Blizzard game director Jay Wilson has announced that the planned Team Deathmatch mode for Diablo III PVP has been scrapped, pretty interesting news for Diablo fans out there who have been waiting for what comes next to improve the much criticised end game. The dev team just don’t feel that what they’ve currently got meets either their own or the fans expectations, I know that this will come as a blow to a large number of fans but looking on the bright side this surely can only mean that rather than releasing something that isn’t going to cut it, the team are thinking ahead and want to get it right this time. So it’s back to the drawing board regarding Team Deathmatch, but in-game dueling is still currently scheduled to release in patch 1.0.7 which should be in the near future.
Read more about this decision in the Diablo III PVP Update. I look forward to hearing more about the duelling, hopefully there will be more news soon.
The world of video gaming is a place that let’s your imagination run wild, there are always new ideas and new ways of looking at things and what really attracts me to gaming is the way it can also bring people together and brings out the best in them. Sometimes when you just get trolls in forums and in-game it seems like no-one has the time of day it’s not fun which is why I think SolidarityGaming are brilliant. These guys are a group of friends with a shared interest in gaming, they are making some really good YouTube content doing what they love. They are passionate about gaming and they’ve covered a number of games so far, both modern titles and console classics, including: World of Warcraft, Diablo 3, Minecraft, Modern Warfare 3 and most recently Team Fortress 2. The content is fun and you’re not going to feel like you’re being lectured on how to play the game – in fact you might find that it’s a great way of seeing a game from another angle.
SolidarityGaming have such a good outlook and community philosophy on gaming and that’s something I really appreciate. You can check out SolidarityGaming on their YouTube page, you can also follow them on Twitter @SolidarityCoUK and also like them on their Facebook page. If you appreciate what these guys are doing please do give them your support.
Here is their latest video for Team Fortress 2:
And if like me you’re gearing up for the release of Mists of Pandaria next week, SolidarityGaming are going to be doing a WoW exclusive tomorrow night, so go and take a look.
Posted on the Diablo III forums yesterday, it was discovered that by executing Teleport and Archon in a particular way wizards could actually become immortal in what was being termed ‘God Mode’. The Kotaku site posted the method which was originally from the Blizzard forum:
Step 1: Select Teleport – Fracture. Bind it to a key
Step 2: Select Archon, tested with Improved Archon
Step 3: Hover your mouse over or near your character
Step 4: Press Teleport
Step 5: QUICKLY(!) Press Archon
Blizzard have thanked everyone who posted regarding this bug and have said that they will get it addressed and it looks like it’s already been fixed on the EU servers (no God Mode for me). I would imagine that they would want to resolve it as soon as possible though, with wizards out there farming all sorts of items without fear of dying that can be sold in the real money auction house. Anyway, here is a clip from you tube of the bug in action.
July 5, 2012
Blizzard on Diablo III endgame “we know it’s not there right now”
Bashiok, the Blizzard Community Manager has been discussing Diablo III in the forums today to address the issues that have been raised surrounding endgame, or lack of it. Bashiok says that “we recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already)”. Bashiok also says in his post that “Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now”.
The team at Blizzard is currently working toward a new patch, 1.0.4, the details of which will be available as they get closer to having it finalized. This patch should address a number of the issues raised by gamers on the forums in recent months, but Bashiok says that “they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game”. It looks like we’ll have to wait a while longer to see a real solution, but he hints that patch 1.1 (no release date yet) which contains the PVP arena content may be somewhat of a solution in the interim. Bashiok finishes up his post by summarizing their plans for the future “we have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out”, Blizzard talk for ‘it’ll be ready when it’s ready’.
The AH in D3 is currently down for us in the UK, I’m not sure about the US, looks like Blizzard are working on the issue and the advice is to come back later. More time for farming gold I guess to buy those items! UK time now is 21.41.
After a couple of attempts… maybe a few more on top of that, my level 31 wizard was triumphant and took down Diablo! Okay, it was only on normal but small victories people, small victories. Now that I’ve moved on to nightmare mode it feels like I’m actually starting the game for real and that everything up until this point has been a practice run for the main event (I’m not quite ready to consider inferno just yet)! Normal mode was where I got to know the story and also where I got to grips with how to play, or how not to play, my wizard. I did make a ton of mistakes, but I definitely learned from them and embrace them as part of the game experience. I ran through normal as a single player, but I think that nightmare for me is going to be all about the co-op, I’ve now done the practice run so I don’t need to worry about slowing down my team to go and look at an interesting rock or marvel over a perfectly placed rainbow!
