Germany

August 23, 2013

Hot News from Gamescom 2013

TK MMORPG Update PictureIf you’ve never been to Gamescom you are missing out, with the latest in the hardware and software sector it’s one of the years most prominent events. At Gamescom you can immerse yourself in the multi-faceted world of gaming and technology, have fun and experience all the latest game premiers. If you can’t be there, here are a few of the highlights that you might want to check out, as we get more information be sure that we’ll bring it to you here at The Gamers Blog. Here are a few of the announcements so far that I’m particularly excited about.

Tom Clancy’s The Division is coming to the PC
Ubisoft has finally confirmed that The Division is indeed coming to PC: http://www.youtube.com/watch?v=3F-Xu1S9wv0#t=12

Firaxis prepare to upgrade XCOM with their Enemy Within expansion
Enemy Within will be available on PC and Mac, while Xbox 360 and PS3 will get the “Commander Edition” that includes a copy of Enemy Unknown and the Slingshot and Elite Soldier content packs. Set in the confines of Enemy Unknown, it’s the same game just with more: http://www.youtube.com/watch?v=P4KdSli869U

Diablo 3 unleashes new terrors, in the new expansion, Reaper of Souls
Named after its new lord of darkness, Maltheal, the fallen angel of wisdom who has now become the angel of death. The expansion will add new zones to fight through, a new class called the Crusader and raise the level cap to 70 for all of Diablo 3′s current classes: http://www.youtube.com/watch?v=Cb7QJwQ58T0

New screenshots from The Witcher 3: Wild Hunt
The third game in the excellent Witcher trilogy will conclude Geralt’s story: http://www.youtube.com/watch?v=c0i88t0Kacs

Dedicated Servers for Call of Duty: Ghosts
Call of Duty: Ghosts on PC will will once again feature dedicated servers enabling more seamless updates: http://www.youtube.com/watch?v=Zxnx3W-HA18

Crytek’s new CryEngine
Now just called ‘CryEngine’ features revolutionary PuddleTech. Crytek’s Carl Jones explains “We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time.” http://www.youtube.com/watch?v=vF1zjDSqPoo

Archives - Powered by WordPress - A theme by cssigniter.com