December 12, 2009

Project Visitor Review

Project VisitorProject Visitor is a game I have wanted to write something about for a long time.  Many of you may have never heard of this game, and if you have you most likely started playing it a long time ago when it was known as 10six.  Project Visitor or PV for short is probably one of my favorite games of all time, I take that back, it is my favorite game of all time.  Originally canceled by Sega, Marty or TheMartian acquired the rights to the game and brought the game back to life with the assistance from people from the community.  The community is always pitching in to help make the game better and help weed out bugs.   It is the only game I have EVER played that keeps drawing me back year after year after year.  It has super addictive game-play and it’s fun as hell and super tense at times.  So where do we start, PV is basically a fusion of Counter-Strike and  Command and Conquer and then it takes the best parts of both those games and makes them even better.

The game takes place on the fictional world of Visitor.  There are four corporations or factions within the game. Those corporations are Toyco, Extreme, Infrastructure and Bruteforce.  Each corporation has certain unique parts that it only can get from buying  jitter packs.  Jitters are the raw form of every unit.  Jitters can be built from a array of different buildings.  Now keep in mind each corporations jitters have slight advantages/disadvantages over the others, you can use other corporations jitters as well.  Now this is where it gets interesting.  You can choose to either buy them from other players in others corporations or you can choose to take them by force.  I’ll touch on that part later.  Within your corporations there are Mutual Defense Networks or MDN’s for short.  Each MDN can have 20 members and those members help each other out and protect each others assets.

The game is divided into thousands of camps.  Each camp has five Transium deposits and those Transium deposits power everything from the smallest weapon to the biggest turret.  Transium is life on visitor and you would do well to protect it.  You start out in a single camp, stake claim and build a base, much like you would in C&C except when you build your base, that’s only the beginning, you can then customize your buildings with all sorts of modifications to make them more powerful, give your turrets more range, more damage, more anything.  Basically you are able to modify anything in this game.  Because of this, the way a camp can be built/laid out can vary depending on your personality, and not only that, the way you build it can determine how quickly you can be destroyed,  camp building possibilities are almost infinite.

The second part of visitor is building vehicles or Rovers as they are called in the game.  This is probably the most fun part of the game.  There are over 30 different types of vehicles in the game varying in shape and size.  Each rover can be equipped with five things: armor, armor modifier, weapon, weapon modifier, and a rover modifier.  Depending on how you build a rover and determine it’s use.  For example, if you want to take out turrets from behind a hill you obviously can’t use a line of sight weapon, you’ll have to use something that volleys, such as artillery.  You can make huge, ultra strong, lumbering rovers that can take a pounding or you can build a fast, ultra quick but very weak rover.  The options are almost infinite.

The game can come off as a little intimidating at first.  The learning curve to understand all the parts  can be quite daunting, it took me a couple weeks to sort of get the idea of how things worked.  But the good thing is that PV has one of the best communities I have ever seen in a game.  People from all corporations are willing to help and educate anyone new.  All you have to do is pop on chat and say “help” and someone is more then willing to guide you in the right direction.  Some players like LordWrathx are always on and trying to help individuals in need.

