PC

July 9, 2011

Our Recon Drone Will Find Those Imperial Dwarfnuts”

Last Tues­day, a group called BlackMonkeys.de released a mod for Call of Duty 4 on PC enti­tled “Galac­tic War­fare”.  This mod turns the orig­i­nal Call of Duty 4 Mul­ti­player into a Star Wars shooter, pit­ting the Rebels against the Storm Troop­ers. There are sev­eral maps on Tatooine, one in the Cloud City of Bespin, and one map called “Not A Cave” (You can prob­a­bly guess where it takes place.) Any­way, let’s take a spin through this German-made prod­uct. You know the Ger­mans always make good stuff!

^This guy wouldn’t lie to you. I own mul­ti­ple ShamWow!s.

First off, I will start by say­ing that this mod is not for the tech­no­log­i­cally impaired, nor is it for those of you who like to give up on things that frus­trate you. It is most DEFINITELY not for those of you who get sick of click­ing through Computer>C Drive>Program Files (x86)>Steam>SteamApps>Common>call of duty 4 a lot. Once you down­load and install or rein­stall the game (I’m guess­ing many of you prob­a­bly haven’t played this title in a while if you own it), you’ll need to man­u­ally update punk­buster. Allegedly there’s a .exe installer for this mod, but I couldn’t find it, so I just went with the .zip file. You put the con­tents of the “mods” folder into the Call of Duty 4 “mods” folder, and just drag the usermaps folder into the direc­tory. It is impor­tant to note that you can NOT launch the game through Steam and play this mod. You must nav­i­gate the above-mentioned treach­er­ous path and launch directly from the .exe, or else the mods will not work. You’ll be nav­i­gat­ing some long dis­tances. Short­cuts will not help you. Do not attempt to make the Kessel Run in 12 parsecs.

^What?

You’ll also need a man­ual update of Punk­Buster from www.evenbalance.com before you can play. No big­gie. Now, hear comes the thing that almost makes my head spin. Galac­tic War­fare servers don’t show up in the game list. You have to search for them (gamem­o­n­i­tor or else­where), then open the con­sole and type /connect, fol­lowed by tediously copy­ing the IP. (Side note– you should hit back­space a few times before you type /connect. Don’t ask why, just do it.) You could con­nect through Xfire or a sim­i­lar pro­gram if you don’t have a Steam copy of the game, but many peo­ple do because it is fre­quently on sale.

So, you’ve done all this work to appease this mod. You’ve man­u­ally screwed with every­thing, resisted the urge to just give up and play a dif­fer­ent shooter, and are finally (man­u­ally) con­nect­ing to a server. What do you get?

You get a face-full of AWESOME. This is one of the most bril­liant mods I’ve ever played for any game. Granted, it’s a tad com­plex and buggy at the moment, but that doesn’t take away from the solid win that this game is. It solves one of the great­est imbal­ancers of Call of Duty 4– the lev­el­ing sys­tem. A Stormtrooper is a Stormtrooper, and may choose from the basic standard-issue blasters. There are only 4 Blue Perks and 4 Yel­low Perks to choose from, which also solves another great imbal­anc­ing prob­lem. The game­play is nice and tac­ti­cal, and there’s always an answer to what the enemy team is doing.

The stan­dard fare of CoD game­types is here, along with one new “Very Impor­tant Droid” game­type, in which one player on a team is an R2 droid, which must be escorted to an area on the map. You play him in third per­son, so you can peek around cor­ners more eas­ily. He has a few meth­ods of defend­ing him­self, but for the most part needs an escort. Team Death­match, Search and Destroy, and all the other favorites play just like they used to, only with blasters instead of guns, Stormtroop­ers instead of Spet­snaz, and enter­tain­ing game­play instead of level grinding.

