Batman, one part Team Fortress, and one part absurd humor, shake not stir, and you come away with one humorous but compelling shooter.
Joe:
Gameplay: Based on the Team Fortress/ Team Fortress 2 style game it works really well with plenty of customization allowing you to play this first person shooter however you like. The four game types are varied (one being a challenge mode ripped right out of Batman Arkham City) giving plenty of verity to add value to the price of this DLC game. Fumigation was my favorite game type with Psych Warfare coming in a close second only because it was hard finding matches. There is some issue with match making and balancing that I hope get addressed in the upcoming patch and of course my favorite LAG! The game always states connecting to server but I think “server” is another name for “HOST” as in peer to peer gaming which always lags.
Rick:
The game types are varied but so few, though they never seem to grow stale. Fumigation is my game mode of choice, nothing more than territories but the matches are normally hard fought and can last a lengthy amount of time. The amount of customization is insane; everything from costumes, to weapons, to gadgets, to calling cards, and 1000 levels to gain. The gadgets are the star of the game play. Using a grapple gun or glider pack to traverse the intricate maps is like nothing else. I do agree with Joe, the matching making is a mess. Unbalanced games and some occasional lag can spoil the experience, though when all is going well the game’s brilliance shines.
Joe:
Visuals: the five maps are really detailed and incredibly intricate almost to a fault with plenty of nooks n crannies to discover and explore I wish the game types I like used more of the maps to play them so we could enjoy the detail that is hidden around every corner, door and on every roof! Most areas that are heavy engagement zones have a way to flank making attacking or defending feel challenging and rewarding although there are a few spots strung across the maps that can be abused to spawn lock the opposing team.
Rick: for a downloadable game, the visuals are great, but could be better. The maps are painstakingly detailed and have great variety. The amounts of verticality in the maps are just as impressive as the detail. The characters sport that goofy TF2 look but have a feel of their own. The customization adds more appeal to visuals and the humor. Would you like your Bats character to have a cardboard cowl, a rain slicker for a cape, and have them running around in nothing but a pair of briefs? Great news, you can have it. One little gripe I have with the visuals is the lack of mouth animation. There are some memorable quips, but to see the closed mouth models spurt them feels archaic
Joe:
Overall: The atheistic of the game is great adding comedy to the otherwise dark gothic universe of Batman. The visuals are really good and the maps well layed out with plenty of options to get around from place to place. The overall game is fun and varied with plenty of options to suit your gaming style. There are TONS of un-lockables and customization options that will keep you busy for months to come! Sound is great with hilarious voice acting and sound effects always making the experience enjoyable. There are a few things that need work but over-all this game is well worth the price!
Rick: For $15, the game offers a substantial amount of content and excitement. Like Joe I enjoyed the humor, the map layout, the combat, and the customization. The game was delayed once in January and it really could have used a few extra weeks to get the matchmaking under control and deal with some of the lag issues, but Monolith has stated there will be a title update in March to fix these issues; but would have been nice to already have this and not potentially kill the community because of these issues. The game is worth your money and could easily be the new go to shooter if the community and Monolith back the game. If you are looking for a TF2 experience consoles and have tried the sad excuse that was on The Orange Box (no support and awful community) than check this game out.
Pros:
~ team fortress 2 game type taken to the next level
~ Great visuals
~ Detailed map layouts
~ Character voices are hilarious
Cons:
~ Peer to peer host leads to laggy game play at times
~wish the game types used more o the maps to show off the detail put into them
~ Matching and balancing need a lot of work
~ Heavy body type, rockets, and armor. You will learn to hate this.
February 3, 2012
Review: Crysis for the Xbox 360

Adapt.Engage.Survive
Video source: Game Trailers
Story: Tensions between the U.S. and North Korea have reached critical mass as they square off on a small island located in the South China Sea. Why? A team of U.S. archeologists have unearthed an artifact of unknown origin that may pre-date the existence on humans on earth! North Korea moves in and takes control of the dig so the U.S. dispatches an elite Special Forces Unit outfitted with the latest in Nanosuit Technology to assess the situation and try to rescue the trapped archaeologists. The ensuing battles trigger the artifact to come to life releasing a new enemy bent on all our destruction!
Back in October EA and Crytek re-released the modified and enhanced version of the game that killed your computer Crysis. If you want more info. check out my article HERE. I downloaded Crysis shortly after it was quietly released onto Xbox Live and started playing; I’m only now posting my review due to the glut of Holiday season game releases, work and well… Skyrim delaying me finishing this excellent campaign.
