January 22, 2013

The Next Gen Hardware Details Leaked!

 

 

*Image above is of the PS3 announcement console, hopefully that awful controller wont make a comeback.

Gameindustry.biz is reporting, from different sources, what the next gen Xbox and PlayStation, Durango and Orbis respectfully, will have internally as far a hardware. The next PlayStation (code named Orbis), with the information coming from Digital Foundry (via gameindustry.biz), that the spec look better than the current hardware and looks as if Sony will be using a AMD processor instead of the STI developed Cell again. The only issue I see is that of the RAM, yes it is DDR5 that typically is associated with graphics cards, but there is only 4GB worth of it. While a lot of this seems reasonable, its still all speculation until Sony makes an official announcement.

The Xbox leak comes from vgleaks.com via gameindustrybiz, and from what they are saying the specs are kind of low compaired to what leaked about the Orbis. There are a few things that caught my eye, one that in the list of specs it mentions that a hard drive is always present. Does this mean that there will a hard drive on all models unlike the current console? Second there is 8GB of DDR3 which is fine but even from Orbis I was hoping for more, but it may have been out side of production cost.  One last thing is the 50GB Blu-Ray drive, which if physical format will still play a part in the next gen this was a wise choice.

Both specs are down below and like I said all of this could just be speculation. Look more for solid specs to come closer to E3 2013.

 

“A complete, top-to-bottom list of Durango features for your reading pleasure.

Central Processing Unit:

x64 Architecture
Eight CPU cores running at 1.6GHz
Each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
Each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
each core has one fully independent hardware thread with no shared execution resources
each hardware thread can issue two instructions per clock
Graphics Core:

custom D3D11.1 class 800-MHz graphics processor
12 shader cores providing a total of 768 threads
Each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
At peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:

8GB of DDR3 RAM (68GB/s bandwidth)
32MB of fast embedded SRAM (ESRAM) (102GB/s)
From the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170GB/sec.
Hard drive is always present
50GB 6x Blu-ray drive
Networking:

Gigabit Ethernet
WiFi and WiFi Direct
Hardware Accelerators:

Move engines
Image, video, and audio codecs
Kinect multichannel echo cancellation (MEC) hardware
Cryptography engines for encryption and decryption, and hashing”

 

“Distilled down to the fundamentals, these are the details we can share about the technological make-up of the next generation PlayStation.

CPU: Eight-core AMD processor running at 1.6GHz
Graphics core: Radeon HD hardware, 18 compute units at 800MHz
Additional hardware: GPU-like Compute module, some resources reserved by the OS
System-on-chip codename: Liverpool
Memory: 4GB GDDR5, 512MB reserved by the OS”

 

Both charts are from gameindustry.biz

Have your say

Archives - Powered by WordPress - A theme by cssigniter.com