Posts Tagged ‘E3 2011’

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Gamer Rant –E3 Edition — Rebuttal

Yes­ter­day, edi­tor Ace­of­Nades posted his weekly Gamer­Rant and had quite an argu­ment brew­ing over Nintendo’s newly announced con­sole the WiiU. I thought it would be fun, with Ace­of­Nades per­mis­sion, to counter his argu­ment with this rebut­tal. It’s not so much prov­ing him wrong because at this point no one has a vast amount of details on the sys­tem and its odd con­troller, but see­ing the pos­i­tives of the con­troller and con­sole in my opinion.

The WiiU is still sur­rounded with a shroud of mys­tery. What we were shown at E3 was the tech of the new con­troller and what will be the final hard­ware design albeit some tweaks. They showed the con­troller off first the same way they did with the Wii. If you are intro­duc­ing a new way to play games the hard­ware and soft­ware take a back seat to the con­troller. I would want to know how I am con­trol­ling this new piece of hard­ware before the specs. The Wii remote became the sym­bol for the Wii not the actual con­sole it’s self. The WiiU’s con­troller will become the sym­bol of that con­sole as well. Sony has had the same con­troller for over a decade albeit some tweaks, that is why there is such a focus on the hard­ware rather than the con­troller. Nin­tendo is try­ing some­thing new, in terms of con­trollers, with every con­sole life­cy­cle. This time with the largest and most tech­no­log­i­cal advanced con­troller we have seen to date, so I agree with them to push the con­troller first, hard­ware and soft­ware sec­ond and let the press and con­sumers come to terms with what they will be using with the new hardware.

The new con­troller is an odd, yet large, addi­tion to Nintendo’s sta­ble of periph­er­als. I remem­ber back in 1996 see­ing the huge tri­dent of a con­troller for the Nin­tendo 64. After using what resem­bled a small brick for sev­eral years and think­ing this is going to cramp my hands and make every­thing unplayable; what were they think­ing? It turned out to be quiet com­fort­able and ush­ered in a new era of con­trol with the ana­log stick. The Game­cube con­troller with its jelly bean like but­tons was the best con­troller of last gen. The Wiis nun chuck and remote combo showed us a new way to play while devel­op­ers ush­ered in the infa­mous “wag­gle”, but showed that sim­ple ges­tures were, at times, bet­ter than but­tons. The WiiU con­troller, I believe it will give us some­thing we never thought we needed. With a beau­ti­ful 6.2” screen and the full array of but­tons we have come accus­tomed to hav­ing on our con­trollers, maybe Nin­tendo is on to some­thing. The vibe I get from the con­troller is the GBA/GameCube con­nec­tiv­ity and how much fun it was to play Final Fan­tasy: Chrys­tal Chron­i­cles with friends and have your own lit­tle inven­tory screen where you didn’t have to break the action on the TV. The Leg­end of Zelda: The Four Swords is another exam­ple of the con­nec­tiv­ity. The smaller screen was used for dun­geon crawl­ing for cer­tain play­ers and keep­ing your stats as well. This new con­troller seems like a per­fect fit for any game with an inven­tory sys­tem, like a Zelda or RPG. Sports games also come to mind. I have always hated play­ing Mad­den against some one in the same room and all you would have to do is look at the other player’s plays and you have a 1:3 chance of pick­ing the play they chose. With WiiU, the play­book can be in your hands and no one but you will know the play. The Dream­cast had a sim­i­lar fea­ture with their VMU mem­ory cards but the mono­chrome screen was not ideal in all light­ing con­di­tions. There is a just a bevy of ideas that this screen and con­troller can be used for and I think we haven’t even scratched the sur­face of what devel­op­ers have in store.

I think Nin­tendo has learned a lot from their time with the Wii. The Wii remote devoured bat­ter­ies at an alarm­ing rate and the new con­troller looks to have a recharge­able bat­tery, pos­si­bly inte­grated like the PS3 remotes. I could see bat­tery life rang­ing any­where from 5–8 hours of play on a sin­gle charge, which is bet­ter than the 3DS bat­tery pow­er­ing a full 3D screen. Heat won’t be an issue because I see you being able to either trans­fer Wii titles or titles that are less hard­ware tax­ing to the con­troller. If they find some way to have full retail games such as Bat­tle­field or a full on Zelda to this device, I am sold! At that point they have the great­est con­troller ever devel­oped or some sort of pow­er­ful Voodoo. There is no doubt that the WiiU con­troller is huge. 6.2” screen plus two sticks and all the nor­mal face but­tons; it is larger than my girl­friends Nook Color. The N64 had a rather large con­troller; does any­one remem­ber the orig­i­nal Xbox con­troller named “duke”?  There have been large con­trollers in the past but not to the extent of this one. If the ergonom­ics are right and the weight is kept to a min­i­mum, then I see no prob­lems in long play ses­sions. The con­troller has to feel right as well as uti­liz­ing its functions.

