Patch 2.0.5 was released on the 13th May 2014 and there is a lot of stuff in this latest release. Of particular interest was the issue of class balance, although the patch wasn’t intended to focus too much on class balance when it first was scheduled. The Crusader ended up with quite a lot of changes, not only because it is the newest class in Diablo III, but because Blizzard also felt that it needed some fine tuning. If you are playing a crusader it’s definitely worth taking a look at these patch notes to see how this affects you.
There are also some undocumented patch 2.0.5 changes that came out in the community following the release which are listed below. However, all these items are based on community observations and are not official Blizzard patch notes:
Stash doesn’t close when a rift closes.
Female Barbarian Leap animation slowed to match male animation.
Significantly reduced hitch when opening inventory.
Witch Doctors are now limited to 15 fetishes. New ones replace older ones.
Items that cannot be salvaged are greyed out.
Spiderling egg sacks and a pack of spiders are between Wortham Chapel and Caverns of Araneae
Illusory Boots now allow you to pass through wallers’ walls.
Bul-Kathos’s Whirlwind can now crit.
Rift guardians can now drop more than one pile of Blood Shards.
Horadric Hamburger transmute now works.
Wizards can now only have 1 Slow Time bubble out at a time
Shields and Crusader shields have 3000-5000 more block amount.
Piranhas: Wave of Mutilation now knocks up enemies it hits.
Monsters with the Knock-back effect seem to knock you back significantly further.
There is big news for pets in this patch with a boost to the damage that they can dish out, all pets, including Witch Doctor and Demon Hunter pets, now scale their damage with Critical Hit Damage.
Crusaders got buffed! They also now incur a 15% damage reduction. After the Crusader being so OP in the beta it came as a surprise that the class in live was so fragile, so this patch has brought the Crusader back to a level that is on an equal footing with the other classes.
Controversial change for Wizards, did it get nerfed? Frozen orb is apparently now ‘fixed’ because it was bugged before. Wizards were getting the maximum orb damage on every hit because the radius was too big and the time the orb lasted was too long. So although this will still be a good ability it’s affect will be reduced. In addition, Teleport has been changed to 3 teleports rather than 4, but the distance you can travel in any one teleport has been increased from 35 yards to 50 yards.
Crafting costs have been reduced, level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems which means that it’s not such a massive overhead and could reduce farming time for some items.
The drop rate of unique Legendary crafting materials has been significantly increased alongside ensuring that Nephalem Rifts are the best way to get legendary items. The number of chests and drops from monsters outside of rifts has been reduced with the drops you are getting in the rifts being tailored to your class now.
WoW patch 5.4, Siege of Orgrimmar, is now live and it’s packed with new features and updates.
The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all!
Timeless Isle. A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest. Players seeking to explore the Timeless Isle should visit their faction’s shrine in the Vale of Eternal Blossoms.
This is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment. To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.
Connected Realm is a set of two or more standard realms that have been permanently and seamlessly “linked.” Players on the same Connected Realm will be able to trade, send and receive mail, join the same guilds, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests. Blizzard haven’t yet confirmed when this new feature will be available, but expect it will be some time after the launch of Patch 5.4.
For full details of everything included in the patch visit the WoW Patch 5.4 notes on battle.net.
May 20, 2013
MMORPG Update: WoW Patch 5.3 and Dawn of the Aspects Releases
Patch 5.3 which is currently in PTR testing is due for release tomorrow, Tuesday 21st May 2013. For the PTR patch notes which tell you about all the changes that this patch brings to WoW you can get these from the battle.net site here. Also, just to remind you that the fourth installment of Dawn of the Aspects by Richard A. Knaak is now available for download, more details about both of these below.
WoW Patch 5.3 Key Patch Details
The experience required to level from 85 to 90 will be reduced by 33%.
The amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade Heirloom items will be reduced by 60%.
Heroic Scenarios require an average Item Level of 480; unlike normal Scenarios, you’ll need a pre-made party to enter.
An average Item Level of 435 is required for Heroic dungeons.
Outdoor world creatures level 90 and above now have a chance to drop Lesser Charms of Good Fortune.
Rare spawns in Pandaria (except Zandalari Warscouts and Zandalari Warbringers) and bosses encountered as part of the Battlefield: Barrens quest event in Kalimdor will drop Lesser Charms of Good Fortune.
