FPS

August 23, 2013

Hot News from Gamescom 2013

TK MMORPG Update PictureIf you’ve never been to Gamescom you are missing out, with the latest in the hardware and software sector it’s one of the years most prominent events. At Gamescom you can immerse yourself in the multi-faceted world of gaming and technology, have fun and experience all the latest game premiers. If you can’t be there, here are a few of the highlights that you might want to check out, as we get more information be sure that we’ll bring it to you here at The Gamers Blog. Here are a few of the announcements so far that I’m particularly excited about.

Tom Clancy’s The Division is coming to the PC
Ubisoft has finally confirmed that The Division is indeed coming to PC: http://www.youtube.com/watch?v=3F-Xu1S9wv0#t=12

Firaxis prepare to upgrade XCOM with their Enemy Within expansion
Enemy Within will be available on PC and Mac, while Xbox 360 and PS3 will get the “Commander Edition” that includes a copy of Enemy Unknown and the Slingshot and Elite Soldier content packs. Set in the confines of Enemy Unknown, it’s the same game just with more: http://www.youtube.com/watch?v=P4KdSli869U

Diablo 3 unleashes new terrors, in the new expansion, Reaper of Souls
Named after its new lord of darkness, Maltheal, the fallen angel of wisdom who has now become the angel of death. The expansion will add new zones to fight through, a new class called the Crusader and raise the level cap to 70 for all of Diablo 3′s current classes: http://www.youtube.com/watch?v=Cb7QJwQ58T0

New screenshots from The Witcher 3: Wild Hunt
The third game in the excellent Witcher trilogy will conclude Geralt’s story: http://www.youtube.com/watch?v=c0i88t0Kacs

Dedicated Servers for Call of Duty: Ghosts
Call of Duty: Ghosts on PC will will once again feature dedicated servers enabling more seamless updates: http://www.youtube.com/watch?v=Zxnx3W-HA18

Crytek’s new CryEngine
Now just called ‘CryEngine’ features revolutionary PuddleTech. Crytek’s Carl Jones explains “We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time.” http://www.youtube.com/watch?v=vF1zjDSqPoo

May 6, 2013

MMORPG Update: Destiny Awaits

“From the creators of Halo and the publishers of Call of Duty comes Destiny… the next evolution of entertainment” http://www.destinythegame.com

Destiny Screen Shot

Although there has been no date for launch officially released for Destiny, it has had a lot of coverage in recent months and there seem to be a lot of questions surrounding the release that remain unanswered, at least for the time being. Bungie, the developers behind the game in association with Activision, have been careful to avoid labelling the game as an MMO instead describing it as an always-online FPS that will incorporate MMO elements referring to it as a ‘shared-world shooter’ because it doesn’t follow all the traditional elements of an MMO game, e.g., you won’t be able to see and interact with all players on your server, instead you would be matched up with other players by the game which will be driven by a brand new game engine which builds upon Bungie’s ‘hopper’ technology that has been used within the Halo games. It is expected that Destiny will be a cross-platform game being released for the XBox360 and PS3, perhaps even the next generation consoles, particularly the PS4. Bungie have definitely stated that Destiny will definitely have a presence on these new generation consoles however they have not yet stated whether this will be in time for launch. Also, as a PC gamer I was interested in Destiny being released for the PC market and there seemed to be some insinuation that gamers just don’t play FPS on PCs anymore… not entirely sure who came up with that one because it’s definitely not what I see, but in all honesty I can’t see this game being released without a PC version, it is a major game and has been under development for years and given the investment I don’t think it will be left off.

The game is set in the future on a post-apocalyptic earth, the survivors of the apocalypse, saved by a being known as the traveler, now call upon a yet unknown power that seems to be connected to the traveler to defend Earth’s last remaining city. As a Guardian of the City you are tasked with destroying the hostile alien races that have taken hold before humanity is completely wiped out. You will be able to choose one of three distinct races as a Guardian: Human, Awoken, or Exo, as well as one of three classes: Hunter, Warlock, or Titan. Each race and class has it’s own unique abilities and it is the combination of a Guardian race and class that determines the kind of Guardian you will be. For more information on what the game will look like and the creative vision of Bungie take a look at the video clip below or for more information visit the official website at: www.destinythegame.com.