The WiiU and it’s highly advanced, yet large, con­troller will not hit the Wiis orig­i­nal retail price of $249.99; there is just no fea­si­ble way. I can see this launch­ing as one of Nintendo’s prici­est sys­tems to date. There has been no talk of price point but from what I have seen and to have more horse­power than the 360 and PS3, the $399.99 price range is what I would price it at. The extra con­trollers are going to have to be $100 or less. At the peak of their price points the Nun chuck and Remote combo was hit­ting the $70 ask­ing price, so $100 for a con­troller that smokes that combo is not unrea­son­able in my book. They will have a hell of a time mar­ket­ing this. I agree with Ace­of­Nades on this point. Nin­tendo has done a ter­ri­ble job at mar­ket­ing the 3DS and sales have suf­fered as a result. The 3DS needs to be mar­keted as the DS suc­ces­sor and they need to cut the DS cord if they want the 3DS to flour­ish (that and a lineup of games that go from “meh” to “what is this shit?”). The same goes for the WiiU, it needs to be seen as the replace­ment for the Wii and it needs to stay out of the 3DS’s light. Nin­tendo has a great fam­ily of con­soles and hand­helds; it just needs to let the con­sumer know the dif­fer­ence and what the replace­ments are.

I will end with some­thing Ace­of­Nades men­tioned and some­thing I think is going through every ones minds; I don’t think this new con­troller is a gim­mick. The videogame indus­try is a very com­pet­i­tive mar­ket. You have com­pa­nies and devel­op­ment houses come and go and there are only a few major play­ers in the indus­try that are con­stants. Hard­ware man­u­fac­tur­ers are con­stants and there are only three of them so how do you dif­fer­en­ti­ate your­self from the com­pe­ti­tion when you all have sim­i­lar prod­ucts? The WiiU will be going toe to toe with the 360 and PS3 as well as their replace­ments. Nin­tendo is finally mak­ing a HD con­sole and wants to open the minds and hearts of the core gamers they left behind in their quest for a wider audi­ence. Microsoft and Sony all jumped on to the motion con­trol band wagon when the Wii took off and we have Kinect and PlaySta­tion Move as the result. Now Nin­tendo is try­ing to through down with the big boys while going after Apple (and their mind­less min­ions), who they have always seen them­selves com­pet­ing with; now is the time to dif­fer­en­ti­ate. If you have the 360, PS3, and the WiiU all sit­ting side by side with no labels and sim­i­lar con­trollers, you have three almost iden­ti­cal sys­tems that the aver­age con­sumer will blindly pick one and never look back. Microsoft touts its online struc­ture and the 360 being an online media machine, while hav­ing a hand full of exclu­sives. Sony touts a tech­no­log­i­cal supe­rior con­sole with the PS3, the Blu-Ray disc for­mat, and a hand­ful of exclu­sives. Nin­tendo would have a con­sol with sim­i­lar hard­ware, a hand­ful of exclu­sives, and what? That is where the new con­troller fits in. It is unique to Nintendo’s con­sole. It is what sep­a­rates them from look­ing like every­one else. Nin­tendo needs more than just Mario and they know it. They are try­ing to work dili­gently with 3rd party devel­op­ers and cre­ate some­thing unique, yet famil­iar, some­thing that “hard­core” gamers will put down their 360 pads and duel shocks and say “I like this, it is dif­fer­ent, yet some­thing I would have never thought I needed”. I have faith in Nin­tendo to bring us a qual­ity prod­uct and a com­plete game changer, because that is what they do best.

Gamer Rant — E3 Edition — Wii U

Nin­tendo revealed its new con­sole at thier press event and are call­ing it the Wii U. Here comes the pain. So there was no men­tion of an actual con­sole they only focused on the con­troller. Wait I thought we were get­ting a new con­sole? First off the con­troller looks like its the size of the U Draw or a fat touch tablet. That’s way to big in my opinion. Yea its got a fancy touch screen, but why do I need a screen? Will it have heat­ing issues? Will it eat through batteries? It’s gonna be in HD, but thats the most that was said about the con­sole. The prob­lem is like the Wii the Wii U offers noth­ing more than a new gim­mick. You can switch from your TV to your 6.2 inch screen and then it becomes a handheld.….but I already have a DS. They said release 2012 and gave no price. The 3DS is already $250.…now your try­ing to sell me a new con­sole with another hand­held for a con­troller? How much will that be? You can aim the new con­troller at the screen for dif­fer­ent uses in games (exam­ple was base­ball, you can use it to aim your pitch) but I get tired after hold­ing up con­trollers to point at the screen after a while. They are adding newer titles like Arkham City, but I am not going to buy a new con­sole for one or two games when I can just get it for Xbox or PS3. Sure there will be more info to come with the Wii U, but E3 is the place to sell me on your prod­uct and I gotta say I am not sold.

