August 9, 2011
Thought of the week: All good things must come to an end…..
I’m growing tired of typical endings. The hero’s are always victorious, sacrifices are rectified, and everything is happy; it’s boring and clichéd. There needs to be some creativity in the conclusion of stories. I am not saying that all needs to be dark, bleak, and at a loss of hope, though that is never a bad thing; sometimes there needs be more gained than a happy ending.
Enter Halo Reach. We all knew how it was going to end, if you had read the book or kept up with the Halo mythology. Noble Six all fell in the line of defending Reach, some in heart wrenching fashion. They succeeded in their mission of carrying Cortana to the Pillar of Autumn but Reach its self fell to the Covenant onslaught. Civilians died, the hero’s died, a peaceful planet died. During this death it gave birth to a hope, the hope that would come in the pairing of Master Chief and Cortana.
Enter the Resistance series. The Chimera invaded northern Russia during the 1940’s and put an end to any idea of World War II, they conquered Europe with only a small victory gained for the humans at the end of the first game. At the beginning of the second game all hell broke loose as the Chimera set forth a massive invasion and invaded the U.S.; bringing a dark outlook for the entire game. At the end of the second game the main protagonist, Nathan Hale, is killed as the Chimeran virus took over Hale and executed, leaving no hope to oppose the Chimera.
Resistance 3 is shaping up nicely as they are revamping the multiplayer and several of the games features that were gripped about in the second installment. One thing above all else I would like to see from this series, let the Chimera win. The first game in the series was dubbed “the Fall of Man”, so let it be. Let it be a good fight, but it all points towards a losing one. Insomniac has shown their dark side and invention for unique weaponry in the Resistance series, which is a departure from the likes of Ratchet & Clank, which I love the Ratchet & Clank; but I hope they continue this trend with Over Stike. Would you like to see more games with less clichéd endings or is the standard the good guys always win good enough for you?