Co-op

March 31, 2013

The countdown to Multiplay’s i49

Local Area Network (LAN) parties are where like-minded people get together to play games in the same location. The largest LAN is in the UK is the Insomnia Gaming Festival, or Iseries as it’s known. Fundamentally Insomnia is a gaming event for all ages, where gamers and industry leaders alike come together to celebrate games in all their forms. “Insomnia LAN Guide

Insomnia LAN party image

There are just 144 days left to go until the biggest UK gaming event this Summer, i49, hosted by Multiplay. I’ll be there along with some of the guys from computer club where we’ll be kicking back at the International Centre, located in Telford, Shropshire. The event hosts some of the biggest eSports tournaments in Europe and each year hosts the UK qualifiers for the World Cyber Games (WCG). As well as all that, you can team up for MMO or co-op gaming and generally play what you want when you want. I’m planning on positioning myself in the MMO area – I’ll be perfectly at home there! Alongside the gaming areas and competative tournaments, there are also exhibitions from industry specialists as well and Multiplay have put together a really good LAN guide to help you know what to expect when you arrive: http://static.multiplayuk.com/images/content/LAN_guide.pdf. You can also look forward to the Opening Ceremony and the famous Insomnia Pub Quiz. When you need to crash you have three options for hotels; two on-site (The Holiday Inn and The International) and one which is a five minute walk away (Grays Hotel), all of which are offering discounts for attendees. Alternatively you can camp – there is plenty of space available.

The event officially starts on Friday 23rd August and runs until Monday 26th August 2013, but for an additional £15.00 on your ticket price you can get early access to the venue so that you can get set-up in advance. This is what most people choose to do and so it’s quite busy on the Thursday when doors open at about 6pm, so you might consider leaving your arrival till a bit later to miss the initial rush. There are a number of different ticket types you can get to take part in the action depending on what you are after:

BYOC (Bring your own computer)
Tickets cost £64.40 for the entire weekend, game how you want when you want.

TUP (Turn up and play)
Tickets cost £55.00. This gets you entry for the entire weekend, just turn up, get ready for the tournaments and jump into your matches on one of the event machines.

Group BYOC or Group TUP tickets
If you’re booking for a community or a team.

Weekend, day entry and press passes
Super versatile to fit anyone’s needs.

You should check the website to see in detail what each of the passes confers to the holder, especially when it comes to the weekend and day passes. You may also want to note that if you want to play with your friends, but don’t have a rig of your own, you can purchase a BYOC ticket and then opt to hire one of the hire rigs available for the event – a standard rig will set you back £65.00 on top of the ticket price for the weekend, while a pro gamer package will cost you £75.00. You can also opt to hire a monitor, if you don’t fancy lugging your’s all the way to the event!

Multiplay have an amazing website that is dedicated to their gaming events and it literally has everything you need to know, check out the site at: http://iseries.multiplay.co.uk/i49. If you are planning to be there let us know, it would be great to meet up. Why not keep up-to-date with the latest news on this event via our Twitter feed @gamersblogbytes.

October 17, 2011

Dead Island

Dead Island Logo

This title has had tons of publicity and hype built via the internet and with a lot of hype comes a lot of high expectations. Dead Island failed in no way to deliver. Dead Island brings all the fun of destroying zombie hordes with the ability to create and modify your own arsenal of weapons and skills. In this review I will be going over the pro, the cons, and the downright awesomeness of this release.

Let’s start with the bad.

Graphically speaking, the terrain is somewhat spectacular, I know that seems like a good, but where the terrain looks good other aspects lack. Primarily the zombies themselves and the vehicles are a bit simple. For a game this far into the graphically amazing generation that we game, this point cannot be overlooked. I believe that the developers had been using a platform with lackluster performance so as to make the game viable on a large array of systems and the only way to keep size small they didn’t want to make a multitude of different texture packages for each individual zombie. More on this in the good section as it ties with a great aspect.

The bad also continues with a bit of a bug PC version wide. The gamma adjustment setting for the game is off by a long shot making people play the game with a severely over saturated effect. Leaving the gamma default makes some parts of the game a bit too dark but quells the saturation effect drastically. This may be a bit of a hindrance for PC folk, however, it does not seem to affect people running Dead Island on consoles as bad.

The last bad is a bit from player error but it should not be this superfluous in a persistent environment. When you throw a weapon at an enemy and the weapon lays on the ground after its usefulness has been employed, if you die… the weapon is lost forever as the area “resets”. In a game where you are able to throw any and everything you can pick up why would you employ this feature? Ok, maybe I am not thinking within normal boundaries here but to be fair one of the Characters is a Thrown Weapons Specialist. If you throw a weapon you maxed out in upgrades and was a very rare find and you happen to back too far away or die, you have just completely lost your primary hardware for defeating enemies. This may not be a big deal in the early game but later it becomes a bit of a big deal as weapons can cost a lot of money.