battle1So you might ask, why build all those fancy bases and rovers?  For fighting of course!  This is where this game truly shines.  The battles can be small or massive.  Each camp allows a max of 20 players to enter.  Each player can bring certain bulk of rovers into a camp.  Generally this means bringing a total of 4  – 10 rovers into any camp.  So as you can imagine, a battle can vary in size from 2 people  and 16 rovers battling it out over an insignificant camp to 15 -20 players with 90 – 120 rovers on average battling it out.  Now any well built camp will have a full array of turrets protecting the base.  Now earlier i mentioned everything is powered by transium and there were 5 transium deposits at each camp.  If the raiders destroy enough of the Transium wells, the camp will start to loose power.  Once the power goes out, the camp will stop defending itself and the defenders will be at the mercy of the attackers.  This is not to say they loose,  but it becomes much harder to defend the camp.   Personally I think large battles are the highlight and splendor of this game.  Watching a camp that has been well built defend itself with all the turrets going off and defenders defending is a site to behold and for  game that’s over 12 years old it’s still majestic.  Battles generally result from wars declared on opposing corporations, wars can be caused by politics, resources or just for fun.  Wars continue until one side surrenders and a cease fire is declared.  Wars are fought in individual camps.  The objective is to take a camp.  A camp becomes open for capture once all enemy buildings have been destroyed, once that has happened the camp becomes claimable.  If the camp is worthless it can just be left destroyed.  Large battles are extremely tense… a simple wrong move in your defense can spell disaster for you and your friends.  A simple move can tip the balance of power from one side to another.  So working as a cohesive team works out the best.  Most MDN’s have a ventrilo channel  that they communicate from this is used to coordinate all battles.

Aftermath

One of the neat things in Project Visitor is that when you start out you can compete with top level players in almost every aspect.  A level 20 player is no less powerful then a level 99 player.  It’s all about tactics and strategy in this game, not about how much time you are able to spend in front of your PC killing the same NPC over and over again.   Each player starts out at level 1 of 100.  Levels determine how many camps you can own and how many rovers you can bring into an opposing players camp.  Leveling is not done by grinding like you would in your typical MMO but by meeting certain requirements such as camps built and Asset requirements.  You gain assets by simply building camps or rovers.  Certain buildings and rovers have certain asset values associated with them.

Earning money in this game is simple.  The more camps you own the more money you can make.  Camps can be built in two ways… powerful and little and poor or lightly defended and rich.  You want to make sure to have a good balance of camps that can defend themselves and money makers.  You don’t want to be in the middle of a war with no good camps but you also don’t want to be stuck with no money either.  Each player can have up to a maximum of 150 camps.  The way you choose to build those camps is entirely up to you.

Each camp is unique from the Terrain to the placement of the Transium spots.  Depending on the Transium placement and Terrain a camp can be very valuable or completely useless.  A camp with close Transium spots is immensely more valuable because it’s much easier to protect.  Aside from your main camp, the one you call home, all camps are open to attack 24/7, so you want to keep this in mind when you build them.  Each camp can be alerted so when it’s attacked and your offline your MDN will be notified and they can go to protect it.  You only want to alert well made camps as your MDN does not want to waste resources protecting a worthless camp.

In short PV can be a fun, rich and exciting experience.  Whether you like to fight, build or make money this game has something for you.  Perhaps you should give it a try?  If you are interested in giving the game a try it has a free trial.  Head over to www.projectvisitor.com to give it a shot.  I promise you won’t be disappointed.

12 comments

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  6. Rauf - December 21, 2009 11:17 am

    I just got back. Game is still awesome as ever.

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  7. DeathProof - December 19, 2009 1:36 pm

    Good response 6 days later. I’ll give it a try foo. Should i try it on laptop so i can have a game that I can actually play on it that is not laggy as shiz, or just keep to my desktop. U know how top of da line I am foo ?!

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  8. thsoundman - December 19, 2009 12:56 pm

    I would say there are close to 100+ players playing this game at the moment. But being that the game is divided into MDN’s it makes the game feel far larger then it really is. I would recommend that you give it a try. I really think that you would like it.

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  9. LordInfamous - December 13, 2009 7:41 pm

    Project Visitor is a kick ass game. i’ve been playin for yrs. cant seem to put it down for more than a few months at a time. somthing about it keeps bringing me back.

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  10. DeathProof - December 13, 2009 3:56 pm

    Well, if nothing else, ill give this one a try : ) Have any idea how many online users this game has on average soundman??

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  11. Carolyn aka Almaz68 - December 13, 2009 12:26 pm

    Very well written. You have covered the Game on all aspect. Made me remember a lot of battles. Certainly hope people appreciate the time you’ve taken to write this.

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