December 16, 2012

Coming next year: Games to look forward to

Upcoming games image for 2013

Christmas is coming and if you’re anything like me some of that time that I get off work is going to be spent totally submerged in gaming – I’m already looking forward to it. What I’m also looking forward to are the titles that are coming up in 2013, these are the ones that we’ve seen at events like E3 and Gamescom this year. I’m particularly interested in seeing The Elder Scrolls Online when it comes out next year, The Elder Scrolls goes from single-player to MMO, I have a feeling it’s going to be good.

Dead Space 3

Developed by Visceral Games this title is the highly anticipated sequel to Dead Space 2, a survival horror third-person shooter, Dead Space 3 sees Isaac Clarke pitted against the Necromorphs in a struggle to end the scourge forever. You will also be able to fight in co-op mode now or run solo, which is even easier with the drop in drop out functionality, so you can team up with a partner at any checkpoint in the game.

– Release date: 8th February 2013
http://www.deadspace.com/

Aliens: Colonial Marines

They’re back! Developed by Gearbox Software this first-person shooter is cross-platform and is set after the events of the film Aliens 3. The game employs drop-in/drop-out co-op for up to 4 players online or 2 players locally. If the recent prequel in the Aliens series has peaked your interest this will be one not to miss next year.

– Release date: February 2013
http://www.sega.co.uk/alienscolonialmarines

Crysis 3

In this, the third installment of the Crysis series, take on the aliens in New York City’s Nanodrome where you become the hunter. Crysis 3 will be utilising the CryEngine 3 game engine giving you stunning graphics and an amazing gameplay experience.

– Release date: February 2013
http://www.crysis.com/us/crysis-3

Carmageddon: Reincarnation

Carmageddon is back, this time more gory than ever! This game was covered a lot over the course of this year and if there’s a more exciting vehicle combat game waiting in the wings I’d like to know about it. This game is the fourth in the series following Carmageddon, Carmageddon II: Carpocalypse Now and Carmageddon: TDR 2000.

– Release date: Febrary 2013
http://www.carmageddon.com/reincarnation

Company of Heroes 2

If real-time strategy games are your thing, why not try this WW2 sequel coming next year. You are in command of the Soviet Red Army, your goal to free Russia from the Nazi threat of 1941 on the Eastern Front. The game runs on the Essence 3.0 game engine, which the publisher THQ claims will bring “new technological advancements” to the game.

– Release date: April/May 2013
http://www.companyofheroes.com/

Remember Me

Capcom’s cyberpunk release for 2013. Interesting concept here, the game uses ‘memory remixing’ which is entering and rearranging a target’s memories to manipulate them. By doing this you can then change the target’s memory of the outcome of any event. You play Nilin whose memories have been erased and the aim is to retrieve those memories and find out why.

– Release date: May 2013
http://www.capcom-europe.com/

The Elder Scrolls Online

One of my favourites for next year, The Elder Scrolls is going MMORPG! The game will be set on the fictional continent of Tamriel a millennium before the events of The Elder Scrolls V: Skyrim, and it will have a storyline that is not connected to any of the previous games. After a lengthy development period it will be great to see what this game brings to the MMO market.

– Release date: 2013
http://elderscrollsonline.com/en/

October 22, 2011

Homefront


Homefront is a THQ brainchild that utilizes the Unreal Engine and shows what beautiful art and performance on lower end machines can do. I fell in love with this game being my first play-through I took my time and listened to everything I could, read every article I could find and all. The campaign for Homefront is by far one of the truly epic. Although excruciatingly short it is absolutely mind blowing. The video in this article is the opening cut scene for the game, watch it to get an idea of where you are starting your mission.

This game is brutal. If you get sick easily, don’t play this as some of it is a bit grotesque for patriots or vets. Though the story makes for a good game it is a bit hard to not imagine it as possible. The game also displays ad space purchasing from TigerDirect.com in a long chapter where you are running through their main facility all you see is the name all over the place.