Visuals: The first thing I noticed was that for a DLC title this games visually rivals that of any newly released game that hit in the last year! Re-mastered using Cryengine3 this game looks stunning right down to the expression on an enemies’ face while you gab and crush the life out of him! This tropical landscape looks amazing, and if it weren’t for the bad guys bent on my demise would be a great vacation spot. When the game transitions from: tropical to “alien” and then to frozen wasteland the environments really come to life with stunning lighting and water effects, and environmental conditions that change almost on the fly. But, not all is perfect in thelandofCrysis, watching some explosions (BIG BOOM, yes please!) I noticed some pixilation and blocky-ness. Also in dark or low light rooms the gamma is preset way to dark but this just my personal opinion because I love to see as much detail as possible.
Sound and Musical Score: The sound was re-mastered as well giving complete satisfaction to every pull on my RT trigger button and toss of every grenade. Voice overs were ok but nothing amazing the Korean solders would speak some Korean but mostly English with a generic asian accent. Musical score was as epic as it should have been adding depth to the story and alerting you to upcoming large engagements and story progressions.
Control Scheme: Controls are tight and well layed out for the most part. The usual button apply LT aim, RT fire, Y change weapon, X reload, A is jump, B is used for menu options like inventory, map and quests, LB and RB are your nanosuit abilities, the BACK button has dual purpose of weapon loadout and map, the start does it’s normal fuction and the D pad does as well. My only real complaint is that there is no way to quickly throw a grenade without equipping it first by going into your inventory or holding Y for the popup menu ala’ portal and Halflife. The down side trying to grab fast-moving enemies or melee’ can be a major chore are times
Gameplay: I tend to play single-player campaigns on harder settings just so I have more of a challenge and, in this time of the six hour story, so the game takes longer to complete. My play-through clocked in somewhere between 8 and 10 hours (on hard difficulty not Delta I’m not man enough of that) so, above average length for the campaign. The game is fairly open world but you are moved in the liner fashion of: receive a mission, then a secondary mission, engage, clear, and move on which works well for progression of the story. Now, you think that with all the complaining and since the game was being reworked anyway that, well, maybe Crytek would do something with the freaking A.I. and they didn’t! Sadly the A.I. is just as retarded as in the original PC release leading me to believe that the helmets the solders wore were not to stop bullets but to protect from walking into walls…. I would shoot an explosive barrel next to a group of solders and the few that survived would not react and say “what was that?” or “Is anyone there?” and start skulking around until I was in their line of sight. One final gripe and this is more the aging hardware more that the game but when there was a lot of action on-screen at once the game would drop down to less than 10 FPS it seemed but this only happened a few times.
Overall: Crytek has done a awesome job in “enhancing” Crysis and squeezing some juice out of the ole’ Xbox 360. Cryengine3 looks great and this PC port is a classic that deserves some props! The A.I. maybe still the same but Crysis has very much to offer and for the $19.99 price tag (1600msp) it is so very worth it!
PROS:
+ looks great Cryengine3 makes this game look fresh and worthy of being compared to full retail releases
+ Sound design and music score are top notch
+ Story is interesting and compelling
+ Controls are tight for the most part
Cons:
- Great visuals come at a price of some blocky-ness and pixilation
- Ho-hum voice acting at times
- Truly short-bus A.I.
- Would have liked easier access to grenades and the grab/melee can be very frustrating
In the Grey Zone:
~ The old Xbox 360 is still breathing but it sometimes drags this title down with its obviously aging hardware
January 8, 2012
Gears of War 3: Raam’s Shadow review
Gears of War 3 had a great campaign, thoroughly varied, yet at some points it felt disjointed and headed due south east into the land were Bulletstorm and Halo 3 meet. Epic games came with a remedy for the campaign blues in the form of Raam’s Shadow, the second piece of DLC to hit the early September release. Raam’s Shadow forgets the imulsion bread locust, the “infection” bologna, Queen Mira’s rage inducing rants (for the most part), and gets back to what made the first two games great; urban destruction and human on locust combat. It may clock in at just two hours, but the two hours I had with Raam’s Shadow almost made me forget that Gears 3 had a campaign, it’s that good.