Apart from the afore­men­tioned com­pli­ca­tions, I only see two prob­lems with this game as it cur­rently is, both of which are eas­ily fixed. One, I’m hav­ing trou­ble load­ing maps on map change, and it locks up pretty hard. That might be just me, but it’s still an annoying/crippling bug which may be trou­bling many would-be play­ers. Two, the mod just doesn’t have a big com­mu­nity yet, so it’s miss­ing some of the things that will make it great. Play­ing this mod would be even more fun in a scrim-type set­ting, or at least with some hearty voice chat (nobody uses voice chat? What is this madness?).

So what’s my final judge­ment? This looks like a great mod to hop on. I can really see it tak­ing off, and the poten­tial for mas­sive hip­ster cred once the mod gets big a com­mu­nity that will grow with the mod can­not be denied. So, if you’ve got a pur­chased copy of Mod­ern War­fare lying around, go ahead and install it. This mod is a lot of fun.

July 9, 2011

Mass Effect 3 to be an Origin Exclusive

We now know that Mass Effect 3 will be an ori­gin exclu­sive on the PC along with The Old Repub­li­cand will not be avail­able on any of the other DD plat­forms such as Steam, Direct2Drive and Impulse.  This will most likely be one in sev­eral upcom­ing exclu­sives to the Ori­gin plat­form.  Other title that are expected to be Ori­gin exclu­sives are Bat­tle­field 3, Cry­sis 3 and any future AAA title releases that will come from EA.  

Mass Effect 3 will of course be avail­able on PS3 and Xbox 360 for those of you who do not wish to play on the PC.  What do you PC  guys think about Mass Effect 3 being Ori­gin exclu­sive?  Will this be bad for busi­ness?  Good or bad?

July 7, 2011

Thought of the Week: Despite reception we hold on.….

Time for this week’s thought that has been bounc­ing around my head for two weeks since the Mirror’s Edge and lack of cre­ativ­ity topic; are there games that were either met with mixed reviews or panned by crit­ics that you still hold dear or dili­gently hope for a sequel? Advent Ris­ing is mine. I love this game and will defend it till the day I die (not to be overly dra­matic). It had a story that sucked you in, a unique visual style and one of my favorite sound­tracks of all time; but it was plagued by bugs and a shoddy frame rate, and the “flick” sys­tem didn’t work as adver­tised but what game is per­fect? This is another game that sits in the cat­e­gories of “best game no one played” and “cre­ative game that gets buried amongst the tide of sequels”. There was also the blun­der of Majesco and its mil­lion dol­lar give away that went sour, but that is not the games fault. I had fol­lowed the game from pro­duc­tion to release get­ting my hands on any arti­cle and watch­ing every­thing I could on G4 (back when they actu­ally ran shows 24/7 about video games instead of run­ning 24 hours of pure crap). It also helped that one of the com­posers, Tommy Tal­larico, was on Judg­ment Day at the time. The game received mixed reviews, but I still bought it day one, and loved every minute of it. I still regard it as one of the best games of the pre­vi­ous gen­er­a­tions despite what other crit­ics think. If they ever threw around the idea to make this game a movie I would lose weight, buff up, grow my hair, take act­ing lessons, and peti­tion to have the role of Gideon Wyeth. So know that I have con­fessed my undy­ing love for Advent Ris­ing, are there any games that despite their crit­i­cal recep­tion, you still love and adore?

Editor’s note: The two mas­ter minds that cre­ated the game Don­ald and Geremy Mus­tard are still in the indus­try at their dev stu­dio, Chair Enter­tain­ment. They are respon­si­ble for three hit down­load­able games; Under­tow, Shadow Com­plex, and Infin­ity Blade. There is still hope for a sequel to Advent Ris­ing, I would even set­tle for a XBLA sequel. No I am not des­per­ate, just passionate.  

