August 9, 2011

Thought of the week: All good things must come to an end…..




I’m growing tired of typical endings. The hero’s are always victorious, sacrifices are rectified, and everything is happy; it’s boring and clichéd. There needs to be some creativity in the conclusion of stories. I am not saying that all needs to be dark, bleak, and at a loss of hope, though that is never a bad thing; sometimes there needs be more gained than a happy ending.


Enter Halo Reach. We all knew how it was going to end, if you had read the book or kept up with the Halo mythology. Noble Six all fell in the line of defending Reach, some in heart wrenching fashion. They succeeded in their mission of carrying Cortana to the Pillar of Autumn but Reach its self fell to the Covenant onslaught. Civilians died, the hero’s died, a peaceful planet died. During this death it gave birth to a hope, the hope that would come in the pairing of Master Chief and Cortana.


Enter the Resistance series. The Chimera invaded northern Russia during the 1940’s and put an end to any idea of World War II, they conquered Europe with only a small victory gained for the humans at the end of the first game. At the beginning of the second game all hell broke loose as the Chimera set forth a massive invasion and invaded the U.S.; bringing a dark outlook for the entire game. At the end of the second game the main protagonist, Nathan Hale, is killed as the Chimeran virus took over Hale and executed, leaving no hope to oppose the Chimera.


Resistance 3 is shaping up nicely as they are revamping the multiplayer and several of the games features that were gripped about in the second installment. One thing above all else I would like to see from this series, let the Chimera win. The first game in the series was dubbed “the Fall of Man”, so let it be. Let it be a good fight, but it all points towards a losing one. Insomniac has shown their dark side and invention for unique weaponry in the Resistance series, which is a departure from the likes of Ratchet & Clank, which I love the Ratchet & Clank; but I hope they continue this trend with Over Stike. Would you like to see more games with less clichéd endings or is the standard the good guys always win good enough for you?      



  1. ScrotusKilmystr - August 12, 2011 8:44 pm

    well in the case of ole master Cheif… Microsoft most likely has a clause in it’s contract with Bungie (at least used to) and 343 to not kill him off being that he’s the figure head for the Xbox systems, we can’t have a dead man fronting our product now can we?… haha

  2. CABXYZ - August 11, 2011 9:01 pm

    I’m the same way, in Halo 3 if Master Chief would have died I would have been ok with it. He died as a symbol of hope that may have been carried through out the UNSC. Same with the The Dark Knight Rises, if Batman should die I would not be disappointed. He would become a symbol that would grant hope, he would be more than just a man. I think we have cleched endings because it takes a last of brain power to process it.

  3. ScrotusKilmystr - August 11, 2011 3:40 pm

    If it works for the story then yes a dark ending or losing ending would be cool but I think in most cases people want to see a happy ending with the hero riding off into the sunset with his best girl at his side butterflys floating around his head and smiles for one and all…. but not me haha


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