Raam’s Shadow is a prequel of sorts; it takes place in Ilima city just as the locusts are inking the city and the krill are ravaging the remains. You take control of Zeta squad which consist of Mihn Yong Kim from Gears of War, Tai Kaliso from Gears of War 2, Alicia Valera, and Michael Barrick form the GoW comics. Zeta squad is attempting to clear the city as Raam and his forces come carrying the harbinger of DOOM! The story takes both sides, so for the first time in a Gears campaign you play as a locust, Raam specifically or other locust if you are playing co-op. Raam is just too much fun to play as.
The game plays the same as GoW 3 with little variation, there are a few tweaks here and there but nothing that feels like a sequel. Raam, while being awesome, is also somewhat boring to play as. He has is infamous sword and his “krill finger” which just sounds dirty. The “krill finger” is just a point and instakill weapon which just feels boring. The pacing is much better than in the main campaign. Five acts that clock in a little over two hours on normal; raise the difficulty and it can lengthen your play time. The environment shows off the power of the Unreal 3 engine with collapsing buildings and bridges, with this beautiful architecture on the brink of chaos and decay. I loved the look of the DLC again more so than 3. GoW 2 was as varied as I would have like the series to have gone. Don’t get me wrong Gears 3 is gorgeous but it just didn’t grab me visually like the last two entries in the series.
Raam’s Shadow, while short, is easily worth the $15 price tag. After seeing what Epic put together in this small DLC, I would not object to a prequel to the Gears trilogy. With Gear’s 2 we were given Dark Corners, which felt like it was left on the cutting room floor. Raam’s Shadow gives us a sneak peak at some back story while finally giving the locust some playtime. There is nothing new in terms of game play other than using the locust but I just can’t get over how much more I liked this short stint over an entire campaign. If you have GoW 3 pickup Raam’s Shadow, it’s short, but very enjoyable; and you don’t have to hear Baird complain.
+ Urban setting is back!
+ Playing as Raam is awesome
+ Very composed and better pacing
+ is a great example that a GoW prequel is needed
+Story is less bonkers than GoW3
+ Everybody loves the E-holes!
- is on the short side
- Raam’s weapons are awesome, yet boring from a game play standpoint
December 26, 2011
Command & Conquer: Red Alert– an iOS Game Done Right.

Hardcore games are not hard to find on any smartphone platform, Apple’s iOS included. With most of these titles, the hardcore gamer demographic generally has a universal complaint: controls. Shooters, platformers, action games and RPGs all prove to be substantially more challenging and off-putting because of the lack of tactile feedback from a touchscreen interface. One game genre, however, doesn’t have this hangup: Real Time Strategy. As a matter of fact, RTS games seem tailor-made for a touchscreen interface. That being said, I was skeptical when I first saw an official Command and Conquer franchise port to iOS– and got even more nervous when it turned out to be an extension of one of my favorite C&C series: Red Alert. Thank God I gave it a shot.
Not often will I pay for an app of any kind, but after trying the free demo, I bought the full version of Red Alert the very same day, and then later bought it for a friend so we could play together. I not only bought this game, I bought it twice, and it was worth every penny. The fact of the matter is that RTS is perhaps the only style of hardcore game that will ever be perfectly executed on a touchscreen, which is an insane bargain for its $.99 price tag.

The first concern for many gamers when looking at a hardcore mobile game is controls. Rest assured, the controls for this game, while they have a small learning curve, are completely sensible. Even with grouping different units together for an attack force, the onscreen controls are fast and intuitive. One draw back, however, is that you only get 3 hotkey slots for these groups. As seen on the right, the Apocalypse Tanks are back. In this screenshot, they are collectively following attack orders as group 1– hence the top group slot being highlighted in red. While at first the idea of only 3 unit groups is off-putting, it really doesn’t present much of a tactical issue. This sort of scaling back is fairly common throughout all aspects of the game, but sort of makes sense for the smaller nature of the iOS platform. One would hope, though, that the game would have a much larger unit cap with better hardware on later iDevices. Perhaps if there is a subsequent Command & Conquer title for iOS, we could even hope to see larger multiplayer functionality. In a perfect world, this would include support for more than two participants in any given skirmish or multiplayer match, and support for online play. Though all in all, it’s hard to complain too loudly about the first attempt at an official iOS C&C.