Graphics – 9

The Unreal Engine has granted THQ the ability to run super high end textures and graphics without the need for huge caches of video memory and thus has let me play at max settings on my system at minimum 20FPS (System specs at the bottom). I, being an Unreal Editor user and map creator myself know from experience how wonderfully you can texture to make the appearance of three dimensional object without the need for fully three dimensional polygons, and this is what help with the ample beauty even on low end machines. THQ could not have done better combining the Unreal Engine with Havoks’ physics engine has given them the ability to out perform and enhance others with a smaller budget in place for the titles.

Playability – 9/4

I gave two ratings for this for one reason, the difference in campaign to multiplayer. The campaign if you couldn’t tell by now has had me enamored. The multiplayer, however, is lacking anything different from the past few CoD releases. To call the multiplayer a MW2 clone would not be a far pull. It is run almost to the T exactly the same with the amount of guns/items even less then half that of CoD. I cannot accept a new release that is a carbon copy on a more popular game without some sort of compensation. The fact that even had a multiplayer at all seemed to be more or less an afterthought. It is so weak in comparison to what was expected after playing through the campaign that I could not even get past level 5. This in turn is why I believe the community has fled. They would have done much better to copy a better platform for multiplayer, say…. Battlefield for example. Either way, the playability in the campaign is awesome. Even on the normal difficulty I died about 50 times before finishing it. The game is not hard to the point that you want to quit but it is also that which makes it a bit odd. I would die only to see the AI to follow the exact same pathing and I could play a scene 10 times and finally find where to hide, how to shoot without ever getting shot. Trial and Error.

Audio – 7

The game is all voice acted and done well with the mouth working in unison with words. It is about as good as expected, though some of the gun sounds are a bit filtered or saturated. They seem to vary gun to gun and have an off queue sound to firing if only by the smallest fraction of a second though that may be my lack of a proper sound card.

All in all the game is a great success and for the price that you would pay at our friends, IntKeys, you can’t pass up this title.  Get a bonus 5% off their already low prices by using the TGB discount code: 224c76cae8

I would recommend it to any FPS fan for nothing more than the storyline. Otherwise, wait for MW3 as the multiplayer is a match to it with a ruined community.

October 22, 2011

Homefront


Homefront is a THQ brainchild that utilizes the Unreal Engine and shows what beautiful art and performance on lower end machines can do. I fell in love with this game being my first play-through I took my time and listened to everything I could, read every article I could find and all. The campaign for Homefront is by far one of the truly epic. Although excruciatingly short it is absolutely mind blowing. The video in this article is the opening cut scene for the game, watch it to get an idea of where you are starting your mission.

This game is brutal. If you get sick easily, don’t play this as some of it is a bit grotesque for patriots or vets. Though the story makes for a good game it is a bit hard to not imagine it as possible. The game also displays ad space purchasing from TigerDirect.com in a long chapter where you are running through their main facility all you see is the name all over the place.

Graphics – 9

The Unreal Engine has granted THQ the ability to run super high end textures and graphics without the need for huge caches of video memory and thus has let me play at max settings on my system at minimum 20FPS (System specs at the bottom). I, being an Unreal Editor user and map creator myself know from experience how wonderfully you can texture to make the appearance of three dimensional object without the need for fully three dimensional polygons, and this is what help with the ample beauty even on low end machines. THQ could not have done better combining the Unreal Engine with Havoks’ physics engine has given them the ability to out perform and enhance others with a smaller budget in place for the titles.

Playability – 9/4

I gave two ratings for this for one reason, the difference in campaign to multiplayer. The campaign if you couldn’t tell by now has had me enamored. The multiplayer, however, is lacking anything different from the past few CoD releases. To call the multiplayer a MW2 clone would not be a far pull. It is run almost to the T exactly the same with the amount of guns/items even less then half that of CoD. I cannot accept a new release that is a carbon copy on a more popular game without some sort of compensation. The fact that even had a multiplayer at all seemed to be more or less an afterthought. It is so weak in comparison to what was expected after playing through the campaign that I could not even get past level 5. This in turn is why I believe the community has fled. They would have done much better to copy a better platform for multiplayer, say…. Battlefield for example. Either way, the playability in the campaign is awesome. Even on the normal difficulty I died about 50 times before finishing it. The game is not hard to the point that you want to quit but it is also that which makes it a bit odd. I would die only to see the AI to follow the exact same pathing and I could play a scene 10 times and finally find where to hide, how to shoot without ever getting shot. Trial and Error.

