iPhone

April 20, 2013

The Best Selling Game Apps so far

Ever wondered which games people have been downloading to their mobile devices via the App stores? Well, wonder no more, here are the top 4 best selling game apps across iPhone/iPad, Android and Blackberry. Generally the apple versions of these games are all in the region of 69p/$1, android versions are usually free, while the Blackberry versions work out much more expensive running into the pounds/dollars (sorry Blackberry users).

1. Angry Birds

2. Doodle Jump

3. Fruit Ninja

4. Cut the Rope

July 16, 2012

iOS Games Review: Pandemic

In a virtual sense of course! If the answer to the question is yes then I’ve got just what you need, that is if you’re not one of the hundreds of thousands of people who have downloaded the game already, grab your iPhone or iPad and download the iOS game Pandemic 2.5 from the App Store. This game has been developed by the team at Dark Realm Studios and was released to the Apple App Store back in May 2012 where it literally shot up the charts.

The aim of Pandemic is to create a suitably infectious disease and then manage its spread through the worlds population; the disease needs to infect every person in each of the 21 regions and then be lethal enough to kill them off, creating your very own extinction event. You create your disease by selecting from a range of symptoms, resistances (e.g., heat, cold, drug resistances) and traits which combine to hopefully increase it’s effectiveness; all the time the clock is ticking and you need to adapt to counteract government measures to control  and manage the spread of the disease, this is done by closing borders and creating vaccines. Governments on each continent will start implementing measures to reduce the spread of the disease once it becomes visible, so generally I try and keep the visibility down for the longest time while trying to infect as many people as possible e.g., choose symptoms for your disease which a person wouldn’t normally seek medical help for but would still make contact with other people. Once your disease is visible ensure it gets everywhere and is as lethal as possible. There are three levels: Casual, Normal and Madagascar (increasing in difficulty) and you can also choose to create a bacterial, viral or parasitic disease. Additionally, you do have the the ability to stop the clock while you make changes to your disease, taking advantage of the EvoPoints you accumulate as you infect the population. EvoPoints are used in the game to evolve your disease by adding new genes and traits.

I’m not sure what it says about me, but I took to this game quite quickly; I think you have to be a bit Borg-like in your approach and adapt, coming back stronger than before when you fail to achieve your main objective. Maybe the degree in biochemistry and microbiology helped a little! I would love to know what other science geeks think about Pandemic, I for one was really impressed with the science behind the game. I’m sure we could analyze each minute detail and come up with something dubious, but for a game like this I think it was amazingly thought out, you could apply real life biological principles and get a real life result – very very cool.

The strategy behind creating and deploying your disease (and of course getting to name your own disease) is definitely the best aspect of the game in my opinion. The only thing I did find was that you sometimes had to wait for long periods of time simply watching your disease propagate, or not as the case may be, especially when you know you are not going to be able to exterminate all of humanity – sometimes I wished I could just skip to the game stats to see how I did before taking another run at it.

One other point of note, in the forums there were a number of people who were a little frustrated by the games initial lack of instructional content, and I agree that I did find that I was working out a lot of the game play through trial and error; but Dark Realm Studios was not unsympathetic to this feedback and in update 1.1 they released, amongst other things, a new game tutorial which hopefully helped with starting out in the game and preventing some of the frustration of just not being able to wipe out humanity.

This is a great game, more than worth the £0.69 price tag.

February 7, 2012

Real Racing 2: a Must-Have for Racing Enthusiasts [iOS]

If you’re like me, you like bits and pieces from all sorts of different racing games. The vehicle customization and realism of Forza, the accelerometer controls of Mario Kart Wii, etc. Lucky for us, those first two examples meld beautifully together in Firemint’s Real Racing 2 for iOS.

Playable on a wide range of iOS devices, Real Racing 2 is visually gorgeous. I play on my old iPhone 3GS and, and it still looks amazing… Though it must look incredible on a retina display, or even on a TV using it’s airplay support for split screen parties with Apple TV. Should you choose to play on your integrated screen, there’s even several different view modes to choose from, most of which support a horizon tilt feature, to counteract the display tilt of accelerometer steering. They obviously wanted everyone to think this game looks fantastic, and it does. Don’t worry, though– these graphical goodies don’t come at the expense of quality content or play time.

The career mode is rather expansive, gradually going from races with little cars like a Ford Focus all the way up to 8 and 10 cylinder monsters from the likes of McLaren and BMW. Integration of achievements and social networking through the game center is a nice plus, too.

That brings me to the next point: multiplayer. I don’t care if my motives for writing this article aren’t entirely selfless or not. The truth of the matter is that this is truly on of the best iOS games ever developed for racing fans, and yet (shockingly) none of my friends have it to play with me! So people I know, and even people I don’t, get this so you can come race with me. It’s a great game that you’ll love, and I’m lonely out there on the tarmac. So I’ll be waiting for you guys! If you grab the game off of my recommendation, add me on Game Center so we can squeal some tires. My name on Game Center is TrevorDunkin (creative, right?) See you out there!

December 26, 2011

Command & Conquer: Red Alert– an iOS Game Done Right.

Hardcore games are not hard to find on any smartphone platform, Apple’s iOS included. With most of these titles, the hardcore gamer demographic generally has a universal complaint: controls. Shooters, platformers, action games and RPGs all prove to be substantially more challenging and off-putting because of the lack of tactile feedback from a touchscreen interface. One game genre, however, doesn’t have this hangup: Real Time Strategy. As a matter of fact, RTS games seem tailor-made for a touchscreen interface. That being said, I was skeptical when I first saw an official Command and Conquer franchise port to iOS– and got even more nervous when it turned out to be an extension of one of my favorite C&C series: Red Alert. Thank God I gave it a shot.