Now, the game is good as is when you download it from the App Store, and well worth a buck. I will say, however, that I also bought both available expansions, which were also worth every last penny (twice). The first is the map pack. Even if you’re content with only two factions, two stock skirmish maps is a little harder to defend. For an additional dollar, you get all the maps seen on the right in addition to the two the game comes with. This is a massive improvement for only costing a buck. And if you really wanna make the game seem bigger, The Empire of the Rising Sun expansion adds a complete third playable faction, and its own campaign– all for $2.99. While the compounded cost may scare away a few players, this is a lot of game for your money, and one with a nearly indestructible replay value. Besides, all that said, and you’re still only in it for $3.98. That’s a ridiculously low price for a quality game. Don’t believe me? Try the free demo. If you’re a fellow C&C fan, you’ll probably buy it just like I did.
December 19, 2011
Counter-Strike: Global Offensive Beta Review

Ah yes, good old Counter-Strike. No other shooter series has been as popular and competative for as long as Counter-Strike has. Well, as many of you know by now, Valve announced a new, long overdue, addition to the Counter-Strike series, Counter-Strike:Global Offensive. Immediately so many rumors came out about the game and how true to Counter-Strike it would end up being and so on. All anyone had were a few short videos showing some limited gameplay to stare at and formulate opinions on. There were some details given out such as the fact that the game is being made for XBox and PS3 as well as PC, and that they want to make it console friendly to draw in a new crowd. I think this definitely scared a lot of the old school CS players as so often when a PC classic goes to console PC gamers feel it gets dumbed down.
On a certainly positive note there is the fact that Valve is testing with top competitive players to try and make the game as true to CS and as competitively geared as they could. Regardless, most of my fellow Counter-Strike players expected it to be a further bastardization of the series; as we all know CS players are generally a pessimistic bunch. Well some time passed, rumors ran rampant, and a closed beta was finally announced for October 2011 with keys being given out at special events like PAX. I was unable to attend any such events but I did weasel my way into getting a key via good ole’ EBay.
October came and at the very end of the month they announced that the beta was delayed to work in input from pro players alpha testing the game stating, “They gave us a lot of feedback on things we should get in the game before we release it, otherwise we’re going to be getting a lot of bug reports or a lot of feedback and it would just be redundant.” They also went on to say, “The closed beta will gradually expand to include more and more players, until “by the end of it, everyone will be playing the game. It will be the released game that you’re playing and then at some point we’ll say, ‘OK we’re going to officially release it.’ We have no mandate from anybody of when we have to ship this. So we’re more than happy to just keep working on this until it’s ready to ship.” This can be interpreted as good and bad. Good in the sense they are going to put a lot of time into polishing it to make sure it is right … Bad because if you dont have a beta key you are stuck wondering, “When will the beta open up so I can play damnit?!”
Well finally, November 30, 2011 the beta was released and as a diehard CS fan I have been all over it. The beta currently is a limited build missing some functionality, maps, and weapons. Currently the only two maps that we have to play are the classic bomb defusal maps de_dust and de_dust2. As was previewed de_dust has been modified a bit to balance out the gameplay such as changing up the underpass, adding a staircase to get ontop of it, and a few other things. De_dust2 on the other hand is pretty much the same exact layout. For those of you who are not terribly familiar with the Counter-Strike series Counter-Strike is a First Person Shooter that began over 10 years ago on PC. The gameplay is simple objective based Counter Terrorist vs Terrorist scenarios. The basic and most popular map type is bomb defusal. The terrorist objective is to get to one of two points on the map and plant a bomb and then defend it until it blows up with the Counter Terrorist trying to either eliminate all of the Terrorist or defuse the bomb. The other main map type are hostage rescue maps. The terrorists have hostages they must defend as the Counter Terrorists objectives are to get in and escort the hostages to rescue points in the map. Counter-Strike has more simplistic mechanics overall than Call of Duty of Battlefield. There are no iron sights, or any zoom for that matter, outside of scoped rifles. There is no sprint. Running is the standard move speed and walking is used to conceal ones movement in contrast to many newer shooters that allow you to sprint. The simpler mechanics speed up gameplay and make the game much more reaction based requiring real twitchy reflex shots and accuracy to be successful rather than positioning and shot setup which is common amongst most newer console shooters. They did stay true to Counter Strike and keep the mechanics in Global Offensive the same as the previous iterations. Had they changed these aspects the game truly wouldn’t be Counter-Strike.
Many other game modes also exist as the CS community has always been big into making mods for the game and some of the modded game types that were extremely popular are supposed to be offical game modes in the new Global Offensive. One that has been confirmed is GunGame. It is a team elimination game where the object is to get one kill with each gun in the game before anyone else in the server does. This has been an extremely popular mod for Counter-Strike for years and is going to receive official support in Global Offensive.