Now on to the good, and for every bad I can name at least 10 good aspects. That is a pretty good ratio if I do say so. First and foremost, the environment, I find that the world itself is beyond beautiful. There are a ton of winding pathways and back alleys. There is always at least two ways of reaching your destination, if not more. With that being said, you need a great graphics processor to really enjoy the vast beauty that is Dead Island. With max settings the game looks almost like a window to the outside and that alone is worth the investment. Even on the lowest settings the game is graphically very impressive as it only drowns out some foliage and other non action oriented items.

With this world being as big as it is you need a variety of enemies and with Dead Island it is delivered it ways other imagined. In other games where the world is rather large you find that many of the enemies are just a recolored or reskinned hatchling of a low level mob. Not here, there are so many different enemies that just walking through the game you would think it almost a reality to have so many “people” running around. With this aspect comes the fact that you cannot reskin each mob to reflect multiple levels of graphical detail. The rendering is softened by option but it leaves them looking a bit less than premium at max due to this. Either way, this makes you as a player feel much more involved in a real world situation than a repetitive hack n’ slash style genre.

Weapons weapons and more weapons. Have you ever since “Shaun of the Dead” thought of the multitude of ways to destroy a zombie? This game gives you that and so much more. You can pick up almost any item and use it as a weapon against the hordes of murderous brain eaters or even take some of them and give them a bit of a more lethal edge, for example taking a bat and adding nails to the end. If you really don’t care for that why not jump up and drop kick your opponents and then kick their face into the dirt. The ability to decapitate and dismember these piles of meat via anything sharp makes for a fun gathering of friends by the beach. As for guns, yes there are some, why bother grabbing those up except in the event that your sickle should break or your 2×4 piece of lumber snap in half and already have been thrown at the enemy? There are an array of guns though for those wanting to snap off a few well placed shots and see heads explode into a gory mess behind their target.

Characters, the different style of play are not restricted to the chosen character though each have their specialty they can wield anything you want them to. That being said lets have a bit of an idea of each one shall we?
Heroes

  • Sam B as the Tank-class of the group has the ability to sustain heavy damage and handle numerous foes at the same time. His special ability is “Fury,” which is achieved by filling up a bar by killing zombies. He is also an expert in blunt weapon usage. During a Fury attack Sam can one hit kill zombies with his bare hands. The three branches of his skill tree are Fury, Combat, and Survival.

 

 

 

 

 

 

  • Xian Mei is the assassin of the group with a particular predilection toward bladed weapons. The three branches of her skill tree are Blood Rage, Combat, and Survival. Her special ability is to enter a rage mode to deal extra damage to opponents with her knife.

 

 

 

 

 

 

 

  • Logan Carter is the jack of all trades within the team. He specializes in thrown weapons and some blunt weapons. His rage mode allows him to throw an infinite amount of knives at nearby zombies.

 

 

 

 

 

 

 

 

  • Purna is the support within the team, and a firearm expert. When her Rage mode is activated Purna has unlimited ammo with her Revolver.

 

 

 

 

 

 

 

 

The RPG element is very well done. It is similar to Borderlands in that you level up and select a skill under one of three trees and progress further as you add points to a tree. You can mix and match and make your character completely unique to the style in which you play said character and to me that is a huge plus. Dead Island does not let you get behind whatsoever. When you level the enemies in which you encounter are as well your level and thus makes the game progressively harder whether or not you quest or grind your way to max level.

All in all I give this game a 9. It could not go lower but no higher either as some elements of bugs here or there make the game a bit non user friendly. That being said I would highly recommend getting this title and start your trek across this island full of insane mutilated killer corpses. Pick up a copy for your friend or family member as the game is co-op and makes for an even funner adventure. You can get a PC copy of the game from our friends at IntKeys.com. They are trustworthy and truly top tier for online key purchasing. Use our promo code for an even higher discount: 224c76cae8

October 17, 2011

Dead Island

Dead Island Logo

This title has had tons of publicity and hype built via the internet and with a lot of hype comes a lot of high expectations. Dead Island failed in no way to deliver. Dead Island brings all the fun of destroying zombie hordes with the ability to create and modify your own arsenal of weapons and skills. In this review I will be going over the pro, the cons, and the downright awesomeness of this release.

Let’s start with the bad.

Graphically speaking, the terrain is somewhat spectacular, I know that seems like a good, but where the terrain looks good other aspects lack. Primarily the zombies themselves and the vehicles are a bit simple. For a game this far into the graphically amazing generation that we game, this point cannot be overlooked. I believe that the developers had been using a platform with lackluster performance so as to make the game viable on a large array of systems and the only way to keep size small they didn’t want to make a multitude of different texture packages for each individual zombie. More on this in the good section as it ties with a great aspect.