Here is a two songs off it’s fan­tas­tic sound­track, the game is not back com­pat­i­ble on the 360 (out­rage!) but is avail­able on Steam for a steal of $9.99.

httpv://www.youtube.com/watch?v=EQ_hgmGEhsw

httpv://www.youtube.com/watch?v=DSbTviFhHI4

July 6, 2011

Star Trek Voyager: Elite Force and Windows 7 64bit

This was the first time in a long time that I have had some time off to myself.  When decid­ing what to do with my spare time I decided to bring out my old cat­a­log and play a game that I hadn’t played in years and the first game that popped up was Star Trek Voy­ager: Elite Force. 

For those of you who don’t know Star Trek Voy­ager: Elite Force is an old game, by gam­ing stan­dards, released in 2000 and fol­lows the exploits of the “haz­ard team” abord the star­ship Voy­ager.  The “haz­ard team” is essen­tially a team of spe­cial forces oper­a­tives who are sent out to deal with “dan­ger­ous” sit­u­a­tions that stan­dard Starfleet per­son­ell aren’t equiped to  han­dle, much like your mod­ern day spe­cial forces. 

While play­ing this it got me to think­ing how much sim­pler the FPS genre was 11 years ago.  The way games were made were far dif­fer­ent then todays mod­ern shoot­ers.  The biggest dif­fer­ence was how there were no extra fea­tures such as unlocks, upgrades, perks or lev­el­ing up.  I also had to get used to the idea of using ammo sta­tions and health sta­tions.  It’s been a good long time since I have had to deal with man­ag­ing my health with my saves.  There were a cou­ple of times I actu­ally had to move back to pre­vi­ous save because I had saved at a “inop­er­tune” time.  

It was inter­st­ing how dif­fer­ent FPS genre has become over the past 10 years and I think they’ve actu­ally tried to over com­pli­cate what is actu­ally, what I think to be, a rather sim­ple genre and shouldn’t need to be overly com­plex.  Games like Call of Duty and the Bat­tle­field series have taken the FPS genre to new, com­plex, heights with weapon and armor unlocks, upgrades and perks.  It was actu­ally really refresh­ing not hav­ing to worry about any of those things while play­ing and the only thing I had to think about was just run­ning, shoot­ing and lis­ten­ing to the enter­tain­ing dialouge and story.  There was also no script­ing out­side of con­ver­sa­tion pieces.  There were sim­ple stealth mis­sions where you had to mostly “stay out of sight” but could still be in clear view. 

Elite Force was a great way to go back to a time when things were sim­ple, fun and excit­ing where ene­mies would come at you in hordes and level lay­outs were huge and all that was required to beat the final boss was to shoot it three hun­dred thou­sand times.  It was the most fun I’ve had in years and funny enough I didn’t put it down until I played it all the way through. 

Installing this “ancient” game was not as sim­ple as installing it from the CD.  I had to go to some lengths to get it installed on a Win­dows 7 64bit sys­tem run­ning on a AMD Phe­nom II X4 965, 8GB of ram, Radeon 5870 run­ning on the lat­est dri­vers.  Hav­ing said all that I thought it would be nice to give you the steps I took to get this installed and running.

1. Grab your CD and copy all files to a folder some­where on your computer

2. Go to the direc­tory you copied all of the files and go to the setup folder

3. Right click on the setup.exe file inside the setup folder and click the com­pata­bil­ity tab and set these settings .   

          a.  Check run com­pat­i­bil­ity mode and set it to Win­dows 2000

          b.  Check dis­able desk­top composition

          c.  Check Dis­able dis­play  scal­ing on high DPI settings

          d.  Check Run this pro­gram as an administrator

4.  Keep in mind this step can take as much as 20 min­utes before you see any results.  Run the setup.exe file as admin­is­tra­tor.  On my sys­tem it took 20 min­utes before I saw ANY signs that it was work­ing.  If you don’t see signs that some­thing is work­ing be patient it should start working. 