- Written by Aaron R
November 28, 2011
Need for Speed: The Run Review
Its November again, and we all know what that means for racing fans; another Need for Speed. This year we got something just a bit different. Last year, Criterion gave us a superb game in Need for Speed: Hot Pursuit. A simple racer full of speed and cop chases that hit you primal racing instincts while making you smile every time you hit the turbo button. EA Black Box finally gets to take the NFS reins again after the horrid NFS Undercover. Could EA Black Box redeem itself with The Run or will we get something more miserable and broken than Undercover? The answer is yes, but not an enthusiastic yes.
Need for Speed: The Run is an unusual experiment. Mix one third action movie, one third racer, and one third action game, bake, and what you have is something that is fun but feels awkward. When was the last time you had quick time events in a racing game? I can’t think of one. What EA Black Box has done is taken the cop chases and racing from Hot Pursuit added a paper thin story, and then laid a few Battlefield 3 quick time events for good measure and you have a game that suffers from an identity crisis. But let’s talk about what it gets right.
The Run’s racing is great. The cars handle like they should, the muscle cars back ends swing out, the AWD supercars handle like butter. The sense of speed is there, but could be better. The cop chases are fun with wild crashes involved. The visuals are brilliant. The game runs on Frostbite 2, which makes the vista and canons of the good old US of A absolutely beautiful. The only complaint I have with the visuals is the same that I have had with the Frostbite engine since its inception; the washed out colors. The orchestrated score gets the heart pounding and keeps the tension up despite the razor thin story elements. Despite the story there are some really outstanding set pieces especially the last leg of the race in New York. As much as it frustrated me I must commend Black Box for the overall designed. The career mode is designed like an action game. You have resets that act as lives, the police road blocks are scripted, you will deal with tad bit of QTE’s and you can only change cars at gas stations spread out over the race, but still at heart it’s a racing game just like any other game in the genre. The car list is impressive but most require a handful of challenges to unlock which can be a pain; and there will be pain.
The first pain to come across is the story. You take control of Jack Rourke a slightly cocky douche that has a debt with some mob and you somehow get pulled into a race across the country for some amount of money to do something andzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz, yea you see where I am going with this. In a game where it’s being sold as a racer with a story, the story shouldn’t suck; which it does. The camera sucks, but this is just a personal gripe. I normally play racers with the camera farthest from the car; this game doesn’t give me that option. We get two bumper cams and an out of car cam that has me eating the bumper at every turn. Despite having some exciting set pieces half of the game consist of riding through some foothills “making up time” which transfers to time trials or in other words, filler. Even with the filler it comes to another problem, it’s short; Call of Duty short. Now this is just the story, there are challenges to keep you going and unlocking cars, but wasn’t the game selling itself on the concept of a story driven racer? So if the length is rubbish and the story is rubbish what are you left with? Some great looking vistas and a good racer that has this craptacular story façade hanging over its head. The multiplayer could have taken some hints from Hot Pursuit as well because The Run is about as fun as having the runs. You get into a lobby with 8 other people and race a series of point to point races; that’s it. Where are the cop chases, exciting one on one racing from the story, and where is does all this lag come from; shoddy multiplayer design that’s where. There is attack helicopters shooting at you during the story, there is Porsche SUVs with gun toting mob thugs hanging out of them during the story that shoot at you, there is the infamous red tint around the screen showing your health during these chases and none of this can be shared with anyone. One last gripe and we shall trot on is the reset system. I like the idea of a story racer where each race is designed to be a level and within that level you only have some many tries to get through it; that is what we call progression and I am a fan of it. What I don’t like is when after your glorious death sequence involving your supercar crushing itself against some $15,000 Dodge hatchback and metal, plastic, and glass shards are thrown throughout the air like confetti, you have to wait at least 5–10 seconds at a black screen with a pulsing rewind button breaking the action of your high speed metal twisting carnage. You have enough time to down a 12 oz. can of Mountain Dew so that you won’t fall asleep at what is essentially a load screen because someone at Black Box took the day off and failed to keep any sense of immersion.