The 7,250 Conquest Point requirement to purchase non-elite Conquest Point weapons (PvP) is being removed with patch 5.3.
All PvP characters now have a base Resilience of 65%.
PvP Power bonus to healing is now based on class and specialization.
“Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world?
The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu.
In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for… or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the… DAWN OF THE ASPECTS.” (battle.net website)
So, what’s part IV about?
A united group of proto-dragons have embarked on an assault against Galakrond and his undead army. The blue dragon Kalecgos continues to witness the battle through the eyes of his predecessor, Malygos. He and his new comrades: Alexstrasza, Nozdormu, Ysera, and Neltharion, soon find themselves struggling for survival. Their only hope for the future may lie with an enigmatic figure named Tyr, but perhaps even that is not enough to save them?
When will you be able to get the next installment?
Part 5: 17 June 2013
Go download (from Amazon or through iTunes) and read, NOW!
As most of you know, WoW patch 5.3 is now available for you to test on the Public Test Realms (PTR), the patch includes a host of new content and bug fixes. All you have to do is copy your character and download the PTR client. You can visit battle.net to see the full 5.3 inventory which includes class, profession and PvP changes, but in this post I wanted to share my top 5 that I’m most looking forward to seeing.
1. Transmogrification available from bank and void storage
Are you a fan of transmogging? Then it’s good news for you, instead of having to carry round the items you want to transmog in your bag you will be able to transmog items that are sitting in the bank or in void storage. No more accidentally selling an item in your bag or carrying around items and taking up valuable bag space.
2. Pet battles come to dungeons and raids
You can now duel with your pets in dungeons and raids, there is sometimes a little downtime in a dungeon or raid… toilet breaks, someone wants to get a drink, you’ll be missing a member or two so what better time than to pet battle while you wait.
3. Changes to the hit rate in Pet Battles
Patch 5.3 removes the base 5% to dodge. This means that without making any additional changes some pet abilities would have had a 100% chance to hit. This has been fixed by giving some abilities a base chance to miss – but in return the damage has been increased when they do hit, this should even out the playing field.
4. Pick your loot specialisation
You can now pick a loot specalisation that is different than your current spec for Raid Finder, Bonus Rolls, and Pandarian quests.
5. New battleground, Arena and Scenarios
Deepwind Gorge: the new Battleground situated in the Valley of the Four Winds; The Tiger’s Peak: the new Arena where gladiator hopefuls have a new location to test their mettle in the Kun-Lai mountain tops; and new scenarios: Battle on the High Seas, Blood in the Snow, Dark Heart of Pandaria and The Secrets of Ragefire.
WoW Patch 5.2 Rise of the Thunder King is due for release imminently. Here’s a chance for you to check out the trailer for the latest patch and also brush up on your lore, who is the Thunder King and what is this patch all about?
The story so far…
Lei Shen of the Mogu was fluent in the ways of war in his youth, but unlike other Mogu he also had wisdom. Once he came of age and commanded his own legions Lei Shen took his followers where no-one had dared go before, the Thundering Mountain, it was here that it is said that he took on the Mogu God with the help of an ancient artifact and tore it’s heart out, by doing this he gained power over wind and storm declaring himself to be The Thunder King.
With his new power, the Thunder King rose to power by eliminating his rivals one by one (The Mogu Way), he was ruthless to his enemies when they did not submit to his will, but in him the Mogu saw purpose and direction, and they followed him, enslaving the other races of Pandaria; Jinyu, Pandaren and Hozen. Lei Shen unified his people and those he could not force to submit he found other ways to motivate them to do his will. He was particularly hard on the Pandaren because in them he saw great potential, their leaders were executed and all Pandaren art and literature was burned. In order to protect the ancient artifact that had helped Lei Shen rise to power as Emperor of the Mogu and the other races he ordered the construction of the Mogu’shan Vaults to contain the powerful weapon.
One of the races that Lei Shen knew would be useful to him was the troll empire of the Zandalari, this tribe of trolls helped the Mogu when the Pandaren staged an uprising years later and since that uprising the Mogu have been scattered.