The bad also continues with a bit of a bug PC version wide. The gamma adjustment setting for the game is off by a long shot making people play the game with a severely over saturated effect. Leaving the gamma default makes some parts of the game a bit too dark but quells the saturation effect drastically. This may be a bit of a hindrance for PC folk, however, it does not seem to affect people running Dead Island on consoles as bad.

The last bad is a bit from player error but it should not be this superfluous in a persistent environment. When you throw a weapon at an enemy and the weapon lays on the ground after its usefulness has been employed, if you die… the weapon is lost forever as the area “resets”. In a game where you are able to throw any and everything you can pick up why would you employ this feature? Ok, maybe I am not thinking within normal boundaries here but to be fair one of the Characters is a Thrown Weapons Specialist. If you throw a weapon you maxed out in upgrades and was a very rare find and you happen to back too far away or die, you have just completely lost your primary hardware for defeating enemies. This may not be a big deal in the early game but later it becomes a bit of a big deal as weapons can cost a lot of money.

Now on to the good, and for every bad I can name at least 10 good aspects. That is a pretty good ratio if I do say so. First and foremost, the environment, I find that the world itself is beyond beautiful. There are a ton of winding pathways and back alleys. There is always at least two ways of reaching your destination, if not more. With that being said, you need a great graphics processor to really enjoy the vast beauty that is Dead Island. With max settings the game looks almost like a window to the outside and that alone is worth the investment. Even on the lowest settings the game is graphically very impressive as it only drowns out some foliage and other non action oriented items.

With this world being as big as it is you need a variety of enemies and with Dead Island it is delivered it ways other imagined. In other games where the world is rather large you find that many of the enemies are just a recolored or reskinned hatchling of a low level mob. Not here, there are so many different enemies that just walking through the game you would think it almost a reality to have so many “people” running around. With this aspect comes the fact that you cannot reskin each mob to reflect multiple levels of graphical detail. The rendering is softened by option but it leaves them looking a bit less than premium at max due to this. Either way, this makes you as a player feel much more involved in a real world situation than a repetitive hack n’ slash style genre.

Weapons weapons and more weapons. Have you ever since “Shaun of the Dead” thought of the multitude of ways to destroy a zombie? This game gives you that and so much more. You can pick up almost any item and use it as a weapon against the hordes of murderous brain eaters or even take some of them and give them a bit of a more lethal edge, for example taking a bat and adding nails to the end. If you really don’t care for that why not jump up and drop kick your opponents and then kick their face into the dirt. The ability to decapitate and dismember these piles of meat via anything sharp makes for a fun gathering of friends by the beach. As for guns, yes there are some, why bother grabbing those up except in the event that your sickle should break or your 2×4 piece of lumber snap in half and already have been thrown at the enemy? There are an array of guns though for those wanting to snap off a few well placed shots and see heads explode into a gory mess behind their target.

Characters, the different style of play are not restricted to the chosen character though each have their specialty they can wield anything you want them to. That being said lets have a bit of an idea of each one shall we?
Heroes

  • Sam B as the Tank-class of the group has the ability to sustain heavy damage and handle numerous foes at the same time. His special ability is “Fury,” which is achieved by filling up a bar by killing zombies. He is also an expert in blunt weapon usage. During a Fury attack Sam can one hit kill zombies with his bare hands. The three branches of his skill tree are Fury, Combat, and Survival.

 

 

 

 

 

 

  • Xian Mei is the assassin of the group with a particular predilection toward bladed weapons. The three branches of her skill tree are Blood Rage, Combat, and Survival. Her special ability is to enter a rage mode to deal extra damage to opponents with her knife.

 

 

 

 

 

 

 

  • Logan Carter is the jack of all trades within the team. He specializes in thrown weapons and some blunt weapons. His rage mode allows him to throw an infinite amount of knives at nearby zombies.

 

 

 

 

 

 

 

 

  • Purna is the support within the team, and a firearm expert. When her Rage mode is activated Purna has unlimited ammo with her Revolver.

 

 

 

 

 

 

 

 

The RPG element is very well done. It is similar to Borderlands in that you level up and select a skill under one of three trees and progress further as you add points to a tree. You can mix and match and make your character completely unique to the style in which you play said character and to me that is a huge plus. Dead Island does not let you get behind whatsoever. When you level the enemies in which you encounter are as well your level and thus makes the game progressively harder whether or not you quest or grind your way to max level.

All in all I give this game a 9. It could not go lower but no higher either as some elements of bugs here or there make the game a bit non user friendly. That being said I would highly recommend getting this title and start your trek across this island full of insane mutilated killer corpses. Pick up a copy for your friend or family member as the game is co-op and makes for an even funner adventure. You can get a PC copy of the game from our friends at IntKeys.com. They are trustworthy and truly top tier for online key purchasing. Use our promo code for an even higher discount: 224c76cae8

Archives - Powered by WordPress - A theme by cssigniter.com