Audio – 7

The game is all voice acted and done well with the mouth working in unison with words. It is about as good as expected, though some of the gun sounds are a bit filtered or saturated. They seem to vary gun to gun and have an off queue sound to firing if only by the smallest fraction of a second though that may be my lack of a proper sound card.

All in all the game is a great success and for the price that you would pay at our friends, IntKeys, you can’t pass up this title.  Get a bonus 5% off their already low prices by using the TGB discount code: 224c76cae8

I would recommend it to any FPS fan for nothing more than the storyline. Otherwise, wait for MW3 as the multiplayer is a match to it with a ruined community.

October 17, 2011

Dead Island

Dead Island Logo

This title has had tons of publicity and hype built via the internet and with a lot of hype comes a lot of high expectations. Dead Island failed in no way to deliver. Dead Island brings all the fun of destroying zombie hordes with the ability to create and modify your own arsenal of weapons and skills. In this review I will be going over the pro, the cons, and the downright awesomeness of this release.

Let’s start with the bad.

Graphically speaking, the terrain is somewhat spectacular, I know that seems like a good, but where the terrain looks good other aspects lack. Primarily the zombies themselves and the vehicles are a bit simple. For a game this far into the graphically amazing generation that we game, this point cannot be overlooked. I believe that the developers had been using a platform with lackluster performance so as to make the game viable on a large array of systems and the only way to keep size small they didn’t want to make a multitude of different texture packages for each individual zombie. More on this in the good section as it ties with a great aspect.

The bad also continues with a bit of a bug PC version wide. The gamma adjustment setting for the game is off by a long shot making people play the game with a severely over saturated effect. Leaving the gamma default makes some parts of the game a bit too dark but quells the saturation effect drastically. This may be a bit of a hindrance for PC folk, however, it does not seem to affect people running Dead Island on consoles as bad.

The last bad is a bit from player error but it should not be this superfluous in a persistent environment. When you throw a weapon at an enemy and the weapon lays on the ground after its usefulness has been employed, if you die… the weapon is lost forever as the area “resets”. In a game where you are able to throw any and everything you can pick up why would you employ this feature? Ok, maybe I am not thinking within normal boundaries here but to be fair one of the Characters is a Thrown Weapons Specialist. If you throw a weapon you maxed out in upgrades and was a very rare find and you happen to back too far away or die, you have just completely lost your primary hardware for defeating enemies. This may not be a big deal in the early game but later it becomes a bit of a big deal as weapons can cost a lot of money.

Now on to the good, and for every bad I can name at least 10 good aspects. That is a pretty good ratio if I do say so. First and foremost, the environment, I find that the world itself is beyond beautiful. There are a ton of winding pathways and back alleys. There is always at least two ways of reaching your destination, if not more. With that being said, you need a great graphics processor to really enjoy the vast beauty that is Dead Island. With max settings the game looks almost like a window to the outside and that alone is worth the investment. Even on the lowest settings the game is graphically very impressive as it only drowns out some foliage and other non action oriented items.

With this world being as big as it is you need a variety of enemies and with Dead Island it is delivered it ways other imagined. In other games where the world is rather large you find that many of the enemies are just a recolored or reskinned hatchling of a low level mob. Not here, there are so many different enemies that just walking through the game you would think it almost a reality to have so many “people” running around. With this aspect comes the fact that you cannot reskin each mob to reflect multiple levels of graphical detail. The rendering is softened by option but it leaves them looking a bit less than premium at max due to this. Either way, this makes you as a player feel much more involved in a real world situation than a repetitive hack n’ slash style genre.

