June 7, 2013

MMO Update: Levelling up and getting set for ESO beta

TK MMORPG Update PictureMay has been an extremely busy month, but there is always time of course for some warcraft and I’ve been smiting my way to 90 with my priest, not far to go now 88 and counting. Also in a bold move, our 5-man dungeon team have decided to strike out on our own and set-up a brand new guild! Never ones to be afraid of a bit of hard work we realise we’ve got quite a way to go to make level 25 but we’re going to have fun trying, it gives us a chance to do the things we always wanted: to make a guild that is fun and social attracting like-minded people, using our professions to help our fellow guildmates and stocking our guild bank and especially knowing who to go to by actually having a guild website as well as plenty of officers who are online regularly. We acknowledge that we’re not epic, we’re all about the learning experience, and encourage others to come learn with us and not feel that they’ll be letting anyone down… we do that for ourselves mosts instances! So, it’s time for us to run some of those classic dungeons, grab a tabard and grind that rep, I see good times ahead. So it’s great news that Blizzard have released their in-game events page to the World of Warcraft Game Guide, the page lists all the different types of regular contests and celebrations in one place.

Also on my radar is the new Elder Scrolls Online developed by ZeniMax Online Studios which is currently scheduled for a 2013 release, but you can now sign-up for beta access here: http://elderscrollsonline.com/en/. If you loved Skyrim and you love MMO’s then this is one not to be missed. Set 1000 years before the events of Skyrim, Tamriel is in the midst of a struggle for the emperorís seat. The world has broken off into three alliances, each alliance contains in itself a triumvirate of races. There is the Daggerfall Covenant in the west (Breton, Redguard and Orc), the Ebonheart Pact of the north and eest (Nord, Argonian and Dark Elf), and the Aldmeri Dominion of the south and south-west (High Elf, Wood Elf and Khajit).

You’ll see that it shares it’s fighting style in part with World of Warcraft in that there is an action bar with six abilities and the associated cooldown timers but this is combined with swordplay which means you’ll be doing a lot of left and right clicking for certain abilities. But unlike Warcraft you weapons will also gain XP, level up and be granted skills. In lots of ways I compare the Elder Scrolls Online to the best parts of my favourite MMOs, World of Warcraft and Guild Wars 2, as with GW2 Zenimax are emphasising that sense of exploration which is something that I know will be a big bonus to a lot of players.

Confirmed features to pique your interest:

  • Player vs Player (available after Level 10)
  • Available in three different languages: English, French, and German.
  • Time-travel will be featured in the game.
  • Mundus Stones will be used to give characters special abilities.
  • Fast Traveling will be available through unlocked Wayshrines.
  • Mounts will be included.
  • Classes will be used, including Dragonknight, Templar, Sorcerer, Warden, and Nightblade. Classes will only define the special abilities of the characters, not the weapon choices.
  • Synergy abilities are those that naturally blend players’ abilities together to bring down tougher enemies.
  • Players will be rewarded for successfully attacking, blocking and dodging through the “Finesse” system. Once significant finesse points are earned, players are able to use a designated Finesse attack, called Ultimate Abilities, which level up the more it is used.
  • Ultimate Abilities are Class-based, meaning that each class will have different Ultimate Abilities.
  • Crafting elements can be done in cities as well as in the wilderness.
  • Players will be able to own a pet, which they can use in combat.
  • Daedric Artifacts will exist in the game, and will be tied to the Fighters Guild storyline.
  • Only 5 Abilities will be available at once, however these can be changed.
  • Abilities can be leveled up to become more powerful the more they are used.
  • 6 Skills can be used at any one time: The first two are weapons skills. The next three are class skills. The final skill is the Ultimate Ability.
  • PVP: In Cyrodiil, combat will revolve around the capturing of Keeps and its surrounding buildings. It is designed for 10-15 players to take a keep, 10 for an Outpost, and 4-6 for a support structure such as a farm or Lumber Mill.
  • Fast Travel in Cyrodiil will be different from the rest of the game. Instead of the Wayshrines, players will travel to the Keeps that they control (Other than those currently under attack).
  • Siege Weapons will not only be in the game, but will be craftable and customisable.
  • Alliance Points: An Alternative advancement system, with 23 ranks at launch. A “lifetime alliance point tally”, each rank will give a new title and alliance icon. (Similar to faction ranks in Morrowind and Oblivion).
  • Guilds will exist in the game.
  • Guilds will be specific to a Faction’s campaign.
  • Public Dungeons will be instanced. That is to say, once you reach Level 50, new areas of the dungeon will open up, and you will be able to see the results of your actions previously in that dungeon. These are known as Adventure Zones.
  • Morality and Criminality will be added to the game after launch.
  • Emotes will be available, as will flags for the Megaserver to group players in.
  • Dragon Shrines will be in the game.
  • A list of wieldable abilities so far includes: Two-Handed, One-Hand and Shield, Dual Wield, Bow, Fire Staff, Ice Staff, Lightning Staff, Heal Staff, or One-Hand and Rune.
  • There are a total of eight ranks for increased character weapon proficiency.
  • Daedric Ruins are confirmed to be appearing in the game.
  • Crouching (Sneaking) will use Stamina, as will sprinting and blocking.


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