5. Now that the pro­gram is installed there are still a few other things that I had to do to get things func­tion­ing cor­rectly.  One thing to note about older games that were designed before the advent of 64 bit sys­tems and 1GB video cards.  Is that most of them can’t han­dle multi core proces­sors and sys­tem mem­ory over 4Gb includ­ing your video card.  What we have to do is make the game think it’s run­ning on an older sys­tem.  I should men­tion I would try get­ting the game to work with­out chang­ing these set­tings as it’s just eas­ier.  If the game func­tions at the set­tings you desire then you have no need to fol­low the fol­low­ing steps.

6.  Launch mscon­fig by click­ing on the Win­dows but­ton and typ­ing msconfig

        a.  Click the boot tab

        b.  Click advanced options

        c.  Set the max­i­mum mem­ory to what brings your total sys­tem mem­ory under 4Gb includ­ing your video cards mem­ory.  For exam­ple if you have a 1Gb video card mem­ory you would set the max­i­mum sys­tem mem­ory to 3000

       d.  This step can be done in two ways and it depends on what you pre­fer.  You need to set your sys­tem to use only 1 pro­cess­ing core instead of 2 or 4 or 6 or what­ever your sys­tem cur­rently has.  Most older games can’t uti­lize mul­ti­ple cores and in cases where they can it often ruins per­for­mance hav­ing mul­ti­ple cores instead of one.  Choose one of the two options that bests suits you:

                    1.  Go back to the boot options where you set your max­i­mum mem­ory and check the num­ber of proces­sors box and set it to 1.  This will set your sys­tem to use only 1 proces­sor and until you set it back it will only use one processor.

                    2.  Launch the game and press con­trol + alt + delete and click on task man­ager.  In task man­ager click processes and look for the stvoy.exe.  Right click on stvoy.exe and click select affin­ity and uncheck every box execpt  CPU 0.  This will set only stvoy.exe to use one core instead of all of them.  For some peo­ple this would be a bet­ter option.

These were the steps I took to get the game work­ing on Win­dows 7 64bit.   The steps may vary a lit­tle depend­ing on your cir­cum­stance and if you have prob­lems please feel free to post here and if you have another solu­tion that works as well please post it as well.  I hope this has helped some­one out there look­ing to take a stroll down nos­tal­gia lane. 

I should also men­tion that you fol­low these steps at your own risk and that I am NOT respon­si­ble for any dam­age caused to your system. 

 Do not right click on the setup.exe file in the main direc­tory as this one will not work.

July 5, 2011

Happy Independence Day!

I along with the staff at TGB would like to take this time to say Happy Inde­pen­dence Day to all of our read­ers and view­ers.  With­out you we would not be where we are today and for that we thank you.  We would also like to take this time to thank all the ser­vice men and women, past and present  for all that you have done for this coun­try.  With­out your ser­vice, your sac­ri­fice, your courage we very well may not have the free­doms we have today and we may have lived in a much darker place.  We thank you and will always be grate­ful for the ser­vice you do for this coun­try.  Happy Inde­pen­dence Day!

June 28, 2011

Crysis 2 DX11 Patch Released and Comparison

Today Cry­tec released it’s long awaited DX11 patch for Cry­sis II.  The DX11 con­tent, high res tex­tures, and updated visu­als have been a source of much debate within the PC and even con­sole com­mu­ni­ties.  PC gamers argue that the con­tent should of been released with the game instead of wait­ing sev­eral months after it’s release to be put out.  Many PC gamers claim that the DX11 patch is to lit­tle to late and that by “alien­at­ing” their core audi­ence, the PC com­mu­nity, that they have lost the fol­low­ing that they might of oth­er­wise had. 

Regard­less of where you stand on the mat­ter the DX11 patch is avail­able for you to down­load here and it is a free down­load to those who have pur­chased the game.  There are sev­eral dif­fer­ent con­tent packs that you can down­load depend­ing on what you want.  Each one has dif­fer­ent sys­tem require­ments so be sure to check them before you down­load them. 

What do you guys think to lit­tle to late?  Or just a great addi­tion to a good game?  Let us know! We want to know!