Now, despite my gripes, I did really enjoy the game. The driving was fun, I never had to diddle with customizing cars and making them look “pimp” (I hate pop culture), and there was a real sense of excitement driving at 150+ while helicopters are shooting at you while cops are in pursuit only to switch to a QTE. There is genuine fun to be had with The Run, but the fun is dabbed into the story instead of the story bathing in it. This is worlds better and much cleaner than Black Boxes last effort but my complaints are outweighing the positives. The game is worth playing if you can get it at a good price or even give it a few days rental. The story driven racer is a unique take on a genre that really hasn’t seen innovation in quite some time. It’s a unique experiment that resulted in a stink bomb rather than a crippling explosion. With a few tweaks, a proper title update, and some worthwhile DLC this could be a title I could return to in the future. It’s not a bad game by any means, it just needed less time between the excitement, a story that won’t be blown away by a slight breeze, and a fleshed out multiplayer.
+ QTE’s don’t get in the way of the racing
+ There are some truly exciting set pieces
+ The games visual presentation is top notch
+ Mixing a story element into an arcade racer and making it work
- Reset time is irritating
- The story is paper thin
- The main character is flat and annoyingly smug
- The main character wasn’t crushed at the beginning of the game
- Call of Duty like length
November 28, 2011
IntKeys.com Service

With our new partners IntKeys behind us and us behind them it seems that it is time to do some investigative reporting. Well I did just this by making a purchase under an unknown name and got all the service that I expected and then some. When I took it upon myself to go through with what I had hoped was a good deal I looked everywhere and IntKeys is still the best place to pick up keys. Let’s get into the process and how I was left very impressed.
You start out by choosing the game that you are wanting to purchase. The details are given straight out of the box and onto the page so that you can see exactly what it is you are thinking about purchasing. Price is given plus the retail cost that you would see anywhere else.
When you get to the page that asks for a promotional code, you can enter ours and get an additional percentage off the price that is listed. Just to give you an idea of how long it took from completion of transaction to the time I was given my key i’ll include some screen captures of my e-mail inbox below.


All in all, a fast service with proof of purchase. If you have to do business with key vendors, these guys are top notch.
November 13, 2011
Sonic Generations

It’s official. After years of fumbling around with strange topics and awkward, seemingly untested gameplay, Sega has pulled out a truly excellent Sonic the Hedgehog game. Although short, it’s a sweet ride that hopefully will get the Spin-Dash ball rolling again.
The game follows an incredibly simple storyline. Sonic’s friends are in the process of throwing him a birthday party when a giant monstrosity (which I shall henceforth refer to as the Flying Purple People Eater) appears out of nowhere and creates a vortex which sucks in all of Sonic’s friends. Sonic chases them into what appears to be a giant white limbo. Eventually, he and the rescued Tails note that the areas and enemies are suspiciously familiar. Upon stumbling on versions of themselves from the past, they discover that they’re traveling through time. It sounds kind of silly, but the storyline of this game isn’t the point.

The person really travelling through time is the player. Every level in the game comes from some Sonic game in the past, spanning the whole history of the series from the very first Sonic the Hedgehog to the recent Sonic Colors. You play through each level as both Modern Sonic, who handles like you’ve come to expect from Colors or Unleashed (or, if you’re unfamiliar with those, Sonic Adventures, only with a few new powers and occasionally sidescrolling) and Classic Sonic, who handles the same way he did in the Genesis days. Each level is brilliantly reimagined, ranging from incredibly familiar feels with the “correct” Sonic for the level to fitting and interesting spins with the other Sonic.
Everything about this game is designed to tug at the nostalgia strings. The levels both look and feel familiar, with the same enemies and many of the same recognizable areas as in their original titles. What evoked the most nostalgia from me, however, was the music. Each level features two takes on the original music for that level, ranging from almost-cover reperformances to new and interesting remixes. I took far longer than I should have to beat the game because I probably played my most memorable level, City Escape from Sonic Adventure 2, ten to twelve times before moving on.

Apart from the main story arc and stages (which is, sadly, an incredibly short ride that lasts under 5 hours), the game is full of challenges of all sorts using portions of each stage. Some revolve around other characters, such as having to use a searchlight to find a camouflaged Espio, or running through a level with no rings save for the ones that Cream the Rabbit drops for you. Others involve using specific items from past games to clear stages within a limited time, or racing a doppelganger Sonic. If you really feel like having a nostalgia journey (or you’re too young to have experienced it and want to see what it was like), you’re able to play the original Genesis version of Sonic the Hedgehog after buying a controller in the item shop with points you earn by playing levels.
