August 27, 2011

Halo: Combat Evolved Anniversary news from Halo Fest…..

Finally after the long trek down the eastern seaboard and fighting with power issues with my computer, I am back and with the welcome back I get to post news about one of my favorite series of all time; Halo. The news came out of Halo fest that took place this week, mostly multiplayer reveals, but never the less some great news. We will get a preview of the “new” Warthog in Forza 4, complete with the Autovista mode; I am hoping for quite the departure from the traditional vehicle we have manned over the past five games. Below is the official press release describing the new multiplayer maps; anyone else excited for the return of the great Beaver Creek?

 

Additionally, 343 announced new details for the upcoming “Halo: Reach” title update, debuted 3D functionality in “Halo: Anniversary,” and in collaboration with Turn 10 Studios unveiled a special cameo appearance of the “Halo 4” Warthog in “Forza Motorsport 4’s” Autovista experience. Tied to the announcements, a new behind-the-scenes video feature debuted today, offering a first look at the design and production process behind some of the great multiplayer content in “Halo: Anniversary” as well as a glimpse of the “Halo 4” Warthog shown in “Forza Motorsport 4.”

Breathtaking New “Halo: Anniversary” Maps
Announced and playable today at Halo Fest are two stunningly re-imagined battlefields and a brand new Firefight map for “Halo: Anniversary”: Timberland, Prisoner and Installation 04.

·         TIMBERLAND –Timberland is “Halo: Anniversary’s” beautifully re-imagined multiplayer map from “Halo PC,” set in the classically alpine environment so familiar to “Halo.” Once serving as a watch point for the immense relay complex below, the monitoring outposts nestled atop this ridge became a staging ground for human forces during their time on Installation 04. Toward the end of the conflict, a Covenant assault brought the marines here to a tragic end. Timberland is a tree-covered valley, sporting undulating hills, surging rivers, and a terrain perfect for large-scale vehicle mayhem. (8 – 16 players)

·         PRISONER –The return of “Halo: Combat Evolved’s” Prisoner delivers a claustrophobic and frenetic multiplayer experience now elaborately recreated for “Halo: Anniversary.” These spinning confinement platforms are a testament to the technological prowess of the Forerunners. In the event of a security breach, the facility’s suborbital location and frigid temperature were thought to be able to keep any threat at bay, but it appears those plans were… optimistic. Prisoner is a multi-level facility, with tightly-woven corridors and many bridges and ramps, perfect for the chaos of close-range combat. (2 – 8 players)
·         INSTALLATION 04 – Installation 04 brings fans back to one of the most iconic environments in “Halo’s” history, the base of an enormous Forerunner spire from “Halo: Combat Evolved’s” campaign mission “Halo,” now stunningly returning in “Halo: Anniversary’s” Firefight mode. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you. (1 – 4 players)

Previously announced, playable fan favourite maps also made their US debut at Halo Fest including:

·         DAMNATION –A fan favourite multiplayer battleground from “Halo: Combat Evolved,” Damnation is impressively brought back to life with amazing detail. As the primary satellite of the Unggoy home world, Buwan provides the perfect environment for this massive Covenant hydro-facility used to power and refuel a variety of capital ships. Though still operational via automated subsystems, the station was abandoned shortly after the breaking of the Covenant. Damnation is an asymmetrical, multi-tiered complex, replete with long lines of sight and tightly-crafted choke points. (2 – 8 players)
·         BEAVER CREEK – The classic “Halo 2” multiplayer map Beaver Creek returns, tracing its roots back all the way to “Halo: Combat Evolved’s” legendary Battle Creek. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational. Beaver Creek’s symmetrical bases in a small, creek-fed canyon are excellent for both free-for-all and team-based game types. (2 – 8 players)

Each of the competitive multiplayer maps that ship with “Halo: Combat Evolved Anniversary” will include two variants which let players experience maps in both their classic layout as well as a modified, re-imagined version with changes that account for the dynamic gameplay created by “Halo: Reach’s” Armour Abilities. For a sneak peek at the explosive multiplayer action that awaits, fire up Halo Waypoint or visit HaloWaypoint.com to see a new behind-the-scenes feature from 343 showcasing five of the seven beautifully re-imagined maps included in “Halo: Anniversary.”

