May 1, 2011

WoW Cataclysm: A Lady’s Perspective on Patch 4.1

The great sundering of Azeroth at the great hand of Deathwing changed the world as we knew it forever.   We’ve had four months to adjust to the changes we see in the landscape and quests, have had ample time to memorize the strategies for the new heroics, and some of the hardcore raiding guilds have even finished heroic raids.   And with the most recent patch, Patch 4.1, we have new instances that drop epic loot, a fantastic guild finder which will help you find a guild that fits your needs, incentives for healers and tanks queuing solo such as (very) rare pets and mounts, and cross-faction Bind on Account items. 

I’m in a casual raiding guild so the guild finder doesn’t interest me much at all.   However, I can definitely see the need and appeal.  Hopefully, this new device will help homeless aspiring raiders find their niche in Azeroth. 

Running with full guild groups, we’ve run the two new instances and were frustrated by how long it took to run the full instance for gear that was only slightly less than what we would find in Blackwing Decent or Bastion of Twilight.   A dungeon, heroic or not, should not take three hours to complete, even with wiping on a boss who is horribly bugged at the moment.  But despite the frustration, the new instances are rather amazing and I have already found some replacements for the few heroic blues I still had.   I can bet that within a week of running these, we will cut our time in half or better. 

I raid as an undead warlock, which means I am a pure dps class.  I have no options for tanking or healing.  So the incentives seem to me to be a bit unfair.  However, when speaking with friends who heal or tank for PUG groups, the incentives suddenly seem to make a lot more sense.  If you as a tank or a healer can manage to get a group of idiots who stand in fire, who fail to wait for three sunders (or whatever paladins and death knights use) so the tank has agro, who pull mobs due to careless auto running, who fail to refresh their form of crowd control, the list can (and usually does) go on and on, you certainly deserve to have something for your valiant efforts.  The issue I see with the incentive plan is that we will start seeing warriors attempting to tank in fury or arms gear, seeing tanks with PvP gear, healers who have half boomkin armor or even kitty druid leather, or are trying to heal with their Retribution set.   This means that fail PUG’s will become even more fail. 

Now for what was the most disappointing update for me personally.  Bind on Account items.  Before, things like heirloom gear could only be sent to those in the same faction (correct me if I’m wrong) as the level 80 you bought them on.  Now, Blizzard has made them account bound.   Does this mean they can cross servers?  Nope.   Am I a bit irritated at the misleading title?  Quite.   Am I going to quit simply because I can’t use heirlooms to level faster on a different server?  Nope.   I have friends on other servers and I greatly wish to be able to play with them sometimes.  However, I refuse to level a toon from 1-85 from scratch.  So, while you cannot send them to a different server as I (and I’m sure many many MANY others) had hoped, you can send them across factions.  So, if you are part of the….Alliance and are looking for some kick-ass Horde action, you may now do so in style, which I totally recommend.  For the Horde!

This is by far not a complete list of the changes, but to be honest these are the four I actually remembered reading and/or caring about.  Besides, there are much better things to be focusing on now, such as the new Fireflands raid coming in Patch 4.2.  -grin-



  1. gamecultist - May 7, 2011 3:59 pm

    *shrug* Spam I reckon?

  2. CharcoalCoyote - May 2, 2011 3:35 pm

    ^ Dieser Satz verwirrt mich.

    Not sure what the deal with the German post is…

  3. Android - May 2, 2011 11:18 am

    Ich hab echt lange bei Google gesucht, du solltest den Titel verbessern. Ansonsten kann ich nur sagen, TOP Artikel! 🙂

  4. Algorind - May 2, 2011 9:55 am

    As a longtime healer in WoW (holy priest) ever since launch day, my feelings on alot of the decisions leading up to this patch are mixed. The game has changed a lot since it launched, and I watched my class change drastically, to the point where other classes were chosen over priest as main healers for a time.

