guild

June 7, 2013

MMO Update: Levelling up and getting set for ESO beta

TK MMORPG Update PictureMay has been an extremely busy month, but there is always time of course for some warcraft and I’ve been smiting my way to 90 with my priest, not far to go now 88 and counting. Also in a bold move, our 5-man dungeon team have decided to strike out on our own and set-up a brand new guild! Never ones to be afraid of a bit of hard work we realise we’ve got quite a way to go to make level 25 but we’re going to have fun trying, it gives us a chance to do the things we always wanted: to make a guild that is fun and social attracting like-minded people, using our professions to help our fellow guildmates and stocking our guild bank and especially knowing who to go to by actually having a guild website as well as plenty of officers who are online regularly. We acknowledge that we’re not epic, we’re all about the learning experience, and encourage others to come learn with us and not feel that they’ll be letting anyone down… we do that for ourselves mosts instances! So, it’s time for us to run some of those classic dungeons, grab a tabard and grind that rep, I see good times ahead. So it’s great news that Blizzard have released their in-game events page to the World of Warcraft Game Guide, the page lists all the different types of regular contests and celebrations in one place.

Also on my radar is the new Elder Scrolls Online developed by ZeniMax Online Studios which is currently scheduled for a 2013 release, but you can now sign-up for beta access here: http://elderscrollsonline.com/en/. If you loved Skyrim and you love MMO’s then this is one not to be missed. Set 1000 years before the events of Skyrim, Tamriel is in the midst of a struggle for the emperorís seat. The world has broken off into three alliances, each alliance contains in itself a triumvirate of races. There is the Daggerfall Covenant in the west (Breton, Redguard and Orc), the Ebonheart Pact of the north and eest (Nord, Argonian and Dark Elf), and the Aldmeri Dominion of the south and south-west (High Elf, Wood Elf and Khajit).

You’ll see that it shares it’s fighting style in part with World of Warcraft in that there is an action bar with six abilities and the associated cooldown timers but this is combined with swordplay which means you’ll be doing a lot of left and right clicking for certain abilities. But unlike Warcraft you weapons will also gain XP, level up and be granted skills. In lots of ways I compare the Elder Scrolls Online to the best parts of my favourite MMOs, World of Warcraft and Guild Wars 2, as with GW2 Zenimax are emphasising that sense of exploration which is something that I know will be a big bonus to a lot of players.

Confirmed features to pique your interest:

  • Player vs Player (available after Level 10)
  • Available in three different languages: English, French, and German.
  • Time-travel will be featured in the game.
  • Mundus Stones will be used to give characters special abilities.
  • Fast Traveling will be available through unlocked Wayshrines.
  • Mounts will be included.
  • Classes will be used, including Dragonknight, Templar, Sorcerer, Warden, and Nightblade. Classes will only define the special abilities of the characters, not the weapon choices.
  • Synergy abilities are those that naturally blend players’ abilities together to bring down tougher enemies.
  • Players will be rewarded for successfully attacking, blocking and dodging through the “Finesse” system. Once significant finesse points are earned, players are able to use a designated Finesse attack, called Ultimate Abilities, which level up the more it is used.
  • Ultimate Abilities are Class-based, meaning that each class will have different Ultimate Abilities.
  • Crafting elements can be done in cities as well as in the wilderness.
  • Players will be able to own a pet, which they can use in combat.
  • Daedric Artifacts will exist in the game, and will be tied to the Fighters Guild storyline.
  • Only 5 Abilities will be available at once, however these can be changed.
  • Abilities can be leveled up to become more powerful the more they are used.
  • 6 Skills can be used at any one time: The first two are weapons skills. The next three are class skills. The final skill is the Ultimate Ability.
  • PVP: In Cyrodiil, combat will revolve around the capturing of Keeps and its surrounding buildings. It is designed for 10-15 players to take a keep, 10 for an Outpost, and 4-6 for a support structure such as a farm or Lumber Mill.
  • Fast Travel in Cyrodiil will be different from the rest of the game. Instead of the Wayshrines, players will travel to the Keeps that they control (Other than those currently under attack).
  • Siege Weapons will not only be in the game, but will be craftable and customisable.
  • Alliance Points: An Alternative advancement system, with 23 ranks at launch. A “lifetime alliance point tally”, each rank will give a new title and alliance icon. (Similar to faction ranks in Morrowind and Oblivion).
  • Guilds will exist in the game.
  • Guilds will be specific to a Faction’s campaign.
  • Public Dungeons will be instanced. That is to say, once you reach Level 50, new areas of the dungeon will open up, and you will be able to see the results of your actions previously in that dungeon. These are known as Adventure Zones.
  • Morality and Criminality will be added to the game after launch.
  • Emotes will be available, as will flags for the Megaserver to group players in.
  • Dragon Shrines will be in the game.
  • A list of wieldable abilities so far includes: Two-Handed, One-Hand and Shield, Dual Wield, Bow, Fire Staff, Ice Staff, Lightning Staff, Heal Staff, or One-Hand and Rune.
  • There are a total of eight ranks for increased character weapon proficiency.
  • Daedric Ruins are confirmed to be appearing in the game.
  • Crouching (Sneaking) will use Stamina, as will sprinting and blocking.