Experience “Halo” like Never Before in Immersive Stereoscopic 3D
For the first time, fans will be able to experience the original “Halo” campaign in a whole new dimension as they step onto the legendary ring world in stereoscopic 3D. Using a custom made top-and-bottom 3D technology, 3D-TV owning fans will be able to experience the amazingly re-mastered “Halo: Anniversary” in a more immersive experience than ever before. Attendees can see this first at the immersive LG Cinema 3D Experience at Halo Fest.

Upcoming “Halo: Reach” Title Update
The team at 343i has been hard at work on an update for “Halo: Reach” both to bring new experiences to fans as well as address longstanding feedback from the community. The most noticeable change in the works? The return of the wicked, deadly and wildly fun “Halo: Combat Evolved” Magnum pistol to “Halo: Anniversary” and “Halo: Reach” multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players revelled in a decade ago.

In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for “Halo: Reach” fans have been clamouring for.  Armour Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession.

This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.

“Forza Motorsport 4” and the “Halo 4” Warthog
The developers at Turn 10 Studios, creators of the highest-rated racing franchise of this generation and 343i have partnered together to create an incredible “Halo” fan experience with the inclusion of the iconic Warthog in “Forza Motorsports 4’s” breathtaking new Autovista experience. Designed to showcase and offer an unprecedented interactive experience with some of the world’s most iconic vehicles, Autovista lets players walk around, interact and learn about vehicles in a way no other game can. Fans who pick up “Forza Motorsport 4” will be treated to a first look at the “Halo 4” model Warthog and an interactive experience narrated by none other than the voice of Cortana. “Forza Motorsport 4” releases in the UK on 14 October.

2 comments

  1. ScrotusKilmystr - August 28, 2011 8:24 am

    Cabbie I was going to throw something about this up but I thought no I’ll wait I don’t want the wrath of CABXYZ apon me haha
    but I like the map choices for the most part but where’s Relic? damnit! this map was fun back in the H2 days of crosslinking mayhem, but Beaver/Battle creek has me excited this by far was one of my favorite Halo maps of yor!
    as for the Balancing Armor lock not sure why it’s being nerfed? 1 grenade and waiting for them to pop out takes care of that but the sword blocking is crap when you have a douche with sprint and the sword it’s hard enough to survive now it sounds like it’ll be a joke!and croshair bloom i’m guessing thats the shape of the reticule? if it helps to be more accurate then why not

    Reply
  2. CharcoalCoyote - August 28, 2011 2:20 am

    I’m calling “interesting choice” on the maps. Battle Creek is definitely a keeper, and I’m a huge fan of Timberland. However, I find it strange that they took Damnation and Prisoner. Those weren’t exactly popular maps when I used to play Halo PC. I’m assuming from the announcement footage that we’re going to have Hang em High, and I’m assuming from the fact that this game exists that we will have Blood Gulch.

    Installation 04? Excellent call. “a30”, as we lovingly knew the BSP of that segment of the campaign, was remade in countless custom maps for all purposes, from vehicular warfare to machinima. I was actually introduced to my best friend about 6 years ago by someone I met playing on one of those custom maps.

    Balance Changes?
    Magnum- THERE IS A GOD.
    Armor Lock- This must be tested before it gains the Charcoal seal of approval.
    Active Camo- Didn’t really need a nerf in my opinion.
    Sword Blocking- This change makes no sense to me. Why punish players for having the skill to block an undodgeable attack within a half second?
    Crosshair Bloom- I’m not sure what they mean by this. I’d have to test it.

    Forza 4 Warthog?
    I’ve seen it. I’m not too big into racing games, but that warthog looks amazing.

    Reply

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