E3 2011 – Nintendo – E3 Press Conference

Wow, what a morn­ing. Nin­tendo went out with a bang that left more ques­tions than answers about their mys­te­ri­ous Project Café, now known as Wiiu. There was a great 3DS sup­port, a new con­troller for their new con­sole, and only one Wii title announced, so take that for what you will. Now on to the facts!

Cel­e­brat­ing 25 years of The Leg­end of Zelda – They had a live orches­tra per­form­ing the many themes from the Zelda games over the years and with fan­fare announce­ments deal­ing with the Zelda fran­chises. There will be a Zelda con­cert series per­form­ing world­wide; dates to be announced later. There will be a free copy of Zelda: Four Swords on the DSI­ware this fall. Sky­ward Sword will be out this hol­i­day, with a lim­ited edi­tion Gold Wii Remote plus, sold separately.

3DS – was greatly sup­ported this time around with sev­eral games that are headed to us by the end of the year. Mario Kart 3D will have new attach­ments such as a glider and a boat motor for under­wa­ter sec­tions on the tracks; release date this hol­i­day. Star­fox 64 3D will be out this Sep­tem­ber and will track your oppo­nents faces dur­ing mul­ti­player. Super Mario 3D will be out by the end of the year and will be a mix of 2D and 3D plat­form­ing, on top of bring­ing back the infa­mous Tanooki suit from Super Mario 3. Kid Icarus: Upris­ing will be out again this hol­i­day and will fea­ture AR card bat­tles and a mul­ti­player up to 3v3. Finally a game that first hit the Game­cube back in 2001 is get­ting a sequel with Luigi’s Man­sion 2. It is an all new title with sev­eral man­sions to explore.

3DS eShop – The update went live last night for the 3DS to enable the inter­net browser and the eShop. There will be com­ing, in the fall, game demos for both DSI­ware and retail games, along with 3D videos. Also within the eShop is the vir­tual con­sole that will have Game Boy and Game Boy Color games. Right now, up until July 7th, you can down­load a free copy of Excite Bike 3D clas­sic edi­tion. This will be the start of Nintendo’s revival of clas­sis with 3D enhance­ments. Also free on the eShop is Pokedex 3D, which is an enhanced Pokedex where you cap­ture the Poke­mon through AR spots and the 3DS Spotpass.

WiiU– Nin­tendo announced what we all thought would be announced, the Wii suc­ces­sor; the WiiU. Now no tech specifics were given; but what was shown is the new con­troller they hope will rev­o­lu­tion­ize   gam­ing. The con­troller will have a 6.2” screen, accelerom­e­ter, speak­ers, a micro­phone, two cir­cle pads, a d-pad, nor­mal face but­tons (A,B,X,Y,), two bumpers, two trig­gers, and two cam­eras; one fac­ing out the other fac­ing you. Here is a pic­ture below. They did not show any specs but the entire tar­get and title footage they showed is com­pa­ra­ble to Xbox 360 and PS3. They touted titles such as Dark­siders 2, Dirt, Aliens: Colo­nial Marines, Ghost Recon Online, Metro: Last Light, Tekken, and Ninja Gaiden. These are all just titles they announced not con­firmed. No price and no offi­cial con­sole reveal was given out­side of press pic­tures, hope­fully we will see more in the future, until then here is the WiiU and its new controller.       

For more on all our E3 cov­er­age head over to E3 tab and check out the lat­est and great­est news.

E3 2011 — Sony

Well Day one of E3 is in the books and it ended with Sony. Now Sony had a ton of pres­sure to be great this year due to the PSN hack. Well lets just say I think they hit a home­run. They had to step it up and they did just that. After the apolo­gies and thanks for sup­port here’s what they gave us:

Uncharted 3 — Beta June 28 — Full game Nov 1 — We got a look at Uncharted 3 which looked amaz­ing. The game­play had Drake sneak­ing around a cruise ship dur­ing a ter­ri­ble storm. As you nav­i­gate the ship you and object around you con­tin­u­ously sway with the choppy seas out side. Even­tu­ally the ship gets a hole and starts flood­ing and then all of the sud­den the ship rolls onto its side adding a whole new level lay­out. It was a very impres­sive sneak peak.