Lei Shen eventually died of old age after his armies fought with monks in the Vale of Eternal Blossoms. It is said that in his final moments, Lei Shen summoned a storm that blanketed the vale for several days. Recently however the Zandalari along with the other troll tribes have allied themselves once again with the Mogu, together they found Lei Shen’s body inside the Tomb of the Conquerors, alongside his army. They took the body to the Isle of Reckoning and resurrected him with the help of prophet Khar’zul.
It is in patch 5.2 that we see Lei Shen make his return to Pandaria. The Alliance and the Horde must stop him and his allies which culminates in the new raid ‘Throne of Thunder’.
Bashiok, the Blizzard Community Manager has been discussing Diablo III in the forums today to address the issues that have been raised surrounding endgame, or lack of it. Bashiok says that “we recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already)”. Bashiok also says in his post that “Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now”.
The team at Blizzard is currently working toward a new patch, 1.0.4, the details of which will be available as they get closer to having it finalized. This patch should address a number of the issues raised by gamers on the forums in recent months, but Bashiok says that “they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game”. It looks like we’ll have to wait a while longer to see a real solution, but he hints that patch 1.1 (no release date yet) which contains the PVP arena content may be somewhat of a solution in the interim. Bashiok finishes up his post by summarizing their plans for the future “we have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out”, Blizzard talk for ‘it’ll be ready when it’s ready’.
The great sundering of Azeroth at the great hand of Deathwing changed the world as we knew it forever. We’ve had four months to adjust to the changes we see in the landscape and quests, have had ample time to memorize the strategies for the new heroics, and some of the hardcore raiding guilds have even finished heroic raids. And with the most recent patch, Patch 4.1, we have new instances that drop epic loot, a fantastic guild finder which will help you find a guild that fits your needs, incentives for healers and tanks queuing solo such as (very) rare pets and mounts, and cross-faction Bind on Account items.
I’m in a casual raiding guild so the guild finder doesn’t interest me much at all. However, I can definitely see the need and appeal. Hopefully, this new device will help homeless aspiring raiders find their niche in Azeroth.
Running with full guild groups, we’ve run the two new instances and were frustrated by how long it took to run the full instance for gear that was only slightly less than what we would find in Blackwing Decent or Bastion of Twilight. A dungeon, heroic or not, should not take three hours to complete, even with wiping on a boss who is horribly bugged at the moment. But despite the frustration, the new instances are rather amazing and I have already found some replacements for the few heroic blues I still had. I can bet that within a week of running these, we will cut our time in half or better.
I raid as an undead warlock, which means I am a pure dps class. I have no options for tanking or healing. So the incentives seem to me to be a bit unfair. However, when speaking with friends who heal or tank for PUG groups, the incentives suddenly seem to make a lot more sense. If you as a tank or a healer can manage to get a group of idiots who stand in fire, who fail to wait for three sunders (or whatever paladins and death knights use) so the tank has agro, who pull mobs due to careless auto running, who fail to refresh their form of crowd control, the list can (and usually does) go on and on, you certainly deserve to have something for your valiant efforts. The issue I see with the incentive plan is that we will start seeing warriors attempting to tank in fury or arms gear, seeing tanks with PvP gear, healers who have half boomkin armor or even kitty druid leather, or are trying to heal with their Retribution set. This means that fail PUG’s will become even more fail.
Now for what was the most disappointing update for me personally. Bind on Account items. Before, things like heirloom gear could only be sent to those in the same faction (correct me if I’m wrong) as the level 80 you bought them on. Now, Blizzard has made them Battle.net account bound. Does this mean they can cross servers? Nope. Am I a bit irritated at the misleading title? Quite. Am I going to quit simply because I can’t use heirlooms to level faster on a different server? Nope. I have friends on other servers and I greatly wish to be able to play with them sometimes. However, I refuse to level a toon from 1-85 from scratch. So, while you cannot send them to a different server as I (and I’m sure many many MANY others) had hoped, you can send them across factions. So, if you are part of the….Alliance and are looking for some kick-ass Horde action, you may now do so in style, which I totally recommend. For the Horde!
This is by far not a complete list of the changes, but to be honest these are the four I actually remembered reading and/or caring about. Besides, there are much better things to be focusing on now, such as the new Fireflands raid coming in Patch 4.2. -grin-