The patch fea­tures are listed below:

Cry­sis 2 Patch 1.9

• Added Con­tact Shad­ows
• Added DX11 sup­port for Cry­sis 2 (the fol­low­ing fea­tures only work when down­load­ing the optional DX11 pack­age here):
• — Tes­sel­la­tion + Dis­place­ment Map­ping
• — High Qual­ity HDR Motion Blur
• — Real­is­tic Shad­ows with Vari­able Penum­bra
• — Sprite Based Bokeh Depth of Field
• — Par­al­lax Occlu­sion Map­ping
• — Par­ti­cles Motion Blur, Shad­ows and Art Updates
• — Water Ren­der­ing improve­ments and using Tes­sel­la­tion + Dis­place­ment Map­ping
• Added Real­time Local Reflec­tions
• Added sup­port for Higher Res Tex­tures Pack­age
• Added var­i­ous new con­sole vari­ables to whitelist
• Fixed bul­let pen­e­tra­tion, which had been bro­ken by a bug intro­duced with the DLC 2 patch
• Fixed issue in MP where player stats weren’t always saved at the end of a game
• Fixed issue in MP where player stats would some­times ran­domly reset
• Fixed issue with MP time played sta­tis­tic, which would some­times be too low on leader­boards and in stats
• Fixed issue with JAW rocket not fir­ing through window’s con­tain­ing bro­ken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had pre­vi­ously used an invalid CD key
• Improved advanced graph­ics options menu
• Improved anti-cheat mea­sure­ments: fixed exploit which could pre­vent vote kick­ing work­ing against a user
• Improved multi-GPU sup­port
• Improved Tone Map­ping
• Re-added pos­si­bil­ity to enable r_StereoSupportAMD via con­fig file (unsupported)

I’ve also snagged some side by side com­par­isons of DX9 vs DX11:

June 27, 2011

Sound The Alarm

Hey guys I have a friend who also has a nerd site. His name is Adam and he does up the geek­ness over at http://stashow.net/. Sound The Alarm brings you news in gam­ing and other fun things as well. They also do weekly pod­casts chat­ting about any­thing going on in gam­ing, sports, or ran­dom stuff around the house. They just hit the 25th episode mark so gratz to them. So give them a check­ing out and tell them Ace­Of­Nades sent ya. Oh and be nice.

June 27, 2011

Supreme Court Rules In Favor of Video Game Industry

In a mile­stone event today, the Supreme Court ruled today against the Vio­lent Video Game law pre­sented by Cal­i­for­nia law makers.

Like pro­tected books, plays, and movies, [video games] com­mu­ni­cate ideas through famil­iar lit­er­ary devices and fea­tures dis­tinc­tive to the medium. And ‘the basic prin­ci­ples of free­dom of speech … do not vary’ with a new and dif­fer­ent com­mu­ni­ca­tion medium,” said the court.

This coun­try has no tra­di­tion of spe­cially restrict­ing children’s access to depic­tions of vio­lence. And California’s claim that ‘inter­ac­tive’ video games present spe­cial prob­lems, in that the player par­tic­i­pates in the vio­lent action on screen and deter­mines its out– come, is unpersuasive.”

This is land­mark event in that it sets a prece­dent for any future enter­tain­ment indus­try laws.  This rul­ing pro­tects video games under first amend­ment rights thus extend­ing them the pro­tect­ing that the Lit­er­a­ture, Music and Video indus­try already have.

Esthetic and moral judg­ments about art  and lit­er­a­ture… are for the indi­vid­ual to make, not for the gov­ern­ment to decree even with man­date or approval of majority”

While it may be true that chil­dren should not be play­ing Vio­lent or sex­u­ally explicit games it is most defi­nately not the respon­si­bil­ity of the courts to decide this.  The respon­si­bil­ity of pro­tect­ing chil­dren falls on the hands of their par­ents.  Par­ents and law­mak­ers that are angry with what chil­dren are view­ing should not be tar­get­ing the indus­try but per­haps tar­get­ing them­selves or par­ents of these chil­dren who are fail­ing to pro­tect the chil­dren from such content?

