August 15, 2014
Warlords of Draenor: Launch Date Revealed
Image Source: Battle.net
It only seemed like yesterday that Warlords of Draenor was revealed at BlizzCon 2013 and now we have a launch date for this new expansion which was announced at gamescom 2014 in Cologne, the world’s largest games convention. Get ready because the new expansion will be available to play as of November 13 2014 with a new level cap of 100; new talents, dungeons and raids; flexible scaling for raids and much more. If you are at gamescom this week, be sure to stop by the biggest Blizzard booth to date in Hall 7.1 (B051) and check out Blizzard’s latest offerings: Warlords of Draenor and Heroes of the Storm on PC, Hearthstone on PC and iPad, and Diablo III: Ultimate Evil Edition on PS4.
On Thursday at gamescom Blizzard unveiled both the Warlords of Draenor opening cinematic and the first instalment of a new animated lore mini-series, Lords of War, in a live-stream event. I know how impressive Blizzard’s cinematics are on the big screen, so if I’m feeling the awesome power of the Draenor storyline here in the UK, the atmosphere would have been electric at the Koelnmesse on Thursday – check out both of these below. Lore buffs can also get their teeth into the new lore mini-series over the weeks ahead at www.worldofwarcraft.com where Blizzard will release more episodes following ‘Lords of War: Part 1 — Kargath Bladefist’, perhaps generating more questions than answers, but a must see for Warcraft fans.
Don’t forget that you can pre-order Warlords of Draenor now to prepare for the November 13 launch, with that level 90 boost to get you right into the heart of the action. And if you upgrade to the Digital Deluxe edition and enhance your adventures in Draenor with epic in-game items including the Dread Raven mount, StarCraft II portraits of Grommash Hellscream and Blackhand and a Diablo III Warsong Pennant.
Also in the news, Blizzard CM, Kaivax, reveals that “over the next few weeks, we’ll be testing a pre-expansion patch that will bring players to the brink of great peril, as the Iron Horde begins to aggressively gain a foothold on Azeroth. As part of this patch, players will encounter fierce new opponents and get their first chance to experience a number of updates we’re making to the game. In addition to changes to the skills and abilities for every class, this patch will introduce brand new features such as 20-player Mythic-difficulty Siege of Orgrimmar, as well as systems adjustments including stat squish and diminishing returns on crowd control”. Be prepared to see an advance party of Orcs coming through the Dark Portal and making their way to Blackrock Mountain. For a short time there will be a specially re-vamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde.
For the Horde or Alliance, it’s time for our forces to unite and push back the Iron Horde before Azeroth falls.
Archive Warlords of Draenor stories:
BlizzCon 2013: Warlords of Draenor Revealed
Pre-Purchase Warlords of Draenor Now and get a Level 90 Character Boost
WoW Lore Series: Draenor
March 15, 2014
WoW Lore Series: Draenor
Many thousands of years ago there was a solitary planet in the universe unknown to Azeroth of which the Orcs were the native inhabitants. The Orcs lived simple lives, grouped into clans they held a belief in the elemental forces of nature and followed the path of the Shaman. The Orcs needed nothing more. However, fleeing from persuit, a group of aliens known as the Eredar came to the planet and set-up a colony. This group of Eredar called themselves the Draenei and they named the planet Draenor. Led by their prophet Velen, they were a splinter group from the rest of their race who would not serve Sargeras and the Burning Legion, hey had been mercilessly chased by Kil’jaeden, a powerful eredar demon lord, and finally believed that they had found a place where they would be safe. For the most part the Dranei and the Orcs kept a distance from each other, only sometimes meeting to trade in items that they needed. The Dranei, who were talented magic-wielders, kept their main city hidden and the two races co-existed peacefully on the planet.