Not often will I pay for an app of any kind, but after trying the free demo, I bought the full version of Red Alert the very same day, and then later bought it for a friend so we could play together. I not only bought this game, I bought it twice, and it was worth every penny. The fact of the matter is that RTS is perhaps the only style of hardcore game that will ever be perfectly executed on a touchscreen, which is an insane bargain for its $.99 price tag.

The first concern for many gamers when looking at a hardcore mobile game is controls. Rest assured, the controls for this game, while they have a small learning curve, are completely sensible. Even with grouping different units together for an attack force, the onscreen controls are fast and intuitive. One draw back, however, is that you only get 3 hotkey slots for these groups. As seen on the right, the Apocalypse Tanks are back. In this screenshot, they are collectively following attack orders as group 1– hence the top group slot being highlighted in red. While at first the idea of only 3 unit groups is off-putting, it really doesn’t present much of a tactical issue. This sort of scaling back is fairly common throughout all aspects of the game, but sort of makes sense for the smaller nature of the iOS platform. One would hope, though, that the game would have a much larger unit cap with better hardware on later iDevices. Perhaps if there is a subsequent Command & Conquer title for iOS, we could even hope to see larger multiplayer functionality. In a perfect world, this would include support for more than two participants in any given skirmish or multiplayer match, and support for online play. Though all in all, it’s hard to complain too loudly about the first attempt at an official iOS C&C.

Now, the game is good as is when you download it from the App Store, and well worth a buck. I will say, however, that I also bought both available expansions, which were also worth every last penny (twice). The first is the map pack. Even if you’re content with only two factions, two stock skirmish maps is a little harder to defend. For an additional dollar, you get all the maps seen on the right in addition to the two the game comes with. This is a massive improvement for only costing a buck. And if you really wanna make the game seem bigger, The Empire of the Rising Sun expansion adds a complete third playable faction, and its own campaign– all for $2.99. While the compounded cost may scare away a few players, this is a lot of game for your money, and one with a nearly indestructible replay value. Besides, all that said, and you’re still only in it for $3.98. That’s a ridiculously low price for a quality game. Don’t believe me? Try the free demo. If you’re a fellow C&C fan, you’ll probably buy it just like I did.

December 26, 2011

Command & Conquer: Red Alert– an iOS Game Done Right.

Hardcore games are not hard to find on any smartphone platform, Apple’s iOS included. With most of these titles, the hardcore gamer demographic generally has a universal complaint: controls. Shooters, platformers, action games and RPGs all prove to be substantially more challenging and off-putting because of the lack of tactile feedback from a touchscreen interface. One game genre, however, doesn’t have this hangup: Real Time Strategy. As a matter of fact, RTS games seem tailor-made for a touchscreen interface. That being said, I was skeptical when I first saw an official Command and Conquer franchise port to iOS– and got even more nervous when it turned out to be an extension of one of my favorite C&C series: Red Alert. Thank God I gave it a shot.

Not often will I pay for an app of any kind, but after trying the free demo, I bought the full version of Red Alert the very same day, and then later bought it for a friend so we could play together. I not only bought this game, I bought it twice, and it was worth every penny. The fact of the matter is that RTS is perhaps the only style of hardcore game that will ever be perfectly executed on a touchscreen, which is an insane bargain for its $.99 price tag.

The first concern for many gamers when looking at a hardcore mobile game is controls. Rest assured, the controls for this game, while they have a small learning curve, are completely sensible. Even with grouping different units together for an attack force, the onscreen controls are fast and intuitive. One draw back, however, is that you only get 3 hotkey slots for these groups. As seen on the right, the Apocalypse Tanks are back. In this screenshot, they are collectively following attack orders as group 1– hence the top group slot being highlighted in red. While at first the idea of only 3 unit groups is off-putting, it really doesn’t present much of a tactical issue. This sort of scaling back is fairly common throughout all aspects of the game, but sort of makes sense for the smaller nature of the iOS platform. One would hope, though, that the game would have a much larger unit cap with better hardware on later iDevices. Perhaps if there is a subsequent Command & Conquer title for iOS, we could even hope to see larger multiplayer functionality. In a perfect world, this would include support for more than two participants in any given skirmish or multiplayer match, and support for online play. Though all in all, it’s hard to complain too loudly about the first attempt at an official iOS C&C.

Now, the game is good as is when you download it from the App Store, and well worth a buck. I will say, however, that I also bought both available expansions, which were also worth every last penny (twice). The first is the map pack. Even if you’re content with only two factions, two stock skirmish maps is a little harder to defend. For an additional dollar, you get all the maps seen on the right in addition to the two the game comes with. This is a massive improvement for only costing a buck. And if you really wanna make the game seem bigger, The Empire of the Rising Sun expansion adds a complete third playable faction, and its own campaign– all for $2.99. While the compounded cost may scare away a few players, this is a lot of game for your money, and one with a nearly indestructible replay value. Besides, all that said, and you’re still only in it for $3.98. That’s a ridiculously low price for a quality game. Don’t believe me? Try the free demo. If you’re a fellow C&C fan, you’ll probably buy it just like I did.

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