June 9, 2010
Battleground Europe 1.31 Graphics Rehaul Released
After almost two years in development the team at Cornered Rat software has released the much anticipated 1.31 release for Battleground Europe. Battleground Europe (World War II Online) has been running on the Unity I graphics engine since it’s release. The engine features no physics and is over 11 years old. The engine has been heavily modified over the years to add some more appealing graphics but that could only take the game so far.
The new graphics update features the addition of physics, weather and updated capture mechanics for towns. The update also features updated models and textures for buildings, vehicles, and infantry and helps everything to look more realistic. The game has a whole new feel to it that is quite refreshing. You can read the full list of updates here.
I’ve played Battleground Europe ever since it was open beta back when the graphics were cardboard box style. The game has seen many changes over the years and provides one of the most authentic and tense World War II experiences out there. The game caters to those who like to work in groups and achieve objectives. It also provides one of largest assortment of player vehicles, classes and deployable structures to date. If you have played this game or have thought of trying this game you will not be disappointed.
You can check out Battleground Europe by going here.