However, that peace was not to last. Agents of the Burning Legion found Draenor and picked up the tell-tale signs of Draenei magic there, but when Kil’jaeden found out about the Orcs he immediately saw that they had the potential for destruction and wanted to add this race to his army. He cleverly deceived the Orcs into believing that the Draenei were plotting against them by disguising himself as the deceased mate of one of the elder Shamans, Ner’zhul, and so the Orcs fell into his trap, not only would he add them to his Burning Legion, he would use them to take care of Velen and his followers once and for all. Kil’jaeden gave the orcs dark magic, they had never seen such power and eagerly threw away their shamanistic ways, Shamans became Orc Warlocks. Ner’zhul finally realised what was happening, but it was too late, Kil’jaeden stripped him of the power he had bestowed upon him and instead allowed Ner’zhul’s eager apprentice, who craved power, to take his place as leader.Now that Gul’dan was in place, the Pit Lord Mannoroth was instructed to give his blood to the cheftains of the orc clans to drink to show their loyalty to the Burning Legion. Most Orc cheftains drank the blood which caused their minds to be altered and a strange bloodlust decended upon them, with their new power and lust for death and destruction the Orcs destroyed any Dranei in their path and their main city of Shattrath. Many Dranei were killed and many of those who did not fall to the Orcs bloodlust were infected by the fel energy of the new Orc warlocks and became corrupted.
Now hungry for more, Gul’dan with the help of Medivh of Azeroth, who was possessed by Sargeras at the time, opened the Dark Portal linking Draenor and Azeroth. Gul’dan saw a whole new world for the taking and this was exactly what Sargaras wanted. The Orcs went through the Dark Portal and destroyed anything in their path including leaving Stormwind in ruins. This was the first war and the Orcs had triumphed. But their victory was short-lived, the races of Azeroth rallied, the humans, elves and dwarves formed the Alliance of Lordaeron and thus began the second war. In the second war the Alliance pushed back the Burning Legion and attempted to close the Dark Portal, through the efforts of the Alliance it looked like the Portal had been destroyed, however a small tear between the worlds remained that could not be closed.
On the other side of the Dark Portal, now cut off from Azeroth, the clans fought against each other, unable to quell the bloodlust and with no enemies to fight – something had to be done. Ner’zhul, who had been injured during the destruction of the Dark Portal, was visited by the Orc deathknight Teron Gorefiend. Gorefiend had a plan to open more portals on Draenor to other worlds, but he needed two things: Ner’zhul to lead the horde once more and some rare artifacts – from Azeroth. Ner’zhul agreed to the plan and recovered the artifacts, but he was followed back to Draenor by the Alliance who sought to retrieve them, unfortunately the party from the Alliance were too late and Ner’zhul had already started to open portals to other worlds and by doing this Ner’zhul was destroying Draenor, the planet was literally ripping itself apart under the strain. The Alliance could only do one thing, they needed to break the link between Draenor and Azeroth before it was too late and both planets were destroyed. Ner’zhul quickly abandoned the horde and escaped through one of the portals just before the planet was ripped apart sending pieces of the shattered planet to float in the Twisting Nether, the Alliance party sent through the Dark Portal were presumed dead. The bits of Draenor that remained became Outland and though many perished in the destruction, those that survived lived on.
Years later, the Dark Portal between Azeroth and Outland was re-opened, but there was little for anyone in Outland anymore and the draenei were happy to remain on Azeroth with their newfound Alliance allies.
November 8, 2013
BlizzCon 2013: Warlords of Draenor Revealed
“When past and present collide, the fate of all worlds hangs in the balance.” The Prophet Valen, Blizzard.
Day one reveals the fifth World of Warcraft expansion ‘Warlords of Draenor’ and with this comes some big changes to the game, not to mention the ability to explore Warcraft history by going to Draenor and living that time of the Draenei and the Orcs that up to now has only been possible through the Warcraft lore. There we find that a merciless new Iron Horde has been forged from the historic orc clans and heroes from Azeroth will be called to save their own world from impending invasion. There is so much on offer from this expansion, aside from the opportunity to go back in time, Blizzard has taken onboard feedback from the community and implemented a whole host of upgrades to the game (upgraded character models, better organisation of bags, no quest items held in bags to save space, new in-game guide based on your character, etc) the following was announced at BlizzCon 2013 for Warlords of Draenor:
- New level cap of 100
- New level 100 talents
- The ability to construct your own garrison
- The ability to customise your garrison
- The ability to recruit followers and base them at your garrison
- Your followers can be sent on missions and use their skill to assist your cause
- Instantly boost one character to level 90 to join the battle for Draenor
- New dungeons and raids
- Flexible scaling for raids
- Upgrades to existing dungeons
- New monsters
- New quests
The expansion is available to play on the floor at BlizzCon 2013, but there is no release date as yet.
When I’m not stuck to the live feed via my Virtual Ticket I’ll post updates on what’s going on as it happens, please do follow us on Twitter @gamersblogbytes. And to everyone at BlizzCon 2013 – enjoy it!