    That being said, Cataclysm found me playing a shaman as my main (horde, of course) and so far it’s been enjoyable for *me*. I’m no longer healing, but I pay careful attention to healing trends in dungeons out of habit. I think healers and tanks need incentives to use the RDF? No. However, is it a nice incentive to hopefully get more to queue, so that people new to the content or game don’t have to wait 30+ minutes to see the pretty amazing (on a whole) dungeon content Blizzard has been setting up all these years? Yes, yes, and yes.

    And keep thanking those healers. Most of the time it feels more like babysitting than gaming. 😉

  5. thsoundman - May 1, 2011 8:51 pm

    ^^^ What he said…

  6. T8 - May 1, 2011 8:46 pm

    ive never tried WoW and im doing my best to keep it that way. MMOs take an exorbitant amount of time and effort to upkeep. I always enjoy a good gaming article. And its nice to see a female throwing up some good reads on TGB. +10

  7. thsoundman - May 1, 2011 8:34 pm

    I must confess I have never played nor tried WoW let alone any of its expansions. The closest that I have ever come to playing WoW is guild wars and from what I can understand there arne’t to many similarities between the two other then their settings.

    That being said the main reason I didn’t play WoW was for the reasons mentioned above.It’s to much of a grind. I know when I played EVE online I could spend 8 hours a day playing just trying to keep up with fleet ops “raids”, mining, material runs, building, etc. It just took to much time and I got nothing else done.

    The biggest problem devs have, or at least I think that they have, is trying to cater to everyones wants, needs and desires. Everoyne has an opinion of what should or shouldn’t be in a game so devs have to choose who to cater too and that generally winds up being the majority unless the devs just don’t care what their players think.

  8. AceOfNades69 - May 1, 2011 8:04 pm

    I played WoW then retired just before Cat dropped…it became to much of a grind for me…all that time and effort just to have an expansion come out and make it all worthless….all that Alterac Valley time i put it! *Shakes fist at the sky*

  9. Kamiki - May 1, 2011 7:22 pm

    And I agree with you on all four points! Especially the incentive plan. I’ll be the first to admit (as a warlock who also plays a disc priest healer) that tanking and healing are HARD, especially with fail dps. And if there is a wipe, the blame is always placed on the tank or healer, never mind it was the hunter or warlock’s pet who pulled that other mob, or a boomkin’s starfall that extended further than they had expected. It is (usually) a thankless job. Which is why if I have a particularly wonderful tank, or a healer who is on top of the heals even when the pulls get rough, I thank them.

    Ah, the joys of MMO’s.

  10. CharcoalCoyote - May 1, 2011 6:49 pm

    I’ve all but quit MMOs, and I’ve never played WoW, but I can definitely offer some perspective.

    1. It can often be difficult to find clans that aren’t in their fledgeling stages for most games, and guilds are larger than clans. Having a “guild finder” can be helpful to both people who have a hard time finding guilds, and guilds having a hard time finding members. I can see this easily getting bogged down with abandoned guilds that never took off, though.

    2. I can’t speak much on raids. Things get patched, I suppose. I can speak from experience on things that last way too long, and it’s annoying in an MMO when people have things they’d like to do but are stuck playing.

    3. All honesty, I don’t like the sound of that. It’s like a bailout for an automotive company. Will people who play healers and tanks enjoy that? Sure, until they’ve got the items. The real problem is that there are (probably) too many DPS and not enough healers and tanks (there aren’t many people who play these roles in MOBAs either), and that problem is just going to be a fact of nature. The kids want to be the one with the “glory.”If you want to be good and play with good people, you need to do some research, figure out what you’re doing wrong, and locate some good people that’ll put up with you until you’re good. This concept is called “faking it until you make it”, and is applicable to every single group/activity in life, ever.

    4. That’s called a “Microsoft Move.” I totally understand the need to play with friends. That’s why I’m still raging about Starcraft 2 and the lack of crossregion.


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