I loved this game, and without taking anyone else into consideration, I would have given it a 10. However, there are a few drawbacks to Sonic: Generations. As I’ve already said, the game is rather short, but bears the weight of a $50 price tag. That’s $10 less than the usual game price, but still a rather hefty cost for the amount of time you’ll spend with it. Also, some of the dialogue is incredibly childish. I understand the need to be able to market a Rated-E game to children whether it’s nostalgic or not, but a few select lines made me feel like I was watching Nick Jr. or PBS Kids. Lastly, some of the bosses took a while to beat, not due to difficulty, but due to sheer confusion. The final boss, namely, was so confusingly “simple” that I had to double-check my methods by looking on the internet. Yes, for a Sonic game.
Complaints aside, Sonic Generations is an excellent game for all ages, but most of its effect comes from nostalgic value. If you were ever a Sonic fan, you’ll definitely enjoy this game. It is a massive step in the right direction after Sonic Unleashed (seriously… a werewolf?) and Sonic the Hedgehog 2006 (a game so broken I’ve dubbed it my biggest personal gaming disappointment of all time and considered giving it an AVGN/Spoony-style Let’s Play beatdown.), and proof that Sonic is NOT dead. With Sonic certified “alive”, perhaps all hope is not lost for what could be the greatest Sonic game of a generation, should it come to be: Sonic Adventure 3. Hear me, Sega? Sonic Adventure 3. We want it, preferably with Crush 40 creating the title theme.
Pros:
- Nostalgia
- Excellent, solid gameplay
- Nostalgia
- Quality soundtrack, creative remixes
- Nostalgia
Cons:
- Very short for a $50 game
- Dialogue rather childish at times
- Not much of a plot to speak of
- Boss fights can be confusing
- A bit too reliant on Nostalgia
October 22, 2011
Homefront

Homefront is a THQ brainchild that utilizes the Unreal Engine and shows what beautiful art and performance on lower end machines can do. I fell in love with this game being my first play-through I took my time and listened to everything I could, read every article I could find and all. The campaign for Homefront is by far one of the truly epic. Although excruciatingly short it is absolutely mind blowing. The video in this article is the opening cut scene for the game, watch it to get an idea of where you are starting your mission.


This game is brutal. If you get sick easily, don’t play this as some of it is a bit grotesque for patriots or vets. Though the story makes for a good game it is a bit hard to not imagine it as possible. The game also displays ad space purchasing from TigerDirect.com in a long chapter where you are running through their main facility all you see is the name all over the place.

Graphics — 9
The Unreal Engine has granted THQ the ability to run super high end textures and graphics without the need for huge caches of video memory and thus has let me play at max settings on my system at minimum 20FPS (System specs at the bottom). I, being an Unreal Editor user and map creator myself know from experience how wonderfully you can texture to make the appearance of three dimensional object without the need for fully three dimensional polygons, and this is what help with the ample beauty even on low end machines. THQ could not have done better combining the Unreal Engine with Havoks’ physics engine has given them the ability to out perform and enhance others with a smaller budget in place for the titles.
Playability — 9/4
I gave two ratings for this for one reason, the difference in campaign to multiplayer. The campaign if you couldn’t tell by now has had me enamored. The multiplayer, however, is lacking anything different from the past few CoD releases. To call the multiplayer a MW2 clone would not be a far pull. It is run almost to the T exactly the same with the amount of guns/items even less then half that of CoD. I cannot accept a new release that is a carbon copy on a more popular game without some sort of compensation. The fact that even had a multiplayer at all seemed to be more or less an afterthought. It is so weak in comparison to what was expected after playing through the campaign that I could not even get past level 5. This in turn is why I believe the community has fled. They would have done much better to copy a better platform for multiplayer, say.… Battlefield for example. Either way, the playability in the campaign is awesome. Even on the normal difficulty I died about 50 times before finishing it. The game is not hard to the point that you want to quit but it is also that which makes it a bit odd. I would die only to see the AI to follow the exact same pathing and I could play a scene 10 times and finally find where to hide, how to shoot without ever getting shot. Trial and Error.
Audio — 7
The game is all voice acted and done well with the mouth working in unison with words. It is about as good as expected, though some of the gun sounds are a bit filtered or saturated. They seem to vary gun to gun and have an off queue sound to firing if only by the smallest fraction of a second though that may be my lack of a proper sound card.