Resis­tance 3 — Sept 6 - This install­ment takes place 4 years after the pre­vi­ous game and its all out war again. All new weapons and great graph­ics add to the lure. Also Resis­tance 3 will be capad­able with the PS Move. On Sept 6 there will be a spe­cial bun­dle that will include the game, the PS eye cam­era, Nav­i­ga­tion con­troller, PS move con­troller, and the sharp shooter con­troller all for $150.

God of War, Ico, and Shadow of Col­los­sus — All these games games are get­ting remas­terd col­lec­tions in 3D.

Playsta­tion will box a 24 inch 3D dis­play, 3D glasses, 6ft HDMI cord, and Resis­tance 3 for $499.

NBA2K12 — This title will include a new NBA on the Move fea­ture that uses the PS Move.

Medieval Moves: Deadmund’s Quest — Fall 2011 — This will be a PS Move game set in a fan­tasy world. There will be no inven­tory or weapon select. The ges­tures you make with the Move con­troller will select the weapon auto­mat­i­cally. The game will fea­ture dif­fer­ent branch­ing paths all filled with puz­zles to get through them.

Infa­mous 2 — Gave us another trailer and later this year there will be an update to cus­tomize game­play and the addi­tion PS Move capability.

Lit­tle Big Planet 2 — Will get an update this year for the PS Move functionality

Star Hawk - this is the sequal to War Hawk and they gave us a trailer which looked fairly good.

Sly Cooper Theives in Time — 2012 - All we really got to see was a lit­tle trailer, hope­fully more to come

Dust 514 — closed beta late 2011 — full game spring 2012 — Dust will be a Playsta­tion exclu­sive. It’s a first per­son shooter that will be con­nected with the PC MMO Eve Online. It will also have a PS Move func­tion as well as PS Vita functionality.

Bioshock Infi­nite — Bioshocks new trailer looked fan­tas­tic and it will have uses for PS Move. The PS3 ver­sion of the game will come with Bioshock 1 on it.  Also as a side note there will be a game based in the Bioshock uni­verse for the PS Vita.

Saints Row — All we got was a release date of Nov 15

Star Trek — 2012 - This will be a co-op based game with PS Move func­tion­al­ity based on the J.J Abrams movie. It will also be in 3D. There will a pre­quel to the game as a dig­i­tal down­load. There will be a spe­cial phaser Move con­troller that you will be able to buy as well.

SSX — Playsta­tion 3 will have and exclu­sive Mt. Fugi course.

Need for Speed The Run — PS3 ver­sion will have seven extra cars to choose from.

Bat­tle­field 3 — PS3 ver­sion will include Bat­tle­field 1943.

NGP/ PS Vita — Hol­i­day 2011 — It has been offi­cially named the Playsta­tion Vita. Includes dual cam­eras, dual con­trol sticks, dual touch pads, axis con­trols, and a five inch touch screen. There will be two ver­sions. One with Wi-Fi and one with 3G capa­bil­ity. Playsta­tion will part­ner with AT&T for the 3G ver­sion. Wi-Fi ver­sion will cost $249.99 and the 3G will cost $299.99. There are 80 games in devel­op­ment and it will have cross play functionality.

Uncharted Golden Abyss — PS Vita game. Will use touch screen for more sim­ple con­trols. It had good visuals.

Ruin — Ruin is an action based rpg for the PS Vita. It will use a class sys­tem in a fan­tasy set­ting. It will use the cross play func­tion for the PS3 ver­sion. You can save on the Vita and then load from the same spot on the PS3.

Mod Nation Rac­ers — This will be a brand new Mod Nation Racer exclu­sively for the PS Vita. You will have a new track cus­tomiza­tion using its touch screen. Using the touch screen you can cre­ate banks for turns, jumps, moun­tains and lakes. There will 2 mil­lion cre­ated items already for use on day one.

Lit­tle Big Planet — There will be a PS Vita ver­sion with tons and tons of online/ com­mu­nity features.

Street Fighter X Tekken — We got to see a small trailer and found out Cole from Infa­mous will be a play­ble char­ac­ter. There will also be a PS Vita ver­sion with Cole as well.

We did not see Kevin But­ler which bummed me a lit­tle, but Sony did a great job in my opin­ion. Sony needed a good show­ing and I felt they did just that. We got dates and prices which is always good. I have a feel­ing they took a leap away from the PSN hack and now peo­ple will be get­ting back on board with Sony.


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