What does TGB think?  Do think the court made the cor­rect deci­sion?  Does any­one here think it should of gone the other way?  Should the gov­ern­ment reg­u­late the video game industry?

June 26, 2011

Subscriptions VS Microtransactions

 

With advance­ments in gam­ing come new ways for the indus­try to get our money. How­ever with EA giv­ing way to the “online pass” codes trend we see gam­ing head­ing in a new direc­tion. Now we see free to play, pay to play, and all thats in between pop­ping up all over.

Sub­scrip­tions — Ahh the famil­iar feel­ings. Pay for a month? Three months? A year? Two years? Hope­fully this game lasts that long. Sub­scrip­tion based games rode the MMO wagon to become a stan­dard for a lot of games and gam­ing ser­vices. I am sure the first guy to see a pay to play game said, “Ha! That will never work.” Now that same guy does his best to scrape together enough money to get another month of WoW access like a crack­head get­ting his fix. Suc­cess in the MMO world led Micr­soft to charge a sub­scrip­tion for its Xbox Live con­tent. Even Playsta­tion Net­work finally  jumped on the bus when they saw how suc­cess­ful it was. More and more we are start­ing to see new games released with pass codes or codes for add-ons. Now whis­pers are being heard of pos­si­bly charg­ing a flat sub­scrip­tion fee and get­ting access to all the new con­tent as it comes. Will you want to pay for Xbox Live, a new game, and a sub­scrip­tion for play­ing that game? Seems a bit much to me.

Micro­trans­ac­tions — The other side of the coin. Micro­trans­ac­tions are the newest fad in the gam­ing world but they actu­ally aren’t as new as you think. Xbox Live charges micro­trans­ac­tions every­time a user buys Microsoft points. What is newer is the way these trans­ac­tions are pre­sented. They are wrapped secretly in a “free to play” game. A per­fect exam­ple is League of Leg­ends, a top down action real time strat­egy tower defense game. It is absolutely free to down­load and play. Every­thing can be unlocked in game by sim­ply putting in time to the game. How­ever for a few dol­lars here and there you can speed up the process to get ahead. The suc­cess this in PC games like League of Leg­ends has got­ten Steams atten­tion. Steam announced a new direc­tion of free to play games using the micro­trans­ac­tion method. Even Xbox is rumored to be get­ting new games as well.

As with every­thing it all has to do with money. How much can they get from us and how much are we will­ing to pay? Some like the idea some don’t. Prices will be the biggest issue. If I have to pay for a game, pay for a ser­vice to play it, or pay for in game con­tent to be able to con­tend in game, what will that cost me?

June 24, 2011

Star Wars Galaxies Is Coming Down…

It’s been a long time com­ing but it was just announced that Star Wars Galax­ies will finally be com­ing down.  This isn’t ter­ri­bly supris­ing news con­sid­er­ing the game has been loos­ing pop­u­lar­ity over the last few years in addi­tion to the upcom­ing release of  “The Old Repub­lic”.  The date for the shut down is Decem­ber 15th.  Star Wars: Galax­ies was one of the most antic­i­pated MMO’s of all time back when it was released and it saw sev­eral expasn­sions and updates over the course of it’s life.  Updates, how­ever,  are prob­a­bly the rea­son why “the magic is gone” in Star Wars Galax­ies.  Star Wars galax­ies main­tained a fairly high player base until it’s con­tent update that dras­ti­cally changed the way char­ac­ter classes were han­dled, in par­tic­u­lar the Jedi class.  When I played Star Wars Galax­ies becom­ing a Jedi was hard/rare the con­tent update changed it to where almost every­one could become a Jedi very eas­ily just by choos­ing the class.  It’s sad to see some­thing such as Star Wars fail but none the less Star Wars Galax­ies will be implod­ing Decem­ber 15.