March 20, 2011
Mortal Kombat Demo thoughts….[Update]
While in the midst of writing my articles for the week, I sat down and played the Mortal Kombat demo that is available on the PSN right now, and I am mighty impressed. Now that Street Fighter went back to its roots with 4 and Super 4, it was inevitable that Mortal Kombat would not be left out of the modern reboot scene. The title goes back to the 2-D plain and ditches the quasi-3D fighter that it was on the previous generation. I liked the previous games, 2 was my favorite, 3 was awful, 4 tried going 3-D with mixed results, DA, Deception, and Armageddon were not bad but something was missing; that spark that had me wasting my lunch money in the arcades is back. The demo (I am assuming the retail release will have very little different with it) feels great, the controls are spot on, the combos are easy to perform but hard to master, and it feels brutal. There is blood, lots of blood and gore, unlike the previous entry this gen with the DC cross over (which wasn’t a bad game but come on I know Batman doesn’t kill but he doesn’t have to save you from a fall off a tall building and you just so happen splat below) . There are four characters in the demo, Scorpion, Sub-Zero, Mileena, and Johnny Cage. All of them feel different, while retaining basic moves i.e. uppercut, roundhouse, and sweep. Scorpion feels like he could be a good character for new comers to the series. He is easy to use and the two fatalities he has in the demo are easy to pull off. Mileena plays just the way she did back Mortal Kombat 2, Johnny Cage is the same way. This Johnny however I have problems with his visual and personality portrayal; he screams 7 types of douche bag and he is a bit cartoony. Sub-Zero is my favorite from the demo. They have made him slower and more brutal with his hits; he seems more of a strategist and would take time to really master. There are only a few issues I can see with title. One, it uses the Unreal 3 engine. The game looks great, the costumes and flesh tear away, blood splatters nicely, and surprise, surprise, there is no texture pop-in. What I am concerned with is the online play and potential lag that will make my eyes bleed. The Unreal engine has a nasty habit on consoles to lag and be jerky as hell online without dedicated servers, which at this point I have not heard if this game will have them and it frightens me. Two, the difficulty; I normally play fighters with me Hori EX2 fight stick, hence I am weaker with a regular pad in my hands, not so much with this game. I can finish the demo on expert in four rounds flat with the dual shock and not even blink twice. I would like some challenge from the game, I want to get my ass handed to me, and I want to learn. I know this is not the finished product and Goro and Shao Kahn could be complete spammers and hand me my ass every time. I will be getting this game and may have to wink, wink; call in sick when it does and I will give opinion of the full game when it launches on April 19th.
I ment to do this earlier but every time I started a new round this song popped in my head.