Weapons weapons and more weapons. Have you ever since “Shaun of the Dead” thought of the multitude of ways to destroy a zombie? This game gives you that and so much more. You can pick up almost any item and use it as a weapon against the hordes of murderous brain eaters or even take some of them and give them a bit of a more lethal edge, for example taking a bat and adding nails to the end. If you really don’t care for that why not jump up and drop kick your opponents and then kick their face into the dirt. The ability to decapitate and dismember these piles of meat via anything sharp makes for a fun gathering of friends by the beach. As for guns, yes there are some, why bother grabbing those up except in the event that your sickle should break or your 2×4 piece of lumber snap in half and already have been thrown at the enemy? There are an array of guns though for those wanting to snap off a few well placed shots and see heads explode into a gory mess behind their target.

Characters, the different style of play are not restricted to the chosen character though each have their specialty they can wield anything you want them to. That being said lets have a bit of an idea of each one shall we?
Heroes

  • Sam B as the Tank-class of the group has the ability to sustain heavy damage and handle numerous foes at the same time. His special ability is “Fury,” which is achieved by filling up a bar by killing zombies. He is also an expert in blunt weapon usage. During a Fury attack Sam can one hit kill zombies with his bare hands. The three branches of his skill tree are Fury, Combat, and Survival.

 

 

 

 

 

 

  • Xian Mei is the assassin of the group with a particular predilection toward bladed weapons. The three branches of her skill tree are Blood Rage, Combat, and Survival. Her special ability is to enter a rage mode to deal extra damage to opponents with her knife.

 

 

 

 

 

 

 

  • Logan Carter is the jack of all trades within the team. He specializes in thrown weapons and some blunt weapons. His rage mode allows him to throw an infinite amount of knives at nearby zombies.

 

 

 

 

 

 

 

 

  • Purna is the support within the team, and a firearm expert. When her Rage mode is activated Purna has unlimited ammo with her Revolver.

 

 

 

 

 

 

 

 

The RPG element is very well done. It is similar to Borderlands in that you level up and select a skill under one of three trees and progress further as you add points to a tree. You can mix and match and make your character completely unique to the style in which you play said character and to me that is a huge plus. Dead Island does not let you get behind whatsoever. When you level the enemies in which you encounter are as well your level and thus makes the game progressively harder whether or not you quest or grind your way to max level.

All in all I give this game a 9. It could not go lower but no higher either as some elements of bugs here or there make the game a bit non user friendly. That being said I would highly recommend getting this title and start your trek across this island full of insane mutilated killer corpses. Pick up a copy for your friend or family member as the game is co-op and makes for an even funner adventure. You can get a PC copy of the game from our friends at IntKeys.com. They are trustworthy and truly top tier for online key purchasing. Use our promo code for an even higher discount: 224c76cae8

October 17, 2011

Dead Island

Dead Island Logo

This title has had tons of publicity and hype built via the internet and with a lot of hype comes a lot of high expectations. Dead Island failed in no way to deliver. Dead Island brings all the fun of destroying zombie hordes with the ability to create and modify your own arsenal of weapons and skills. In this review I will be going over the pro, the cons, and the downright awesomeness of this release.

Let’s start with the bad.

Graphically speaking, the terrain is somewhat spectacular, I know that seems like a good, but where the terrain looks good other aspects lack. Primarily the zombies themselves and the vehicles are a bit simple. For a game this far into the graphically amazing generation that we game, this point cannot be overlooked. I believe that the developers had been using a platform with lackluster performance so as to make the game viable on a large array of systems and the only way to keep size small they didn’t want to make a multitude of different texture packages for each individual zombie. More on this in the good section as it ties with a great aspect.

The bad also continues with a bit of a bug PC version wide. The gamma adjustment setting for the game is off by a long shot making people play the game with a severely over saturated effect. Leaving the gamma default makes some parts of the game a bit too dark but quells the saturation effect drastically. This may be a bit of a hindrance for PC folk, however, it does not seem to affect people running Dead Island on consoles as bad.

The last bad is a bit from player error but it should not be this superfluous in a persistent environment. When you throw a weapon at an enemy and the weapon lays on the ground after its usefulness has been employed, if you die… the weapon is lost forever as the area “resets”. In a game where you are able to throw any and everything you can pick up why would you employ this feature? Ok, maybe I am not thinking within normal boundaries here but to be fair one of the Characters is a Thrown Weapons Specialist. If you throw a weapon you maxed out in upgrades and was a very rare find and you happen to back too far away or die, you have just completely lost your primary hardware for defeating enemies. This may not be a big deal in the early game but later it becomes a bit of a big deal as weapons can cost a lot of money.