Of course, there were times when I would find myself stuck, I would be at a boss fight and have trouble taking the boss down – so I did what anyone would do, I checked out the D3 forums to see how other people were overcoming these issues. There was a pretty even split between people that could solo normal with a wizard without batting an eye, and others like myself who tended to encounter sticking points; I found some really good advice on tactics to overcome my limitiations (being seriously underpowered) and so I thought I’d share a few of the things I learned along the way that would have definitely helped me.
Train your Gem Cutter: Of course I had socketed gems, but I hadn’t spent the time training up my Gem Cutter, by the time you hit level 31 you should really be crafting flawless gems to boost your stats.
Socket the Right Gems: I had traded a lot of damage for vitality that I just didn’t need, this was why I took so long to kill bosses, I was playing defensively (equipping too many amethysts), trying to keep alive but not doing very much damage – you need the right balance.
Wizards Need Intellect: Equip yourself with armor and weapons that provide intellect, in fact every slot should be giving you intellect. As with the gems I was sometimes equipping items that conferred vitality only instead, keeping items that were lower in damage, intellect or level in order to keep the ‘life’ they provided me.
Train your Blacksmith: He will be able to make the items you need without you worrying about getting the right drops all the time.
Farm, Farm, Farm: If there is one thing you need then that’s gold, training your blacksmith, gem cutter, buying new items in the auction house, repairs etc., all takes gold so don’t miss any opportunities to farm it.
I think the only other thing I can add is that picking your skills is a fine art, and it really depends on how you play the game. For the most part it’s a lot of trial and error, swapping skills in and out to see what works best and suits you, but you can find plenty of builds online as a starting point, I found that to be the best way to go. I’d love to hear any other advice you’ve found helpful too, until then, let the nightmare continue.
I know this was announced late last year at Blizzcon but I’m thinking that due to the release of Star Wars: The Old Republic, Blizzard is finally getting their first real competition in the world of MMO’s. So they’re trying to promote this offer to lock you into a World of Warcraft subscription for a year. You will get Diablo 3 free when it’s finally released but there are some stipulations:
You have to have had an ACTIVE World of Warcraft account in good standing before October 18th, 2011
If you don’t have one already create a Battle.net account and merge it with your WoW account.
Agree to purchasing the WoW annual pass, locking you into a full year subscription that can be paid in monthly installments ( you must complete the annual pass or you will lose access to Diablo 3)
What you get for your trouble:
Access to download Diablo 3 when Blizzard decides to release it, Tyrael’s Charger mount for use in WoW unlocked after patch 4.3 is released, and guaranteed beta access to the next WoW expansion
For more info on this offer, head over to the FAQ right here.
August 6, 2011
Blizzard Responds to Communities “Online Only” Complaints
Blizzards recent announcement that their newest release would be following the “Online Only” model has genearted a large number of complaints. Blizzard recently took the time to address those comments. Here is what they had to say:
“We thought about this quite a bit,” said executive producer Rob Pardo earlier this week. “One of the things that we felt was really import was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you’d have to start a character from scratch, because there’d be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online.”
Senior producer Alex Mayberry told MTV that gamers can play by themselves, but the characters are stored on Blizzard’s Battle.net servers. “You have to authenticate through our servers to be able to play the game,” he said. “I think it’s not just ‘Diablo 3’ but with our games as a whole we’re tying everything into Battle.net these days…We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line.”
In addition to the player character aspect, the single-player mode will have Battle.net elements including a persistent friends list, cross-game chat via the RealID system, player versus player and more. These require a constant Internet connection obviously.
But despite the reasons behind the always-connected requirements, fans are not happy with the decision. MTV uses this posting on Reddit as an example which has more than 2,700 comments, most of which express their distaste for the always-connected requirement.
“I’m actually kind of surprised in terms of there even being a question in today’s age around online play and the requirement around that,” said Blizzard’s vice president of online technologies Robert Bridenbecker. “We’ve been doing online gameplay for 15 years now…and with ‘World of WarCraft’ and our roots in Battle.net and now with ‘Diablo 3,’ it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that.”
“You’re guaranteeing that there are no hacks, no dupes,” he said. “All of these things were points of discussion, but the whole copy protection, piracy thing, that’s not really entering into why we want to do it. I’m a huge purveyor of online sites and from my standpoint, I don’t look at DRM solutions and go, ‘Wow, those are awesome.’ I look at those and say, ‘Wow, those kind of suck.’ But if there’s a compelling reason for you to have that online connectivity that enhances the gameplay, that doesn’t suck. That’s awesome.
While it is appreciated that they are trying to provide a “safer” experience many people prefer not to have their content controlled. Their statement that it wasn’t about piracy is a half truth. Piracy is a big deal on the PC platform but not as big as it used to be. This is another prime example of blocking user made content. If users can’t create their own content then they will be forced to purchase it from Blizzard. This is 95% likely a move to drive more revenues.