April 10, 2013

Real Time Strategy with Death Inc

Death Inc media image

From some of the minds that brought you LittleBigPlanet, Fable and Burnout comes a pungent re-imagining of the Black Death.

Now this sounds like my kind of game! And I’m really happy to champion this fun British made game developed by Ambient Studios describe as ‘a freehand strategy game, a unique mix of real-time strategy, god game and business simulation’. Although the game is still in early development there is a demo version you can download from the Kickstarter website here: and will be coming soon to PC and Mac.

The back story…

The disaffected grim reaper ‘Grim T Livingstone’ decides to strike out on his own and found his own reaping business in bustling 17th Century England, Death Inc. His job is to harvest the souls of the townsfolk, he does this by infecting them with Bubonic plague. Once infected a person rises to be part of the reapers army of the undead – but it’s never that easy, the townsfolk are no pushover and they will fight you tooth and nail. You compete in the game against another company – the Ministry of Mortality, and also against other reapers such as Livingstone with their own reaping businesses.

I can’t help but compare this game to the OS strategy game Pandemic, I remember blogging about it last year as that was a game I really enjoyed. Strangely, it also reminds me a little of World of Warcraft, where the Lich King and frostmorne claimed the souls of the dead raising them to create his own undead army, so I like to think of this game as a kind of pandemic-WoW mashup. I’m really looking forward to seeing how this game develops, follow all the latest news on the Ambient Studios website:

March 4, 2011

Death of PC Gaming is ‘Bullshit’

Shacknews recently did and Interview with DICE General Manager Karl Magnus Troedsson during GDC 2011 and when asked about the decline/death of PC gaming he simply said it was ‘bullshit’.

“I felt that we had, maybe, set PC aside a bit too much. I’ve said this publicly before, we were very unhappy that we were not able to get a PC version out of Battlefield: Bad Company. It was down to sheer manpower, or lack thereof. We felt that we couldn’t just bring out the Frostbite engine, and bring the game to consoles, and get the PC version out. We just failed there,” he admitted.

“It’s something that we regret but it was a pure fact that we were faced upon.

“We fixed that with Bad Company 2. Now it’s Battlefield 3 and we thought, ‘Now it’s time to give some extra love to the PC community.’ But also, we strongly believe in PC gaming. Two years ago, maybe one year ago, people talked about ‘the decline of PC gaming.’ Or ‘the death of PC gaming.’ These kind of words were thrown around and, honestly, that’s bullshit.

“PC gamers are probably the most hardcore players we have out there. Sure, online gameplay has been on the rise on the Xbox 360 and PS3. There are a lot of hardcore online players there too. But on PC? That’s our core audience.”

Many companies will claim that PC gaming is not profitable because of the piracy or lack of sales or harder development times but companies like dice sell millions of copies on the PC platform and make a solid profit.  Personally I think it comes down to greed and control.  But thats just my personal opinion.  I would agree that piracy is a big problem in PC gaming but the majority of people who pirate games will still continue to pirate games and it’s becoming much more prevalant on consoles now that hackers have opened them up.  I suspect we will see a surge in piracy with console titles in the next few years.

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