April 16, 2012
Legend of Grimrock: Super Profitable
This past week indie developer Almost Human Games has released their much anticipated game, Legend of Grimrock. The game itself is a return to (very) old school grid-based dungeon crawl RPGs like Dungeon Master and others of the late 80’s, early 90’s. As of April 13th, Almost Human made a post on their development blog stating that, “… the development costs of the game have now been covered many times over so the future of the company seems pretty secure.” This is only further proven by the fact that, as of this moment, I can open Steam’s top sellers list and Grimrock is at the tippy top of that list.
The post also included news of an upcoming patch (version 1.1.4) scheduled to hit later this week. Here are the improvements and fixes it will contain so far:
– vsync is enabled by default
– borderless windows are no longer topmost
– pressing ESC closes character sheet
– fixed unlimited frost arrow exploit
– bug fix: topmost menu item don’t work reliably in 2560×1440 resolution
– bug fix: wall text translations are not dismissed when right-clicking
– bug fix: inanimate objects can be backstabbed
– bug fix: projectiles go through doors in some very rare cases
– improved display resolution auto-detection at first launch
– fixed a couple of typos
– removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
Also included in the post for those who cannot stand the intangible is artwork for a DVD case. So now you can print off a copy and stick it in a blank DVD case to hold your nonexistent disc in. A higher resolution is available in the actual blog post here.
If you currently don’t have a copy of this wonderful game, it’s still 10% off on Steam, GoG.com, and the game’s own site, www.grimrock.net, for a few more days.