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Miami hotline review

Miami hotline review

I’ve been around the gam­ing indus­try for a long time and one of the pre-conceived notions I’ve had as it’s grown and changed over the years is that new games should have amaz­ing graph­ics and they should get bet­ter with each install­ment. With that said when I first saw Hot­line Miami on Steam I sim­ply ignored it.  I didn’t even con­sider it until CABXYZ told me that I should give the game a shot.  At his sug­ges­tion and my insa­tiable need to get my Sum­mer Get­away 2013 badge on steam I decided to pick it up.

Firstly I want to say that at $2.99 it felt like high­way rob­bery… of the devel­op­ers.   Even at the $9.99 price tag I feel the devel­op­ers are under charg­ing for this title.  I would of gladly paid $20, $25 maybe even $30 dol­lars  for it and that’s say­ing a lot con­sider that it’s an 8bit over the top shooter.

Graph­ics – this doesn’t really apply here but that doesn’t mean the pre­sen­ta­tion can’t be cool and enter­tain­ing.  If there is one thing I’ve learned it’s not to judge a book by its cover and that’s what I did sadly with Miami hot­line.  Half the bat­tle is mak­ing a solid pre­sen­ta­tion with every­thing from the smooth menu, solid game­play, and inter­est­ing ani­ma­tions.  Every­thing from the blood spat­ters to the inter­est­ing cut-scenes make the whole pre­sen­ta­tion complete

Sound – This is one of the top high­lights of the game.  We at TGB absolutely loved the sound track.  I loved it so much I actu­ally went and pur­chased the sound­track.  It was that good and it’s one of my favorite in a game in recent his­tory.  Obvi­ously this isn’t a 5.1 sur­round game but the sound­track is def­i­nitely the winner.

Game­play – since this isn’t a high-powered game it’s exactly what you’d expect it to be… ultra smooth.  The game plays smoothly and it has a vast array of weapons to use rang­ing from your fists to guns and throw­ing knives.  I played the game with Mouse and Key­board but you can also play it with a con­troller on the PC ver­sion or you can get it on the PS3, Vita and Xbox360.

Story – if there was a weak spot there it’s prob­a­bly the story.  It’s not bad by any means but it was slightly con­fus­ing and mildly absurd but then how many games aren’t.

Value – I played through the game in about 8.5 hours.  So for the measly $2.99 I paid for it I got a hell of a deal.  This game has a ton of replay value as well as some of the achieve­ments will require you to play sev­eral mis­sions over and over again and to boot they are a blast to play.

Chal­lenge – This is some­thing I gen­er­ally don’t cover because I feel that most games are designed to appeal to the masses and not to the ‘hard­core elite’ of games and thus they are designed to be sim­ple, easy and some­times mind­less.   I’m thank­ful to say that Miami Hot­line does not fall into this trap and it’s very refresh­ing.  There were more than a few times that I actu­ally wanted to throw the key­board out the win­dow.  Miami Hot­line saves are really what drive the chal­lenge.  They aren’t annoy­ing but they are sim­i­lar to older games.  If you die at ANY point dur­ing one of the stages you start all over again.  Most of the mis­sions have 2 – 4 stages to fur­ther that every­thing is one hit kill so if you get hit or shot even once… you start over.  You will die and die often… there is even an achieve­ment for it.

In short Miami Hot­line is a must buy and is one of my favorite indie games to come out since Mount & Blade.  If you are a fan of the Super Nin­tendo or con­sider your­self a gamer period this is a MUST have game for your library.

Rat­ing: 9/10

 

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