Now on to the good, and for every bad I can name at least 10 good aspects. That is a pretty good ratio if I do say so. First and foremost, the environment, I find that the world itself is beyond beautiful. There are a ton of winding pathways and back alleys. There is always at least two ways of reaching your destination, if not more. With that being said, you need a great graphics processor to really enjoy the vast beauty that is Dead Island. With max settings the game looks almost like a window to the outside and that alone is worth the investment. Even on the lowest settings the game is graphically very impressive as it only drowns out some foliage and other non action oriented items.

With this world being as big as it is you need a variety of enemies and with Dead Island it is delivered it ways other imagined. In other games where the world is rather large you find that many of the enemies are just a recolored or reskinned hatchling of a low level mob. Not here, there are so many different enemies that just walking through the game you would think it almost a reality to have so many “people” running around. With this aspect comes the fact that you cannot reskin each mob to reflect multiple levels of graphical detail. The rendering is softened by option but it leaves them looking a bit less than premium at max due to this. Either way, this makes you as a player feel much more involved in a real world situation than a repetitive hack n’ slash style genre.

Weapons weapons and more weapons. Have you ever since “Shaun of the Dead” thought of the multitude of ways to destroy a zombie? This game gives you that and so much more. You can pick up almost any item and use it as a weapon against the hordes of murderous brain eaters or even take some of them and give them a bit of a more lethal edge, for example taking a bat and adding nails to the end. If you really don’t care for that why not jump up and drop kick your opponents and then kick their face into the dirt. The ability to decapitate and dismember these piles of meat via anything sharp makes for a fun gathering of friends by the beach. As for guns, yes there are some, why bother grabbing those up except in the event that your sickle should break or your 2×4 piece of lumber snap in half and already have been thrown at the enemy? There are an array of guns though for those wanting to snap off a few well placed shots and see heads explode into a gory mess behind their target.

Characters, the different style of play are not restricted to the chosen character though each have their specialty they can wield anything you want them to. That being said lets have a bit of an idea of each one shall we?
Heroes

  • Sam B as the Tank-class of the group has the ability to sustain heavy damage and handle numerous foes at the same time. His special ability is “Fury,” which is achieved by filling up a bar by killing zombies. He is also an expert in blunt weapon usage. During a Fury attack Sam can one hit kill zombies with his bare hands. The three branches of his skill tree are Fury, Combat, and Survival.

 

 

 

 

 

 

  • Xian Mei is the assassin of the group with a particular predilection toward bladed weapons. The three branches of her skill tree are Blood Rage, Combat, and Survival. Her special ability is to enter a rage mode to deal extra damage to opponents with her knife.

 

 

 

 

 

 

 

  • Logan Carter is the jack of all trades within the team. He specializes in thrown weapons and some blunt weapons. His rage mode allows him to throw an infinite amount of knives at nearby zombies.

 

 

 

 

 

 

 

 

  • Purna is the support within the team, and a firearm expert. When her Rage mode is activated Purna has unlimited ammo with her Revolver.

 

 

 

 

 

 

 

 

The RPG element is very well done. It is similar to Borderlands in that you level up and select a skill under one of three trees and progress further as you add points to a tree. You can mix and match and make your character completely unique to the style in which you play said character and to me that is a huge plus. Dead Island does not let you get behind whatsoever. When you level the enemies in which you encounter are as well your level and thus makes the game progressively harder whether or not you quest or grind your way to max level.

All in all I give this game a 9. It could not go lower but no higher either as some elements of bugs here or there make the game a bit non user friendly. That being said I would highly recommend getting this title and start your trek across this island full of insane mutilated killer corpses. Pick up a copy for your friend or family member as the game is co-op and makes for an even funner adventure. You can get a PC copy of the game from our friends at IntKeys.com. They are trustworthy and truly top tier for online key purchasing. Use our promo code for an even higher discount: 224c76cae8

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