All in all the game is a great success and for the price that you would pay at our friends, IntKeys, you can’t pass up this title. Get a bonus 5% off their already low prices by using the TGB discount code: 224c76cae8
I would recommend it to any FPS fan for nothing more than the storyline. Otherwise, wait for MW3 as the multiplayer is a match to it with a ruined community.
October 21, 2011
Gunnar Optiks: Yellow-Tinted Gaming Glasses
While I typically tend to ignore most of the ads on the side of my Facebook page, I occasionally find one that interests me. That’s how I found out about my now-favorite game store, and it’s also how I first heard about Gunnar Optiks. Gunnar Optiks produces glasses that reduce eye strain and enhance contrast on screens, and are marketed towards both frequent computer users who suffer from various eyestrain related symptoms, and towards the professional gaming community. Two of the gaming models in the Gunnar product lineup are endorsed by MLG, and a few more bear the SteelSeries name.
When I first heard about these, I wondered about them for only a few minutes before I moved on. They bear a pretty hefty price tag for something that may or may not actually help you at all. However, a full year later, curiosity and incredibly sensitive, frequently bloodshot eyes got the best of me. I got the “PPK” model from Best Buy for about $80 on Tuesday. My opinion of them has fluctuated, but after using them for a few days, I’m happy with my purchase. I’ll talk you through my experience.
One thing to note is that these are not “glasses” in the traditional sense; they’re designed for people with normal vision and are more comparable in function to sunshades. If you use glasses, I might suggest wearing contacts underneath these if you truly feel you need the strain reduction. However, in that case, I’d recommend talking to your optometrist to see if there’s a better solution.
When I first put on the Gunnars, I was quite underwhelmed. They turn everything yellow. That’s pretty much all it looks like they do. Look at a screen, and everything’s yellower than normal. I was fairly disappointed in them within the first hour or so, but I decided to keep them on throughout the day to see how well they worked. It should be noted that an advertised feature of these glasses is screen glare reduction. It does this moderately well, but if your screen is kind of dirty and has an enormous window shining on it like mine does, there’s only so much it can be helped.
I really began to notice a difference on the first night of using the Gunnars. The primary light source in my room is a giant fluorescent bulb built into my desk, less than two feet from my face when I’m using the computer. It’s typically a bright, shiny punch to the eyeballs, but the Gunnars really cut down on the strain that it generally causes. It turns out that these glasses are far more effective at combating strain in settings where your primary light source is fluorescent or incandescent. In daylight, they’re less necessary. When I woke up the next morning after first using the Gunnars, I was incredibly impressed by the lack of redness in my eyes. Typically, they’re bloodshot if I use the computer past midnight.
After a few days of playing all sorts of games with these glasses on, I can attest to their performance enhancing capabilities. However, these aren’t “100 meter dash” glasses, they’re more suited to gaming marathons. Wearing them during a competitive match won’t really do much more than cut a bit of screen glare and possibly increase the contrast a bit. However, if you’re planning on playing a fairly ocular intensive game (such as a first person shooter or a game with a lot of small things on screen to pay attention to) for hours on end, these will definitely save you a lot of headache (literally). Play for five hours straight with a naked eye, and try again the next day with Gunnars; you’ll definitely notice a difference.
While the Gunnars do a pretty good job of performing their advertised functions, they also have to be judged on the same qualities as any other sort of eyewear. They’re still, in essence, a clothing article, so comfort and style come into play. The PPKs are some of the most narrow of the bunch, and they look nice, sleek, and professional. They’re comfortable to wear for long periods of time, and the temples are thin and flat so as to not interfere with headset-wearing. They’ve worked with every headset I’ve tried wearing with them, but there could possibly be an issue with especially large over-the-ear headsets. All of the Gunnar gaming models are designed with headset-wearing in mind, and they come in a variety of styles (especially popular are the MLG Legends, which are an “Aviator” style).
All in all, I feel as though the Gunnar Optiks PPK glasses were a good addition to my set of gaming gear. Those of you who don’t pull long stints ingame and don’t have sensitive eyes or headaches might want to give them a pass, but for me, they’re great performance enhancers. You can order Gunnars online, or buy them at Best Buy and a number of other stores. The Gunnar Optiks website has a handy store locator.
Pros:
- Comfortable and stylish
- Good for sensitive eyes, strain-induced headaches, and long gaming sessions
- Don’t interfere with headset usage
Cons:
- The yellow tint can sometimes be hard to ignore
- The beneficial effects aren’t immediately noticeable
- Not as effective in natural light as in artificial light, however in natural light they are less necessary