June 28, 2011

Crysis 2 DX11 Patch Released and Comparison

Today Crytec released it’s long awaited DX11 patch for Crysis II.  The DX11 content, high res textures, and updated visuals have been a source of much debate within the PC and even console communities.  PC gamers argue that the content should of been released with the game instead of waiting several months after it’s release to be put out.  Many PC gamers claim that the DX11 patch is to little to late and that by “alienating” their core audience, the PC community, that they have lost the following that they might of otherwise had. 

Regardless of where you stand on the matter the DX11 patch is available for you to download here and it is a free download to those who have purchased the game.  There are several different content packs that you can download depending on what you want.  Each one has different system requirements so be sure to check them before you download them. 

What do you guys think to little to late?  Or just a great addition to a good game?  Let us know! We want to know!

The patch features are listed below:

Crysis 2 Patch 1.9

• Added Contact Shadows
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• – Tessellation + Displacement Mapping
• – High Quality HDR Motion Blur
• – Realistic Shadows with Variable Penumbra
• – Sprite Based Bokeh Depth of Field
• – Parallax Occlusion Mapping
• – Particles Motion Blur, Shadows and Art Updates
• – Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren’t always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window’s containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

I’ve also snagged some side by side comparisons of DX9 vs DX11:


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  2. CharcoalCoyote - June 29, 2011 10:22 pm

    This wasn’t a game I actually bought, so I have little room to talk about it specifically. I can say that the DX11 makes it look prettier. However, I can also say that I don’t give three flying craps about visuals in the first place. Now, I totally understand that Crysis is supposed to be the “benchmark” series of games, but you can’t just make your primary focus “We’re going to make a game with really high visual quality” and expect total success. As I said, I haven’t played Crysis 2, and have rarely heard about it, but those two facts speak volumes. Nobody has recommended it to me. Nobody has made any remarks that the story is good or bad. Nobody has bragged to me about how good they are at Crysis 2 Multiplayer. The late release of the DX11 patch definitely didn’t help Crysis 2’s case, but in all honesty I never felt as much of a hype for it as other PC games.


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