July 2, 2012

When LFG Takes on a Whole New Meaning

My World of Warcraft guild is dead. It’s a sad thing to admit but it’s the truth, most of the active members of my current guild have now moved on and leadership from the admins is seriously lacking – there is just no atmosphere anymore. The guild dropped the website in favour of a Facebook page – two words here, epic fail! No-one uses the Facebook page, it never gets updated with anything and so there is no way of touching base with any fellow guild members other than through the chat channel and guild window in wow, not ideal. Now this wouldn’t be so bad if the six of us in my wow group could manage to all get online at the same time, but somehow between us making a 5-man group is almost impossible… we need more, dare I say it, reliable gamers.

 

Of course there is always ‘Dungeon Finder’ which puts you into a dungeon group with other players online and LFG, but I have to tell you – trying to use ‘Dungeon Finder’ to group up with other random players is totally doomed to failure for me, you see… my mage’s gear is not good (hence running the dungeons for gear drops and justice points) and that means that my dps and survivability  are going to be low. Unfortunately a lot of players want to jump into 5-mans and run through them as quick as possible to get what they need, they are not interested in the content or anything else other than the final result… they forget that everyone is not at their level and might still be interested in the content. Instead of saying anything constructive, most times people will just quit the group, try to kick you or just slate you in the chat channel (just not necessary in my opinion). It’s sad that no-one wants to help each other anymore, but this is where being part of a good guild comes into it’s own, one that suits the way you play and where gamers at a similar level can run content together. I know that I can’t be the only one that is happy to help out other gamers, run lower level content with them or even run dungeons even though we know we’re going to wipe…a lot! If we don’t run content with lower level characters how does anyone learn? My main aim to to have fun playing the game, for me it’s not about getting there first (wherever there happens to be at the time), but as much how I get there. Luckily, I have five great friends who are all of the same mindset… we just need a bigger group and a bit more organisation.

 

So, if like me and you might be looking for a new guild here are a few ways to get started:

 

Ask for recommendations from old guild members who you used to play with, maybe they came across something that would be perfect for you
Check the Blizzard forums for guilds looking for new members, make contact with ones you like the sound of and be honest about what you want from a guild
If you are questing ask people to group for quests, you might find someone you have a great time playing with who could tell you about their guild and maybe introduce you
Google is your friend, there are some amazing guild websites out there that have loads of information that could help you decide what’s right for you

 

What not to do:

 

I’m not sure anyone would recommend the ‘Guild Finder’ tool in-game, best to stick with the tried and tested methods above
Don’t join guilds which spam the chat channels, that’s just not cricket!
Don’t join a guild just for the guild perks (I know they are enticing), finding a good guild will make your game experience so much better

 

There’s always the option of trying to resurrect my guild… I haven’t given up all hope just yet.

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