January 27, 2014

Like Halo, Gears of War Finds Home at Microsoft

 

The Gears of War franchise has a new home, Black Tusk Studios, which is now headed by Rod Fergusson and owned by Microsoft. Rod Fergusson was the producer of the first three entries in the franchise and will over see the development of future titles. Black Tusk Studios, what was formally Microsoft Vancouver, was formed to make a “Halo” like franchise for the Xbox brand. The last entry in the Gears of War franchise, Judgment, was developed by People Can Fly and was met with fair reception. The first Gears of War was a graphical showcase for the Unreal 3 engine and the Xbox 360. I really enjoy the franchise and its stemming media (comics, soundtracks, etc.), but I am curious where it will go from here. I would like to see a prequel spanning the Pendulum Wars (which were always hinted at, but never really fleshed out), or I would love to see a next gen focus on Emergence Day and see the end of Sera on a large scale. It will be interesting if it stays on Epic’s Unreal engine or if it will shift to another. The big three buying franchises or studios is nothing new, but it is interesting to see Microsoft capitalize on its big third party, self published franchises by bringing them in house. Hopefully we learn something sooner rather than later on this transaction and what will come of the franchise. Now that I think of it, wouldn’t mind a Gears of War RTS in the same vein as Halo Wars.   

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